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Eye of the Beholder: C64 Port
source link: https://bitbucket.org/JackAsser/eye-of-the-beholder-c64/src/master/
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eye-of-the-beholder-c64 — Bitbucket
This is a full port of the game Eye of the Beholder, ported from DOS. Consider this as fan art.
Filter files
Name | Size | Last commit | Message |
---|---|---|---|
audio | 2022-01-20 | New samples | |
converters | 2022-09-03 | Updated the bricks decorations | |
docs | 2019-02-26 | Added docs in a separate folder | |
dolphin | 2022-10-31 | Added Dolphin DOS testes. | |
eapi | 2020-07-08 | Added support for automatic handling of both ordinary EF and EF(cr) | |
ending | 2022-09-05 | Fixed calculations of save game time slot during directory read | |
intro | 2022-08-15 | Fixed Throne Room scene for TheC64 Maxi | |
releases | 2020-09-17 | Created v1.00 rc1 | |
resources | 2020-09-17 | Updated with final music | |
tools | 2022-09-03 | Updated the bricks decorations | |
.gitignore | 368 B | 2022-02-16 | Added FAQ page to the help screen |
LICENCE | 1.27 KB | 11 hours ago | Clarified LICENCE |
Makefile | 8.78 KB | 2 hours ago | JiffyDOS removed. Forgive my ignorance. |
TODO | 13.8 KB | 11 hours ago | Fixed New outfit for Help, Bestiary and FAQ screens |
audio2.s | 11.2 KB | 2022-05-01 | Ingame music removed |
automap.s | 35.4 KB | 11 hours ago | Fixed New outfit for Help, Bestiary and FAQ screens |
benchmark.s | 2.46 KB | 2022-05-04 | Optimized the showFramebuffer routine alot |
bestiary.s | 17.5 KB | 11 hours ago | Fixed New outfit for Help, Bestiary and FAQ screens |
bitbucket-pipelines.yml | 421 B | 2022-05-04 | Realised how composer caching works, ditching it for now since source and target directories are currently the same. |
blue_doors.s | 3.31 KB | 2022-02-16 | Fixed door rendering to not require 000 alignment |
boot.s | 1.51 KB | 2021-03-31 | Renamed startup to boot and cleaned the code a bit. |
brick0_doors.s | 3.32 KB | 2022-02-16 | Updated brick wallset |
brick1_doors.s | 3.32 KB | 2022-02-16 | Updated brick wallset |
build.sh | 926 B | 2021-09-14 | Make the build system compatible with the docker build environment |
button_renderer.s | 2 KB | 2021-11-04 | Updated buttons graphics |
camp.s | 67.62 KB | 2022-11-02 | Updated the main menu and implemented support to create a default game |
cartman.js | 15.01 KB | 2021-04-07 | Fixed bugs in the build system |
chargen.s | 58.34 KB | 2022-11-02 | Updated the main menu and implemented support to create a default game |
clearspr.s | 1.8 KB | 2019-04-10 | Further renderspeed optimisations |
deathanim.s | 2.87 KB | 2020-07-08 | Sliding glass door after Xanathar's death fixed |
deathanim_renderer.s | 698 B | 2020-07-08 | Sliding glass door after Xanathar's death fixed |
dec_renderer.s | 5.03 KB | 2020-08-03 | Fixed bug not updating the trigger rect on flipped decorations. |
decorations.txt | 2.88 KB | 2019-04-30 | c64_ef: Added automap rendering |
decruncher.s | 3.18 KB | 2020-06-23 | Fixed a bug caused by ca65 making scoped zp variabled to be 16 bit sometimes. |
detect.s | 2.8 KB | 2022-08-24 | Fixed VDC bugs and altered VDC color scheme to avoid white balance problems. |
doorTimerHandler.s | 1.45 KB | 2020-07-08 | Fixed door sound bugs |
door_renderer.s | 805 B | 2018-05-16 | c64ef: Refactored zp usage to a proper segment which allows exporting of those symbols. Clean up java generics to use auto-inferred types. |
drow_doors.s | 3.31 KB | 2022-02-16 | Updated drow wallset |
eobsave.d64 | 170.75 KB | 2020-03-22 | c64_ef: Added old save games. |
eobsave2.d64 | 170.75 KB | 2020-03-22 | c64_ef: Added old save games. |
explosion.s | 22.84 KB | 2019-07-11 | c64_ef: Fixed. Cone of cold causes a crash. |
faq.txt | 1.09 KB | 2022-10-31 | Updated the UI for help and faq |
finale.s | 1.19 KB | 2020-08-03 | Ending not triggered when killing Xanathar 'manually' fixed |
foodTimerHandler.s | 873 B | 2020-08-04 | Fixed two ring related bugs |
