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rustdoc-search: add support for traits and associated types by notriddle · Pull...

 9 months ago
source link: https://github.com/rust-lang/rust/pull/116085
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Summary

Trait associated type queries work in rustdoc's type driven search. The data is included in the search-index.js file, and the queries are designed to "do what I mean" when users type them in, so, for example, Iterator<Item=T> -> Option<T> includes Iterator::next in the SERP1, and Iterator<T> -> Option<T> also includes Iterator::next in the SERP.

Sample searches

Motivation

My primary motivation for working on search.js at all is to make it easier to use highly generic APIs, like the Iterator API. The type signature describes these functions pretty well, while the names are almost arbitrary.

Before this PR, type bindings were not consistently included in search-index.js at all (you couldn't find Iterator::next by typing in its function signature) and you couldn't explicitly search for them. This PR fixes both of these problems.

Guide-level explanation

Excerpt from the Rustdoc book, included in this PR.

Function signature searches can query generics, wrapped in angle brackets, and traits will be normalized like types in the search engine if no type parameters match them. For example, a function with the signature fn my_function<I: Iterator<Item=u32>>(input: I) -> usize can be matched with the following queries:

  • Iterator<Item=u32> -> usize
  • Iterator<u32> -> usize (you can leave out the Item= part)
  • Iterator -> usize (you can leave out iterator's generic entirely)
  • T -> usize (you can match with a generic parameter)

Each of the above queries is progressively looser, except the last one would not match dyn Iterator, since that's not a type parameter.

Reference-level explanation

Inside the angle brackets, you can choose whether to write a name before the parameter and the equal sign. This syntax is called GenericArgsBinding in the Rust Reference, and it allows you to constrain a trait's associated type.

As a convenience, you don't actually have to put the name in (Rust requires it, but Rustdoc Search doesn't). This works about the same way unboxing already works in Search: the terse Iterator<u32> is a match for Iterator<Item=u32>, but the opposite is not true, just like u32 is a match for Iterator<u32>.

When converting a trait method for the search index, the trait is substituted for Self, and all associated types are bound to generics. This way, if you have the following trait definition:

pub trait MyTrait {
    type Output;
    fn method(self) -> Self::Output;
}

The following queries will match its method:

  • MyTrait<Output=T> -> T
  • MyTrait<T> -> T
  • MyTrait -> T

But these queries will not match it:

  • MyTrait<Output=u32> -> u32
  • MyTrait<Output> -> Output
  • MyTrait -> MyTrait::Output

Drawbacks

It's a little bit bigger:

$ du before/search-index1.74.0.js after/search-index1.74.0.js
4020    before/search-index1.74.0.js
4068    after/search-index1.74.0.js

Rationale and alternatives

I don't want to just not do this. On it's own, it's not terribly useful, but in addition to searching by normal traits, this is also intended as a desugaring target for closures. That's why it needs to actually distinguish the two: it allows the future desugaring to distinguish function output and input.

The other alternative would be to not allow users to leave out the name, so iterator<u32> doesn't work. That would be unfortunate, because mixing up which ones have out params and which ones are plain generics is an easy enough mistake that the Rust compiler itself helps people out with it.

Prior art

Unresolved questions

Okay, but how do we want to handle closures? I know the system will desugar FnOnce(T) -> U into trait:FnOnce<Output=U, primitive:tuple<T>>, but what if I don't know what trait I'm looking for? This PR can merge with nothing, but it'd be nice to have a plan.

Specifically, how should the special form used to handle all varieties of basic callable: primitive:fn (function pointers), and trait:Fn, trait:FnOnce, and trait:FnMut should all be searchable using a single syntax, because I'm always forgetting which one is used in the function I'm looking for.

The essential question is how closely we want to copy Rust's own syntax. The tersest way to expression Option::map might be:

Option<T>, (T -> U) -> Option<U>

That's the approach I would prefer, but nobody's going to attempt it without being told, so maybe this would be better?

Option<T>, (fn(T) -> U) -> Option<U>

It does require double parens, but at least it's mostly unambiguous. Unfortunately, it looks like the syntax you'd use for function pointers, implying that if you specifically wanted to limit your search to function pointers, you'd need to use primitive:fn(T) -> U. Then again, searching is normally case-insensitive, so you'd want that anyway to disambiguate from trait:Fn(T) -> U.

Future possibilities

This thing really needs a ranking algorithm

That is, this PR increases the number of matches for some type-based queries. They're usually pretty good matches, but there's still more of them, and it's evident that if you have two functions, foo(MyTrait<u8>) and bar(MyTrait<Item=u8>), if the user typed MyTrait<u8> then foo should show up first.

A design choice that these PRs have followed is that adding more stuff to the search query always reduces the number of functions that get matched. The advantage of doing it that way is that you can rank them by just counting how many atoms are in the function's signature (lowest score goes on top). Since it's impossible for a matching function to have fewer atoms than the search query, if there's a function with exactly the same set of atoms in it, then that'll be on top.

More complicated ranking algos tend to penalize long documents anyway, if the distance metrics I found through Flipboard (and postgresql's ts_rank_cd) are anything to go by. Real-world data sets tend to have weird outliers, like they have God Functions with zillions of arguments of all sorts of types, and Rustdoc ought to put such a function at the bottom.

The other natural choice would be interleaving with unifyFunctionTypes to count the number of unboxings and reorderings. This would compute a distance function, and would do a fine job of ranking the results, as described here by the Hoogle dev, but is more complicated than it sounds. The current algorithm returns when it finds a result that exists at all, but a distance function should find an optimal solution to find the smallest sequence of edits.

This could also use a benchmark suite and some optimization

This approach also lends itself to layering a bloom filter in front of the backtracking unification engine.

