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Warzone Pacific loadout tips: A guide to the best guns for Caldera - The Washing...

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Analysis

‘Warzone Pacific’ loadout guide for Caldera: The best guns, attachments and perks

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(Washington Post illustration; Activision; iStock)
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Yesterday at 11:43 a.m. EST

The integration of “Call of Duty: Vanguard” has wrapped “Warzone” in multiple layers of mystery. Players and content creators searching for the optimal equipment to prevail on the game’s new map, Caldera, have been confronted with an infusion of new of weapons and attachments that can be combined in over 10 billion ways. For those scouring the game and the Internet for “the best” guns and attachment combinations, here’s our first piece of advice: Look inward instead.

Through weapon balancing, “the best” gun isn’t universal. Instead, players should try to identify the weapon that best suits their abilities and style of play. So while we have been testing guns and interviewing Call of Duty weapon testers to see what will bubble to the top of the new meta, you should always remember that if a gun doesn’t feel good to you, you probably shouldn’t use it.

That said, the dedicated content creators that have built careers around analyzing and touting Call of Duty loadouts have already identified a handful of weapons they believe stand out following the “Vanguard” integration. Similarly, we’ve pinpointed a few well suited to various play styles and collected all those tips in one place.

Below you’ll find a detailed breakdown of the most viable weapons, equipment and perks for Season One of “Warzone Pacific,” as well as several specific loadout recommendations. While these suggestions are subject to change as minor patches go live (for instance, the beloved Automaton has already been nerfed with additional recoil) the options below will provide a solid starting point and allow you to prioritize guns accordingly in the painstaking weapon-leveling process.

“Warzone Pacific” includes two main modes, one that features every weapon introduced in “Warzone” to date and another that permits only the use of “Vanguard” guns and equipment. This guide includes all gear from “Modern Warfare” up to “Vanguard,” but our “Vanguard” recommendations can be applied the World War II-only version of the battle royale game as well.

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Viable primary and secondary weapons

Ricky “DougDagnabbit” Hobbs, owner of ModernWarzone, a news website for popular first-person shooter games, said he’s pleased overall with the integration of “Vanguard” weapons, despite a few minor issues. It’s far better than the “DMR Zone” of the “Call of Duty: Black Ops Cold War'' weapon integration, during which everyone exclusively used the overpowered DMR rifle.

“Even though we’ve gotten all of this, we’ve already seen two separate major patches that changed balancing and fixed a lot of the issues with certain attachments,” Hobbs said. “So overall, I think that the integration aspect of it has been done very well.”

Plus, Hobbs said, the level of customization is unparalleled given that nearly every weapon has nearly 70 unlockable attachments with the capability of adding a total of 10 attachments for each “Vanguard” weapon. Because of the baked-in variability in the update and the fact that weapons have different stats for “Vanguard” multiplayer and “Warzone,” it’s taken longer for unofficial game testers to make their recommendations. Still, these are the weapons they — and we — are recommending at the start of Season One.

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Note: “Vanguard”-eligible weapons are in italics. Guns with multiple versions are noted in parentheses.

Assault rifles: STG-44, NZ-41, Cooper Carbine, BAR, FARA 83, M4A1, XM4, Grau 5.56

Let’s start with the “Vanguard” rifles. While a number of players fell in love with the laser-beam-like Automaton when “Warzone Pacific” debuted, a recent increase in recoil has pushed it below other alternatives. The STG-44 is a good replacement for taking down enemies at range because it does a good amount of damage without too much recoil.

The NZ-41 shines in close-to-medium range engagements. Its accuracy and stopping power provide confidence in those firefights. Where it fits in the meta remains to be seen, but at the moment, it serves well as a sniper support. The Cooper Carbine does too, mostly thanks to its ridiculous fire rate when fully kitted out. The BAR has a slow fire rate and small magazine size but it packs quite a punch if you hit your shots, downing enemies with only a handful of bullets.

Hobbs noted that most engagements in Caldera are longer range, and optic selection should be adjusted accordingly. Even though Caldera and Verdansk are essentially the same size, there are slightly fewer points of interest, and the open areas provide for long-range gunfights. He suggests using the SVT-40 PU Scope 3-6x attachment, as it allows you to home in on distant enemies obscured by tropical fauna.

From the older ARs, the XM4 and FARA 83 stand out because of their accuracy and fire rates. And of course, the classic Modern Warfare M4 and Grau 5.56 remain accurate, solid all-around choices.

SMG: PPSh-41 (VG), M1912, MP-40, Type 100, AUG (MW), LAPA

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The first thing you’ll notice is the lack of Cold War weapons. The high-damage dealing OTs-9 got nerfed into the ground. Additionally, the movement speed of the Raider and SAS combat stock were reduced by 25 percent, which detracts from the entire play style of SMGs.

