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Subtitles are standard: mainstreaming accessibility

 1 year ago
source link: https://uxdesign.cc/subtitles-are-standard-mainstreaming-accessibility-cb26fd71f9a
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Subtitles are standard: mainstreaming accessibility

When accessibility practices become standard, everyone benefits.

A man, Robert Oppenheimer, with a wide-brimmed hat stands amid a fiery, orange explosion.
Amid all the explosions, can the dialogue of Christopher Nolan’s Oppenheimer be understood sans subtitles? Image from — https://geektyrant.com/news/first-movie-poster-for-christopher-nolans-oppenheimer

Do you watch movies with subtitles on? In a Preply survey of 1,260 Americans, 50% said that they use subtitles most of the time. This goes for more than just movies: most social media feeds that feature videos have features that allow for automated or manual subtitles. It makes sense then when further studies have found that the overwhelming majority of younger generations use subtitles almost constantly.

Who benefits from the normalization of subtitles? Why do younger generations trend toward using them? What does Christopher Nolan have to do with this?

Mismatch: How Inclusion Shapes Design

An illustration shows groups of people whose senses (like touch, speaking, seeing, hearing) are affected by various circumstances such as an amputation, an arm injury, or holding a newborn.
One of the illustrations in Kat Holmes’ Mismatch: How Inclusion Shapes Design asks us to consider permanent, temporary, and situational mismatches people may have. Image from — https://www.re-thinkingthefuture.com/rtf-architectural-reviews/a7734-book-in-focus-mismatch-how-inclusion-shapes-design-by-kat-holmes/

Kat Holmes, Chief Design Officer and EVP at Salesforce and a champion for inclusive design, tells us that when we solve for one, we extend to many. In her influential must-read Mismatch: How Inclusion Shapes Design Holmes asks readers to consider disability not as a personal health condition, but as a “mismatch” in human interactions. This reflects the World Health Organization’s definition of disability, which was rewritten in 2001 to define a disability as a mismatched interaction between the features of a person’s body and the features of the environment in which they live.

And this is where designers and user experience professionals can see where their responsibility lies in minimizing mismatches between an interface and a user. When we solve for a mismatch between a person who is unable to hear by providing subtitles, for example, many other mismatches are rectified.

A Deaf or hard of hearing person has a permanent mismatch between themselves and their favorite show if subtitles are unavailable. A person with an ear infection and finds themself unable to hear while it heals has a temporary mismatch. A person in a loud, crowded room or on public transportation has a situational mismatch.

Providing subtitles benefits everyone, and is a great example of how solving a problem for one use case can…


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