  • At load time, hash the typeNameIdMap ID for each atom and set the matching entry in a fixed-size byte array for each function to 1. Call it fnType.bloomFilter
  • At search time, do the same for the atoms in the query (excluding special forms like [] that can match more than one thing). Call it parsedQuery.bloomFilter
  • For each function, if (fnType.bloomFilter | (~parsedQuery.bloomFilter) !== ~0) { return false; }

There's also room to optimize the unification engine itself, by using stacks and persistent data structures instead of copying arrays around, or by using hashing instead of linear scans (the current algorithm was rewritten from one that tried to do that, but was too much to fit in my head and had a bunch of bugs). The advantage of Just Backtracking Better over the bloom filter is that it doesn't require the engine to retain any special algebraic properties.

But, first, we need a set of benchmarks to be able to judge if such a thing will actually help.

Referring to associated types by path

I don't want to implement this one, but if I did, this is how I'd do it.

In Rust, this is represented by a structure called a qualified path, or QPath. They look like this:

<Self as Iterator>::Item
<F as FnOnce>::Output

They can also, if it's unambiguous, use a plain path and just let the system figure it out:

Self::Item
F::Output

In Rustdoc Type-Driven Search, we don't want to force people to be unambiguous. Instead, we should try all reasonable interpretations, return results whenever any of them match, and let users make their query more specific if too many results are matches.

To enable associated type path searches in Rustdoc, we need to:

  1. When lowering a trait method to a search-index.js function signature, Self should be explicitly represented as a generic argument. It should always be assigned -1, so that if the user uses Self in their search query, we can ensure it always matches the real Self and not something else. Any functions that don't have a Self should drop a 0 into the first position of the where clause, to express that there isn't one and reserve the -1 position.
    • Reminder: generics are negative, concrete types are positive, and zero is a reserved sentinel.
    • Right now, Iterator::next is lowered as if it were fn next<T>(self: Iterator<Item=T>) -> Option<T>.
      It should become fn next<Self, T>(self: Self) -> Option<T> where Self: Iterator<Item=T> instead.
  2. Add another backtracking edge to the unification engine, so that when the user writes something like some::thing, the interpretation where some is a module and thing is a standalone item becomes one possible match candidate, while the interpretation where some is a trait and thing is an associated type is a separate match candidate. The backtracking engine is basically powerful enough to do this already, since unboxing generic type parameters into their traits already requires the ability to do this kind of thing.
    • When interpreting some::thing where some is a trait and thing is an associated type, it should be treated equivalently to <self as some>::thing. If you want to bind it to some generic parameter other than Self, you need to explicitly say so.
    • If no trait called some actually exists, treat it as a generic type parameter instead. Track every trait mentioned in the current working function signature, and add a match candidate for each one.
    • A user that explicitly wants the trait-associated-type interpretation could write a qpath (like <self as trait>::type), and a user that explicitly wants the module-item interpretation should use an item type filter (like struct:module::type).
  3. To actually do the matching, maintain a Map<(QueryGenericParamId, TraitId), FnGenericParamId> alongside the existing Map<QueryGenericParamId, FnGenericParamId> that is already used to handle plain generic parameters. This works, because, when a trait function signature is lowered to search-index.js, the rustdoc backend always generates an FnGenericParamId for every trait associated type it sees mentioned in the function's signature.
  4. Parse QPaths. Specifically,
    • QueryElem adds three new fields. isQPath is a boolean flag, and traitNameId contains an entry for typeNameIdMap corresponding to the trait part of a qpath, and parentId may contain either a concrete type ID or a negative number referring to a generic type parameter. The actual id of the query elem will always be a negative number, because this is essentially a funny way to add a generic type constraint.
    • If it's a QPath, then both of those IDs get filled in with the respective parts of the map. The unification engine will check the where clause to ensure the trait actually applies to the generic parameter in question, will check the type parameter constraint, and will add a mapping to mgens recording this as a solution.
    • If it's just a regular path, then isQPath is false, and the parser will fill in both traitNameId and parentId based on the same path. The unification engine, seeing isQPath is false and that these IDs were filled in, will try all three solutions: the path might be part of a concrete type name, or it might be referring to a trait, or it might be referring to a generic type parameter.

Why not implement QPath searches?

I'm not sure if anybody really wants to write such complicated queries. You can do a pretty good job of describing the generic functions in the standard library without resorting to FQPs.

These two queries, for example, would both match the Iterator::map function if we added support for higher order function queries and a rule that allows a type to match its notable traits.

// I like this version, because it's identical to how `Option::map` would be written.
// There's a reason why Iterator::map and Option::map have the same name.
Iterator<T>, (T -> U) -> Iterator<U>

// This version explicitly uses the type parameter constraints.
Iterator<Item=T>, (T -> U) -> Iterator<Item=U>

If I try to write this one using FQP, however, the results seem worse:

// This one is less expressive than the versions that don't use associated type paths.
// It matches `Iterator::filter`, while the above two example queries don't.
Iterator, (Iterator::Item -> Iterator::Item) -> Iterator

// This doesn't work, because the return type of `Iterator::map` is not a generic
// parameter with an `Iterator` trait bound. It's a concrete type that
// implements `Iterator`. Return-Position-Impl-Trait is the same way.
//
// There's a difference between something like `map`, whose return value
// implements Iterator, and something like `collect`, where the caller
// gets to decide what the concrete type is going to be.
//Self, (Self::Item -> I::Item) -> I where Self: Iterator, I: Iterator

// This works, but it seems subjectively ugly, complex, and counterintuitive to me.
Self, (<Self as Iterator>::Item -> T) -> Iterator<Item=T>

Footnotes

  1. search engine results page


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