Of the Vanguard weapons I chose to highlight, the PPSh-41 is by far the best secondary to pair with your long-range AR or sniper. Developer Raven Software did nerf the weapon in their Dec. 10 patch, but the high fire rate and accuracy ensures the PPSh will still be a big part of the Caldera arsenal. The MP-40 is a great all-around weapon, but it doesn’t feel like it packs much of a punch (as of writing, there is a weapon blueprint called Space Issue that significantly boosts its damage, but expect that to be changed with future patches).

Anthony Zachman, founder of TrueGameData, which tests Call of Duty weapons, said he’s been running the Modern Warfare AUG with the 5.56 NATO 30-Round Mags as a secondary. Zachman also likes the LAPA, which has a fire rate that rivals the super fast-spraying AS VAL.

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Sniper and marksman rifles: Kar98K (VG or MW), G-43, Type 99, Gorenko antitank Rifle

The Kar98K has earned a sterling reputation among skilled snipers, and the “Vanguard” version continues to grace players with its maneuverability, damage and accuracy. The World War II Kar98K suffers slightly from a higher aim down sight (ADS) speed, however. Call of Duty content creator James “JGOD” Godoy discovered that equipping a lower-zoom, Mk. 12 Night Vision optic grants 40 percent faster ADS speed. Plus, you can see enemies easier.

While it isn’t a sniper, the G-43 semi-auto marksman rifle packs quite a punch and will be useful for longer engagements where recoil and muzzle flash reduce the effectiveness of ARs. The Type 99 started Season One as a one-shot sniper if you hit your foe in the chest, but that was changed with a Dec. 15 patch. It’s still among the more powerful rifles available, however, even if it’s slower than the Kar98K.

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As the name suggests, the Gorenko antitank Rifle doles out incredible damage. It doesn’t appear to be a one-shot kill to the chest but rather an armor breaker. The drawbacks are that the ADS speed is painfully slow, and the recoil from the World War II Barrett .50 caliber shoots your reticle up to the sky after every shot, making it harder to track moving enemies.

Shotgun: Combat shotgun, Streetsweeper

Hobbs said that while the combat shotgun can be built to be a one-shot kill with the sawed-off barrel and buck and slug ammo type, it’s struggled to find its place in the meta. Past 10 meters, and the combat shotgun will easily be bested by the PPSh-41 or a similar SMG. The Streetsweeper is included as an homage to past “Warzone” metas. It’s a great way to counter aim-assist on controller, plus it offers an 18-round magazine for maximum mayhem. It’s a good option to consider if you’re just starting out and quick-twitch accuracy isn’t your strength.

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LMG: DP-47, Bren, MG-42

The DP-47 acts more like an assault rifle and can be built for mid- and close-range engagements. I fell upon it by accident in the Gulag round, and was able to quickly delete opponents, nearly delivering a solo win. Plus the pancake magazine looks ridiculous, but in a fun way. If you want an automatic weapon that can deal decent damage with little recoil, you’ll want to look no further than the Bren or MG-42. The Bren is relatively easy to control and outputs high damage. At the moment, the MG-42 has next to zero recoil, and the fire rate reminds me of the overpowered MG-82 from “Black Ops Cold War.”

Handguns: 1911 (VG), Diamatti

I wouldn’t include the 1911 in any of my loadouts, but it’s probably one of the best starting pistols we’ve had in “Warzone” because of its high damage mixed with manageable recoil. With the X16 or “Cold War” 1911, I rarely shot anyone out of the sky, but with the “Vanguard” 1911, I was able to shoot two people out of the air after a couple hours of playing.

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The Diamatti is always a good go-to ghost perk secondary weapon because it can down an enemy in two bursts if you hit your shots.

Launchers: Panzerschreck, RPG

Have you been on the receiving end of an RPG in Verdansk and questioned your life choices? Well, the new map hasn’t changed anything in the launcher department. They still pack a wallop and are the best way to prevent getting run over by a cargo truck (assuming it doesn’t have a trophy system).

The Panzerschreck functions the same way, and it’s the highest-damage-dealing launcher from “Vanguard.”

Lethal equipment: Frag grenade, Throwing knife, Semtex, Thermite

The promised buff for lethal grenades has made them more potent, but the throwing knife remains a prevalent choice, particularly around twitchy, top-tier players. The knife allows you to take out downed opponents with one throw, then reclaim the knife simply by running over it. It also reduces the required number of melee strikes to down enemies.

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The frag, which is the only other smart option for Vanguard Royale, sticky Semtex and thermite are the other picks. The latter helps more with area denial but is less useful on the wide-open Caldera.

