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Introducing Snapdragon Game Super Resolution

 1 year ago
source link: https://www.qualcomm.com/news/onq/2023/04/introducing-snapdragon-game-super-resolution
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Introducing Snapdragon Game Super Resolution

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Snapdragon Elite Gaming provides world-class gaming experiences for everyone. That’s because Snapdragon is loaded with so many desktop-level gaming features, including gaming experiences at 144 frames per second (FPS) that also deliver ultra-smooth graphics at the highest visual quality with true 10-bit HDR so you game in over a billion shades of color.  Snapdragon gives your favorite games access to many first-to-market mobile gaming features including real-time Hardware Accelerated Ray Tracing, support for the latest Unreal Engine 5 updates, VRS, Vulkan 1.3 and so much more

Today, Qualcomm Technologies, Inc. continues to lead in mobile gaming technologies by introducing a new Snapdragon Elite Gaming feature that can maximize mobile game performance and battery life. Introducing Snapdragon Game Super Resolution (GSR). 

What is Super Resolution in gaming? 

Today there are many techniques that allow games to upscale the resolution from a lower resolution to a native resolution. This results in better performance and power savings. Most common upscaling techniques are based on bilinear interpolation (bilerp); these can be power efficient but can compromise on graphics quality by blurring edges and details.  Other temporal techniques in the current market increase quality but require inputs that are not common in mobile rendering pipelines today.  

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Snapdragon Elite Gaming transforms mobile devices into powerful gaming machines.
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Figure 1: Image quality comparison between Native (1080p) resolution vs. two-times upscaling using Snapdragon GSR and bilerp. “Input” shows the half resolution (540p) target used as input for upscaling as reference.
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Snapdragon GSR single pass solution is the latest first-to-market feature for mobile and XR gaming. It can be used to maximize gaming performance and battery life on devices with Snapdragon and is currently available for key partners. While compatible with most GPUs, it delivers the best performance on Snapdragon platforms. 

How does Snapdragon Game Super Resolution improve games?

Snapdragon GSR provides several benefits for games on all mobile and XR devices: 

  1. Increase resolutions while maintaining visual quality of graphics 
  2. Increase frame-rate for smoother gameplay 
  3. Increase battery life by lowering power consumption 
  4. Increase visual fidelity while maintaining framerate 

With Snapdragon GSR, 1080p games can become sharper 4K games. Games that were only 30 FPS can be played at 60+ FPS so graphics look even smoother. And since performance is correlated with power, you can get these features while extending battery life and gameplay time.

Snapdragon GSR allows gamers to prioritize based on their personal preference for higher resolution, more FPS, or extend battery life while gaming on the go. 

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Figure 2: Snapdragon GSR upscales 1080p games to sharper 4k on mobile and XR devices.

How does Snapdragon Game Super Resolution work? 

Snapdragon GSR is a single pass spatial upscaling technique optimized for Snapdragon Adreno graphics processing units (GPUs). It uses range-aware dynamic scaling with customizations for the Adreno GPU pipeline, delivering superior graphics quality and power savings. In general, Snapdragon GSR has two times performance improvement compared to other mobile upscaling solutions.

The following graph (Figure 3) provides insight on the performance of Snapdragon GSR relative to other leading upscaling techniques at various resolution targets: 

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Figure 3: Performance comparison of Snapdragon GSR vs other popular upscaling technique.
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Figure 4: Performance and visual comparison of rendering at Native (1080p) resolution vs. using Snapdragon GSR upscaling at various quality rates. This demonstration was created in Unreal Engine 5 with Ray Query shadows at 2 rays per pixel.

How is Snapdragon Game Super Resolution so fast on Snapdragon hardware? 

Snapdragon GSR uses as few registers, texture samples, and Arithmetic Logic Unit (ALU) instructions as possible on Adreno hardware. Other upscaling techniques use at least two passes over the input image, which increases bandwidth used by the upscaling process. Snapdragon GSR integrates upscaling and edge sharpening into one pass, reducing latency and memory bus usage thus reducing power consumption and increasing speed. The software’s single pass can be combined with other post processing passes, such as tone mapping, to further improve performance. 

