6

Research Scientist - Perception and Pixel Quality

 3 years ago
source link: https://www.facebook.com/careers/v2/jobs/565561654585796/
Go to the source link to view the article. You can view the picture content, updated content and better typesetting reading experience. If the link is broken, please click the button below to view the snapshot at that time.
neoserver,ios ssh client
Perception and Pixel Quality

Research Scientist - Perception and Pixel Quality

Research Scientist - Perception and Pixel Quality
Oculus iconOculus
Location pin icon
Redmond, WA
You can submit up to three job applications every 90 days. Be sure to apply for roles that strongly match your skills and work experience.

Facebook Reality Labs Research (FRL-R) brings together a world-class team of researchers, developers, and engineers with the shared goal of developing AR and VR across the spectrum. The charter of the Graphics Research group within FRL-R is to make exceptional consumer virtual, augmented, and mixed reality experiences targeting five to ten years out.

We are currently seeking talented Research Scientists to help develop forward looking graphics pipelines for AR and VR, and solve the next generation of challenges in the visual computing space. The focus of this role is on computer graphics with the primary responsibility being the efficient synthesis of high-quality images, including leveraging and developing state of the art techniques. This full-time position requires a background in computer science, computer engineering, or similar areas; and a strong background in graphics, math, and programming.

Research Scientist - Perception and Pixel Quality Responsibilities
Initiate and lead research projects in graphics with a focus on determining the impact on perceived image quality from color, luminance, aliasing, sampling and reconstruction for novel displays and/or optical systems
Act as an amplifier for the rest of the graphics research team to maximize perceived image quality and performance through the lens of human perception and visual processing
Collaborate with other researchers and engineers to influence the design and optimization of future graphics pipelines/hardware by back-propagating the learnings from perception and pixel quality metrics
Interact cross-functionally with peer teams, like hardware, perceptual science, optics, and displays
Minimum Qualifications
Advanced degree in the field of computer graphics, computer vision, computational photography, image processing, or similar domains
3+ years of experience with real-time and/or offline computer graphics
3+ years of experience with advanced image synthesis, including rasterization, ray tracing, sampling, physically based shading, level of detail and image processing
3+ years of experience in computational photography, color perception, image quality metrics, and/or display characteristics
3+ years of experience with C++
2+ years experience publishing at top computer graphics conferences and/or journals
Demonstrated experience dealing with ambiguity, and experience working with cross-functional teams
Preferred Qualifications
PhD in the field of computer graphics, computer vision, computational photography, image processing, or similar domains
Deep understanding of color spaces, dynamic range and tone-mapping, aliasing, sampling and reconstruction, sub-pixel rendering, demosaicing, and image filtering
Experience with graphics and GPU APIs like DirectX, Vulkan, Metal and/or CUDA
Experience with GPU hardware architecture, preferably having influenced silicon design along feature and/or performance axes
Track record of achieving results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as SIGGRAPH, Eurographics, HPG, EGSR, etc.
Locations
About the Facebook company
Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities — we're just getting started.
Facebook is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or who are neurodivergent, and to candidates with sincerely held religious beliefs or requiring pregnancy related support. If you need support, please reach out to [email protected].

About Joyk


Aggregate valuable and interesting links.
Joyk means Joy of geeK