Tactical equipment: Stun grenade, Stim shot, Heartbeat sensor

The heartbeat sensor is still pretty much standard issue outside of the Vanguard Royale mode, allowing users to locate non-Ghosted players with ease. Absent the advanced tech, the stun grenade is totally debilitating to foes, leaving them at your mercy. The stim shot is also worth considering, particularly for players needing a speed boost if they fall behind the closing gas. That can be particularly problematic given how Caldera’s many inclines can make uphill movement sluggish.

The best perks to consider

Perk 1: Cold-Blooded, Double Time

Perk 2: Overkill, Ghost, Restock, Tempered

Perk 3: Amped, Battle Hardened, Combat Scout

The classic perks still work well for the new update. I prefer to start with Cold-Blooded over Double Time because it counters the Combat Scout perk, which highlights you, even through walls, if an enemies damages you. Overkill was typically a no-brainer for Verdansk, but with loadouts falling later in matches and an improved floor loot system, it might be worth sacrificing a second primary weapon to get Ghost first.

In the Vanguard Royale mode, it might be worth running Restock. You won’t be using the heartbeat sensor for your tactical equipment, so you can replace that with stuns and get a new one, plus a grenade (if you’ve already used one), every 50 seconds. Tempered, which gives you two beefier armor plates that equal three regular plates, is good for aggressive players because you can heal up quickly if you are in a pinch. I personally think Restock or Ghost outweigh the benefits of Tempered.

People are more split on the third and final perk slot. I personally prefer Amped because it allows you to swap weapons faster, giving you an edge when pulling out an SMG for an unexpected close-quarters gunfight. My second favorite perk is Battle Hardened because it gives you at least a fighting chance if you get hit with the pesky stun grenades, which are much more prevalent in Vanguard Royale. Combat Scout might be a good option for Caldera, where people can hide behind brush and rocks, but it can be countered with Cold-Blooded.

Five great loadout options

Based on interviews, research and “Warzone” playtime, we’ve narrowed down the available guns, equipment and perks into some handy loadout suggestions. (I used a mix of “Vanguard” and previous Call of Duty weapons, so they may not all work for Vanguard Royale). Have other suggestions that have worked for you? Leave a comment, and tell us what you are running in Caldera.

The meta

Primary: STG-44

  • Muzzle: F8 Stabilizer
  • Barrel: VDD 760mm 05B
  • Optic: SVT-40 PU Scope 3-6x
  • Stock: VDD 34S Weighted
  • Underbarrel: Carver Foregrip
  • Magazine: 8mm Kurz 45 Round Drums
  • Ammunition: Lengthened
  • Rear Grip: Pine Tar Grip
  • Perk 1: Vital
  • Perk 2: On-Hand

Secondary: PPSh-41 (VG)

  • Muzzle: Recoil Booster
  • Barrel: ZAC 300mm
  • Optic: Slate Reflector
  • Stock: Kovalevskaya Skeletal
  • Underbarrel: Carver Foregrip
  • Magazine: 7.62mm Gorenko 71 Round Mags
  • Ammunition: Lengthened
  • Rear Grip: Fabric Grip
  • Perk 1: Tight Grip
  • Perk 2: On-Hand

Lethal: Semtex

Tactical: Heartbeat Sensor

Perks: Cold-Blooded, Overkill, Amped

These are the two guns most professional “Warzone” players are using, plus or minus a few different attachments. The STG-44 is great at long range and the PPSh-41 melts enemies within 10 meters. The Slate Reflector sight on secondary weapons offers cleaner sight lines and provides a better view of your surroundings.

Support

Primary: MG-42

  • Muzzle: F8 Stabilizer
  • Barrel: VDD 890mm 32M Luftschutz
  • Optic: SVT-40 PU Scope 3-6x
  • Stock: VDD 64M
  • Underbarrel: M1941 Hand Stop
  • Magazine: Sakura 125 Round Drums
  • Ammunition: Lengthened
  • Rear Grip: Stippled Grip
  • Perk 1: Tight Grip
  • Perk 2: On-Hand

Secondary: Type 100

  • Muzzle: Recoil Booster
  • Barrel: Warubachi 134mm Rapid
  • Optic: Slate Reflector
  • Stock: Warubachi Skeletal
  • Underbarrel: Carver Foregrip
  • Magazine: 8mm Kurz 40 Round Drums
  • Ammunition: Lengthened
  • Rear Grip: Fabric Grip
  • Perk 1: Vital
  • Perk 2: Quick

Lethal: C4

Tactical: Stims

Perks: Cold-Blooded, Overkill, Amped

If you need to get your teammate out of a hairy situation by raining down a deluge of bullets on enemies, then this is the class for you. I went full recoil control on the MG-42, and because of that it handles extremely well, yet is quite slow. The range and damage it does is ridiculous, however, which makes it a powerful primary option. Pair that with an SMG and the Vital perk and opposing players will be questioning if “Warzone’s” Ricochet anti-cheat software is working. Opt for stims over the heartbeat sensor. You’re not going to be chasing down anyone with this weighty loadout, and the stims can give you a health and speed boost if you get caught in a late rotation or lagging behind the gas.