Beyond using a single pass, Snapdragon GSR uses fewer ALU instructions and texture samples than its competitors, resulting in much better shader processor utilization which results in reduced frame times and less power consumption. Snapdragon GSR uses a 12-kernel window where the luminance calculation is done only with the green (G) channel, since the human eye is most sensitive to this color. Thus, Snapdragon GSR samples only use one component for each pixel calculation and performs a three-component interpolation, totaling only 15 texture instructions — Adreno GPUs can entirely hide the latency of these texture samples, yielding 100% shader processor utilization. 

These results are summarized on recent Snapdragon devices: 

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Game: Call of Duty Warzone Mobile

Company: Activision

Studio: Solid State Studio

“By tapping into the unique capabilities of the Snapdragon Game Super Resolution technology, our development team has been able to easily enhance the upscaling and rendering performance of Call of Duty: Warzone Mobile on a variety of different mobile devices which will ultimately deliver our players potential benefits in increased framerate, sharper graphics and extended battery life.” 

– Erik Beran, Technical Director of Mobile Programming, Activision

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Game: Jade Dynasty: New Fantasy

Company: Perfect World

Studio: Tianzhiyou

“Snapdragon GSR helps Jade Dynasty improve the performance effectively, in terms of getting higher resolution images with lower GPU cost.”

– Tony Q,  Principal Software Engineer at Tinazhiyou 

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1.5x Upscale using Snapdragon Game Super Resolution

Game: Return to Empire

Company: Tencent

Studio: Tencent Timi

"With Snapdragon GSR, Return to Empire can be rendered at a lower resolution, which improves game performance and frame rates, and maintains a high visual quality. Now gamers could get a much smoother gaming experience with thousand actors in the view without sacrificing visual quality."

– Chengqi Xiao, Technical Director of Return to Empire

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1.5x Upscale using Snapdragon Game Super Resolution

Game: Justice Mobile

Company: Netease

Studio: Thunderfire Studio

"Compared to the traditional graphics rendering solutions, Snapdragon GSR runs significantly faster. It could achieve a subtle balance between visual quality and cost. As a cross-platform SR algorithm, SGSR has great potential in enhancing gaming performance and visual quality  in the future."

– Le Lin, Technical lead of Justice mobile

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1.5x Upscale using Snapdragon Game Super Resolution

Game: Naraka Mobile

Company: NetEase

Studio: 24 Entertainment

”Snapdragon GSR is friendly to mobile platform in an efficient way, and which can be combined with simple single pixel post-processing to save bandwidth, the visual quality is comparable to mainstream non-AI Super-Resolution solution.“

– Zhu Lin, Senior Game Engine Engineer of Naraka mobile

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Game: Farming Simulator 23 Mobile

Company: GIANTS Software

Studio: GIANTS Software

“Snapdragon GSR Upscaling is a great tool for making our mobile title "Farming Simulator 23" playable on a broader range of hardware. GSR has a low integration time, provides improved quality and is tailored for mobile devices due to its low computational cost.”

– Stefan Geiger, CTO & Co-Founder GIANTS Software

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Native Resolution at 17 FPS
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1.7x upscale using Snapdragon Game Super Resolution at 30FPS
Siqi Li Headshot

Siqi Li

Engineer, Staff, Qualcomm Communication Technologies (Shenzhen) Co., Ltd

Yunzhen Li Headshot

Yunzhen Li

Engineer, Sr. Staff/Manager, Qualcomm Communication Technologies (Shenzhen) Co., Ltd

Dave Durnil

Head of Gaming Technologies & Snapdragon Studios, Qualcomm Technologies, Inc.

Opinions expressed in the content posted here are the personal opinions of the original authors, and do not necessarily reflect those of Qualcomm Incorporated or its subsidiaries ("Qualcomm"). Snapdragon and Qualcomm branded products are products of Qualcomm Technologies, Inc. and/or its subsidiaries. The content is provided for informational purposes only and is not meant to be an endorsement or representation by Qualcomm or any other party. This site may also provide links or references to non-Qualcomm sites and resources. Qualcomm makes no representations, warranties, or other commitments whatsoever about any non-Qualcomm sites or third-party resources that may be referenced, accessible from, or linked to this site.

Snapdragon and Qualcomm branded products are products of Qualcomm Technologies, Inc. and/or its subsidiaries. 

Snapdragon Studios is a project within Qualcomm Technologies, Inc. and/or its subsidiaries.


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