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Collisions on a TM dedicated server

 1 year ago
source link: https://gist.github.com/GreepTheSheep/d36e841add96213d5ed481a8de9a505d
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Collisions on a TM dedicated server · GitHub

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Collisions on a TM dedicated server

Create a file on UserData/Scripts/Modes/Trackmania/collisions.Script.txt , with the content on file linked with this gist

Then you need to edit your matchsettings file like this :

<playlist>
    <gameinfos>
        <script_name>Trackmania/collisions.Script.txt</script_name>
    </gameinfos>

    <map>
        <file>[YOUR MAP FILE HERE]</file>
    </map>
</playlist>

Then load it.

For information: collisions on servers are not recommended on public servers (very buggy...) I advise you to use it on private servers with your friends (in RPG/Trial session for example)

Additional: if all players have a good connection, you can set these values to your dedicated config to reduce weird collisions :

<packetassembly_packetsperframe>0</packetassembly_packetsperframe>
<packetassembly_fullpacketsperframe>0</packetassembly_fullpacketsperframe>
<delayedvisuals_s2c_sendingrate>255</delayedvisuals_s2c_sendingrate>
<trustclientsimu_c2s_sendingrate>255</trustclientsimu_c2s_sendingrate>

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