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New MacBooks, a Big New WatchOS Update, and Apple's Mixed Reality Headset To Be...

 1 year ago
source link: https://apple.slashdot.org/story/23/04/17/2229229/new-macbooks-a-big-new-watchos-update-and-apples-mixed-reality-headset-to-be-announced-at-wwdc
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New MacBooks, a Big New WatchOS Update, and Apple's Mixed Reality Headset To Be Announced At WWDC

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In addition to the company's long-rumored mixed reality headset, Apple is expected to launch new MacBooks, as well as a "major" update to the Apple Watch's watchOS software at its Worldwide Developers Conference (WWDC) in June. All told, WWDC 2023 could end up being one of Apple's "biggest product launch events ever," according to Bloomberg's Mark Gurman. The Verge reports: Let's start with the Macs. Gurman doesn't explicitly say which macOS-powered computers Apple could announce in June, but lists around half a dozen devices it currently plans to release this year or early 2024. There's an all new 15-inch MacBook Air, an updated 13-inch MacBook Air, and new 13-inch and "high-end" MacBook Pros. Meanwhile on the Mac side Apple still needs to replace its last Intel-powered device, the Mac Pro, with an Apple Silicon model, and it also reportedly has plans to refresh its all-in-one 24-inch iMac. Bloomberg's report notes that "at least some of the new laptops" will make an appearance. The bad news is that none are likely to run Apple's next-generation M3 chips, and will instead ship with M2-era processors. Apple apparently also has a couple of new Mac Studio computers in development, but Bloomberg is less clear on when they could launch. Over on the software side, which is WWDC's traditional focus, watchOS will reportedly receive a "major" update that includes a revamped interface. Otherwise, we could be in for a relatively quiet show on the operating system front as iOS, iPadOS, macOS, and tvOS are not expected to receive major updates this year. Gurman does say that work to allow sideloading on iOS to comply with upcoming EU legislation is ongoing.

I work in an industry that uses Apple products quite a bit... probably on an average higher than normal. I hear my colleagues talk a lot about Apple's various products and one thing I have NOT heard is anybody showing the slightest interest in whatever Apple's headset is.

I'm speaking purely anecdotally here, but the pre-hype here in my little sphere of influence was pretty high for both the apple watch and the ipad, but the headset is just crickets. It's possible lack of any real use-cases for the product is the cause of this, but my gut says to not expect that one to be a hit.

  • Re:

    I really don't know what the play is here. When do they expect that I'd use this headset? Am I supposed to wear it while using my phone? My computer? Is it for driving? walking around?
    • Re:

      Welp.. if Apple wanted to grab my attention they could go in the direction of making these goggles you only wear at work. IF these are AR instead of VR, and they could track where my computer monitors are, they could then ADD information around my displays. That COULD start to get interesting to me, but it really only works in a work setting... I ain't wearing glasses that have cameras in them in public.

    • Re:

      I should hope that at the very least this thing will be tightly integrated with the standard Apple apps. An Apple Maps HUD for driving or cycling, an activity tracker when running, showing notifications while you're wearing it, maybe the ability to call up messages, email, videos and so on. They'll probably make the guys in the Apple store wear them (unless it's too off-putting to the customers). So, a little bit like the EyePhone in Futurama. Minus getting an earpiece hammered into your ear. But is th
    • Re:

      There have been many false dawns for VR.

      At least Apple is only betting one product on the proposition that "This time is different."

      Meta bet the whole company. Oops.

  • Apple has a solid track record of taking existing products and existing products and making them much more useful to the average user. iPhone wasn't the first smartphone but they approached the usability for the average user in a much better way than existing smartphones did.

    As Steve Jobs said, "I think Henry Ford once said, 'If I'd ask customers what they wanted, they would've told me a faster horse.' People don't know what they want until you show it to them. That's why I never rely on market research. Our task is to read things that are not yet on the page."

    I'm interested to see their take on it.

    • Re:

      For the record- I agree. Apple's arrogance is legendary, but if your computer usage model fits within their plans it's actually quite nice. That's why I use Mac at home, but it's also why I don't have the slightest interest in telling anybody else they should.

      Although at this point Microsoft has made damned sure they will not be an option for me ever again... that worries me some, Apple behaves better when they have competition.:/

    • Re:

      I'm not sure I buy the "usability" line. It's still pretty far behind what I had in 2008 in those terms. What Apple had was fashion, not function.

      How long they can hang on to that remains to be seen. That reputation has survived a few product flops, but I wonder if it can weather a major embarrassment like I suspect this is going to be. Glassholes 2.0.

  • Re:

    If it is 8K per eye, I will definitely buy it. 4K per eye, will buy it reluctantly but only from mild curiosity not excitedness. 8K per eye means it will be around 60ppd which is 20-20 vision. My vision is 20/10 so I likely need 80ppd or higher with no gaps between pixels, but 60ppd should be great. Also, with foveated rendering the GPU requirement will be less than what an HD monitor requires since it only needs to render a 480x480 box per frame in high resolution. If you don't believe me, try to read this

    • Re:

      I also have 20-10 vision... when I'm wearing my glasses. Just a blurred mess without them. Which brings me to my point: how well will a headset work for people who wear varifocal glasses? I have to tilt my head to adjust which part of the lens I look through as distances change, and the section for short range clarity is very small.

  • Re:

    When the high res headset appears, the use cases will appear too. The biggest use case is hype realistic gaming. Mike experience that will be shocking, shit like being eaten by a spider in VR.
    The main problem of VR is the display and headset technology sucks. IF Apple can fix that, it will be a hit. I remember for YEARS people doesn't see any use case for a smartphone either. See this reference for a typical +5 modded example: https://hardware.slashdot.org/... [slashdot.org]
    Note I kept saying if a decent one was made it


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