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终于完成游戏框架的C++20协程改造的最后一步
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终于完成游戏框架的C++20协程改造的最后一步
- Task ID提取和判定当前状态
- GCC BUG: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=108620
return
和co_return
混合的扩展- 协程和lambda表达式返回值推断
- 忽略void返回值(
result_void_type
) - task::then 的变化(生命周期) ->
async_then
(async_invoke+await
)
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