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How to avoid lifetime annotations in Rust (and write clean code)

 3 years ago
source link: https://kerkour.com/blog/rust-avoid-lifetimes/
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How to avoid lifetime annotations in Rust (and write clean code)

Tue, Aug 31, 2021

Lifetime annotations are one of the things that distract the most new rustaceans.

From my experience writing and digging into Rust codebases, lifetime (annotations) induce a cognitive load that distracts from getting the actual things done. They not only make your code harder to read but also harder to use, especially when combined with generics.

// Haha is a struct to wrap a monad generator to provide a facade for any kind of generic iterator. Because.
struct Haha<'y, 'o, L, O>
  where for<'oO> L: FnOnce(&'oO O) -> &'o O,
  O: Trait<L, 'o, L>,
  O::Item : Clone + Debug + 'static {
    x: L,
}

But lifetimes annotations are avoidable and should be avoided. So here is my strategy to avoid turning Rust code into some kind of monstrosity that nobody will ever want to touch and slowly die of disregard.

Why are lifetime annotations needed in the first place?

Lifetime annotations are needed to tell the compiler that we are manipulating some kind of long-lived reference and let him assert that we are not going to screw ourselves.

Lifetime Elision

The simplest and most basic trick is to omit the lifetime annotation.

fn do_something(x: &u64) {
  println!("{}", x);
}

It’s most of the time easy to elide input lifetimes, but beware that to omit output lifetime annotations, you have to follow these 3 rules:

  • Each elided lifetime in a function’s arguments becomes a distinct lifetime parameter.
  • If there is exactly one input lifetime, elided or not, that lifetime is assigned to all elided lifetimes in the return values of that function.
  • If there are multiple input lifetimes, but one of them is &self or &mut self, the lifetime of self is assigned to all elided output lifetimes.

Otherwise, it is an error to elide an output lifetime.

fn do_something(x: &u64)-> &u64 {
    println!("{}", x);
    x
}

// is equivalent to
fn do_something_else<'a>(x: &'a u64)-> &'a u64 {
    println!("{}", x);
    x
}

Smart pointers

Now, not everything is as simple as an HelloWorld and you may need some kind of long-lived reference that you can use at multiple places of your codebase (a Database connection for example, or an HTTP client with an internal connection pool).

The solution for long-lived, shared (or not), mutable (or not) references is to use smart pointers.

The only downside is that smart pointers, in Rust, are a little bit verbose (but still way less ugly than lifetime annotations).

use std::rc::Rc;

fn main() {
    let pointer = Rc::new(1);

    {
        let second_pointer = pointer.clone(); // or Rc::clone(&pointer)
        println!("{}", *second_pointer);
    }

    println!("{}", *pointer);
}

To obtains a mutable, shared pointer, you can use use the interior mutability pattern:

use std::cell::{RefCell, RefMut};
use std::rc::Rc;

fn main() {
    let shared_string = Rc::new(RefCell::new("Hello".to_string()));

    {
        let mut hello_world: RefMut<String> = shared_string.borrow_mut();
        hello_world.push_str(" World");
    }

    println!("{}", shared_string.take());
}

Unfortunately, Rc<RefCell<T>> cannot be used across threads or in an async context. This is where Arc comes into play, which implements Send and Sync and thus is safe to share across threads.

use std::sync::{Arc, Mutex};
use std::{thread, time};

fn main() {
    let pointer = Arc::new(5);

    let second_pointer = pointer.clone(); // or Arc::clone(&pointer)
    thread::spawn(move || {
        println!("{}", *second_pointer); // 5
    });

    thread::sleep(time::Duration::from_secs(1));

    println!("{}", *pointer); // 5
}

For mutable shared variables, you can use Arc<Mutex<T>>:

use std::sync::{Arc, Mutex};
use std::{thread, time};

fn main() {
    let pointer = Arc::new(Mutex::new(5));

    let second_pointer = pointer.clone(); // or Arc::clone(&pointer)
    thread::spawn(move || {
        let mut mutable_pointer = second_pointer.lock().unwrap();
        *mutable_pointer = 1;
    });

    thread::sleep(time::Duration::from_secs(1));

    let one = pointer.lock().unwrap();
    println!("{}", one); // 1
}

Smart pointers are particularly useful when embedded into structures:

struct MyService {
  db: Arc<DB>,
  mailer: Arc<dyn drivers::Mailer>,
  storage: Arc<dyn drivers::Storage>,
  other_service: Arc<other::Service>,
}

When to use lifetimes annotations

In my opinion, lifetimes annotations should never surface in any public API. It’s okay to use them if you need absolute performance AND minimal resources usage AND are doing embedded development, but you should keep them hidden in your code, and they should never surface in the public API.

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