73

非对称竞技游戏的数值应该如何设计?

 6 years ago
source link: http://gad.qq.com/question/detail/43084#answer36804
Go to the source link to view the article. You can view the picture content, updated content and better typesetting reading experience. If the link is broken, please click the button below to view the snapshot at that time.
非对称竞技游戏如《第5人格》《黎明杀机》与传统的moba竞技类游戏相比,在数值设计上的重点差异是什么?这类游戏数值设计应该从什么方面入手,核心难点是什么?在数值调试过程中有没什么体验标杆可作为参考?

About Joyk


Aggregate valuable and interesting links.
Joyk means Joy of geeK