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Awesome Design Definitions

 3 years ago
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Awesome Design Definitions

Archeological Collection of Design Diagrams

What is Design?

My original question is simple.

In the 21st Century, the word “Design” is everywhere, such as Service Design, Business Design, Organization Design, Policy Design, and Lifestyle Design. It went beyond traditional product and communication realms and now is the key to innovations and societal transitions toward more sustainable, equitable, and desirable long-term futures.
Under these circumstances, my motivation is simply to design the word “design.”

Archeology of the word “Design”

First of all, I revisited the discourse about design in the research field and collected diagrams for defining “Design.”
Here is the archeological collection of Design Diagrams.

Four Orders of Design (Buchanan, 2001)

R Buchanan. 2001. Design research and the new learning. Design issues 17 (4)

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Eight types of product–service system (A.Tukker, 2004)

Tukker, A.. “Eight types of product–service system: eight ways to sustainability? Experiences from SusProNet.” Business Strategy and The Environment 13 (2004): 246–260.

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Relationship between Research and Design (Jonas, 2007)

Jonas, Wolfgang. “ Design Research and its Meaning to the Methodological Development of the Discipline”. In Design Research Now, (Berlin, Basel: Birkhäuser, 2007)

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Research through Design in HCI (Zimmerman et al., 2007)

John Zimmerman, Jodi Forlizzi, and Shelley Evenson. 2007. Research through design as a method for interaction design research in HCI. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘07). Association for Computing Machinery, New York, NY, USA, 493–502.

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Interaction Design Research Triangle (Fallman, 2008)

Fallman, Daniel. “The Interaction Design Research Triangle of Design Practice, Design Studies, and Design Exploration.” Design Issues 24 (2008): 4–18.

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An Evolving Map of Design Practice and Design Research (Liz Sanders, 2008)

Sanders Elizabeth B.-N. “An Evolving Map of Design Practice and Design Research.” (accessed January 9, 2020).

Sanders Elizabeth B.-N., and Pieter Jan Stappers. 2012. Convivial design toolbox: generative research for the front end of design. Amsterdam: BIS.

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Classical Design vs Co-Design (Liz Sanders & Stappers, 2008)

Sanders, E. B. and P. Stappers. “Co-creation and the new landscapes of design.” CoDesign 4 (2008): 18–5.

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[a] Design / [b] Design (Dunne & Raby, 2009)

Dunne Anthony and Raby Fiona. (2009) work in progress

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Research for/through/about Design (Frankel & Racine, 2010)

Frankel, L., and Racine, M. (2010) The Complex Field of Research: for Design, through Design, and about Design, in Durling, D., Bousbaci, R., Chen, L, Gauthier, P., Poldma, T., Roworth-Stokes, S. and Stolterman, E (eds.), Design and Complexity — DRS International Conference 2010, 7–9 July, Montreal, Canada.

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Design Modes (Manzini, 2013)

Manzini Ezio. “Design (and Design schools) for Social Innovation.” DESIS Network. (accessed January 9, 2020).

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Design for/with/by People (Liz Sanders & Stappers, 2014)

Liz Sanders and Pieter Jan Stappers. 2014. From designing to co-designing to collective dreaming: three slices in time. interactions 21, 6 (November-December 2014), 24–33.

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Relationship between Design and Research (Liz Sanders & Stappers, 2014)

Liz Sanders and Pieter Jan Stappers. 2014. From designing to co-designing to collective dreaming: three slices in time. interactions 21, 6 (November-December 2014), 24–33.

Pieter Jan Stappers and Elisa Giaccardi, Research through Design. The Encyclopedia of Human-Computer Interaction, 2nd

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Design for Transition (Tonkinwise, Irwin, and Kossoff, 2013, 2015)

Tonkinwise Cameron, Irwin Terry, Kossoff Gideon. Transition Design: An Educational Framework for Advancing the Study and Design of Sustainable Transitions (presented at the STRN conference 2015, Sussex), 2015.

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Cycle of Creativity (Neri, 2016)

Oman Neri. “Krebs Cycle of Creativity.” MIT Media Lab. (accessed January 9, 2020).

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Design for Sustainability Evolutionary Framework (Ceschin & Gaziulusoy, 2016)

Ceschin, F. and I. Gaziulusoy. “Evolution of design for sustainability: From product design to design for system innovations and transitions.” Design Studies 47 (2016): 118–163.

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Unresolved Mapping of Speculative Design (E. Montgomery, 2018)

Montgomery P Elliott. AN UNRESOLVED MAPPING OF SPECULATIVE DESIGN V2.0. https://twitter.com/EPMID/status/1069986617316835328 (accessed January 9, 2020).

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Unreal by Design (Designed Realities Studio, 2020)

Designed Realities Studio. Unreal by Design (Work in Progress). With reference to Quentin Meillassoux (Extro-Science Fiction), John Law (Reals, Fractiverse), Ursula K. Le Guin (Larger Reality), and Ziauddin Sardar (Post Normal Times)

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