The movement king

Primary: NZ-41

  • Muzzle: Chord Muzzle Brake
  • Barrel: Orbweaver 360mm BC
  • Optic: G16 2.5x
  • Stock: LOB Reinforced
  • Underbarrel: Mark VI Skeletal
  • Magazine: Sakura 45 Round Mags anti-cheat sis working.
  • Ammunition: Lengthened
  • Rear Grip: Stippled Grip
  • Perk 1: Acrobatic
  • Perk 2: On-Hand

Secondary: MP-40

  • Muzzle: Recoil Booster
  • Barrel: Krausnick 221mm 01B
  • Optic: Slate Reflector
  • Stock: Krausnick 33M Folding
  • Underbarrel: Mark VI Skeletal
  • Magazine: 9mm 64 Round Drums
  • Ammunition: Lengthened
  • Rear Grip: Fabric Grip
  • Perk 1: Steady (Vital, if you have the Space Issue blueprint)
  • Perk 2: On-Hand

Lethal: Semtex

Tactical: Stun grenade

Perks: Double Time, Overkill, Amped

If you prefer an aggressive playstyle, this loadout is for you. Pay close attention to the weapon perks — they help you get in and out of gunfights faster. You’ll be out of luck in long-range engagements, though. Hopefully you’ll have a teammate that can serve that function using our “dome finder” or “meta” loadout recommendation.

The dome finder

Primary: Kar98K (VG)

  • Muzzle: F8 Stabilizer
  • Barrel: VDD REO2K
  • Optic: Mk. 12 Night Vision
  • Stock: Short Stock
  • Underbarrel: SMLE Pistol Grip
  • Magazine: 8mm Klauser 3 Round Mag
  • Ammunition: Lengthened
  • Rear Grip: Fabric Grip
  • Perk 1: Shrouded
  • Perk 2: On-Hand

Secondary: Cooper Carbine

  • Muzzle: Recoil Booster
  • Barrel: 14” Gracey Rapid
  • Optic: Mk. 3 Sunfilter
  • Stock: Cooper 45RS
  • Underbarrel: Carver Foregrip
  • Magazine: 9mm 60 Round Drums
  • Ammunition: Lengthened
  • Rear Grip: Pine Tar Grip
  • Perk 1: Brace
  • Perk 2: On-Hand

Lethal: Semtex

Tactical: Heartbeat Sensor

Perks: Cold-Blooded, Overkill, Amped

The “Modern Warfare” Kar98K has a special place in my heart, and it still works well, but the “Vanguard” Kar98K makes the most sense to use as the increase in weapon flinch will eventually be added to the old Kar98K. Also, as noted earlier, the Mk. 12 Night Vision gives you better ADS time. So do most of the other attachments. With the increased fire rate of the Cooper Carbine, it makes a good sniper support option.

Not meta, but it works

Primary: XM4

  • Muzzle: Agency Suppressor
  • Barrel: 13.5” Task Force
  • Optic: Axial Arms 3x
  • Foregrip: Field Agent Grip
  • Ammunition: STANAG 60 Round Mag

Secondary: LAPA

  • Muzzle: Agency Suppressor
  • Barrel: 7.9” Rifled
  • Tiger Team Spotlight
  • Microflex LED
  • STANAG 50 Round

Lethal: Semtex

Tactical: Heartbeat Sensor

Perks: Cold-Blooded, Overkill, Amped

TrueGameData’s Zachman told me the XM4 still holds up in the meta and might be helpful for those who have not yet leveled up any Vanguard weapons. I never used the LAPA, and it may seem way out there, but it does have a high fire rate and holds its own well in close quarter gunfights.

A final loadout tip

Since loadouts don’t spawn until the beginning of the second circle in “Warzone Pacific,” it may be worth getting Ghost in your first loadout and sacrificing your secondary. You can either substitute a fallen player’s secondary or use one of the ground loot options. The gold PPSh or NZ-41 are some of the best options. This tip isn’t as valuable, however, if you’re playing the “Vanguard” variant, since there are no heartbeat sensors to give away your location.

A lot will change in the coming weeks as guns and attachments are patched. Raven Software releases their patch notes on their blog and also maintains a public Trello board, so stay tuned. When the new season rolls around, we’ll have another look at our conclusions here and retool if necessary.


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