framebuffer.s | 27.94 KB | 2022-05-04 | Optimized the showFramebuffer routine alot |
gamestate.s | 109.62 KB | 2022-09-06 | Fixed Global healing glimmer is wrong for the top/left character |
generate_help.cpp | 1.02 KB | 2022-02-16 | Added FAQ page to the help screen |
glimmer_renderer.s | 7.91 KB | 2018-10-06 | c64ef: Optimized rendering and memory consumption of the big glimmer effect. |
global.inc | 17.83 KB | 5 hours ago | V1.00 released |
green_doors.s | 3.31 KB | 2022-02-16 | Updated green wallset |
gui.s | 96.32 KB | 11 hours ago | Fixed New outfit for Help, Bestiary and FAQ screens |
help.s | 3.3 KB | 11 hours ago | Fixed New outfit for Help, Bestiary and FAQ screens |
help.txt | 1.62 KB | 2022-10-31 | Updated the UI for help and faq |
io.s | 9.73 KB | 2022-08-27 | Fixed directory loading |
item_renderer.s | 1.71 KB | 2019-04-10 | Moved to branch renderoptimizations Revert "Optimized rendering significantly" This reverts commit adce0116ec83cba188b3f18dcc4d8ecc63b60d96. |
items.s | 34.81 KB | 2020-08-03 | Fixed Convert item pointers to incides and back when loading and saving to handle change of segment location |
keyboard.s | 14.63 KB | 2019-11-09 | c64_ef: Fixed ntsc a bit. Added system detect string on main menu. |
levels.s | 25.27 KB | 2021-11-04 | Added VDC auto mapping |
main.s | 3.89 KB | 2022-11-02 | Updated the main menu and implemented support to create a default game |
mon_renderer.s | 1003 B | 2018-05-16 | c64ef: Refactored zp usage to a proper segment which allows exporting of those symbols. Clean up java generics to use auto-inferred types. |
monster.s | 6.65 KB | 2019-05-01 | c64_ef: Reworked memory layout to handle loading and saveing of visited tiles. In the process also found several bugs with overwritten memory by the IRQ. |
monsterTimerHandler.s | 29.16 KB | 2022-09-09 | Fixed: Wrong sound on Xanathar |
mouse.s | 6.42 KB | 2020-03-23 | c64_ef: RMB on char gen stats to increase by ten |
mouse_1351.inc | 1.08 KB | 2019-12-16 | c64_ef: Fixed mouse pointer visibility for all cases. |
mouse_acc.c | 490 B | 2018-08-16 | c64_ef: Revisited the mouse driver and fixed issues on the real thing. |
mouse_joy.inc | 685 B | 2019-04-18 | c64_ef: Filtered out mouse button events on 1->0 transitions. |
mouse_none.inc | 229 B | 2019-12-16 | c64_ef: Fixed mouse pointer visibility for all cases. |
npc.s | 26.68 KB | 2022-09-02 | Fixed resurrection bugs. Fixed Beohram to be a paladin. |
outtake_renderer.s | 840 B | 2018-06-27 | c64ef: Got new flind. Started implementing NPC. |
partyMemberTimerHandler.s | 9.08 KB | 2020-03-26 | c64_ef: fixed not possible to wait out paralysis |
pcdata.tgz | 5.7 MB | 2021-09-14 | Fixed mixed case problems |
portal.s | 6.11 KB | 2022-08-15 | Slowed the portal animations a bit |
prelink.js | 9.76 KB | 2022-05-01 | Ingame music removed |
readme.md | 889 B | 2022-09-03 | Updated readme |
render_door.s | 3.29 KB | 2022-02-16 | Fixed door rendering to not require 000 alignment |
renderer.s | 51.23 KB | 2022-04-20 | Sprite overlay glitches after casting turn undead fixed. |
save.bin.real | 1 MB | 2020-03-22 | c64_ef: Added old save games. |
save.bins | 1 MB | 2022-08-20 | Default savegame |
save.d64 | 170.75 KB | 2019-05-03 | c64_ef: Alot of minor bugs fixed. |
savegame.s | 2.53 KB | 2020-03-22 | c64_ef: Fixed build system to handle initial checkout |
scan.txt | 340 B | 2019-04-30 | c64_ef: Added automap rendering |
screenmode.s | 3.53 KB | 2022-01-20 | Fixed a severe race condition bug in the screen mode switch code |
screenmode_game.s | 7.65 KB | 11 hours ago | Fixed New outfit for Help, Bestiary and FAQ screens |
scriptparser.s | 46.54 KB | 2022-10-31 | Fixed a damage releated potential bug in the script parser |
spells.s | 49.13 KB | 2022-09-03 | Clarified spell casting code and fixed a suspicious looking return statement, |
sprite_icons.s | 641 B | 2018-05-16 | c64ef: Refactored zp usage to a proper segment which allows exporting of those symbols. Clean up java generics to use auto-inferred types. |
start.s | 7.16 KB | 2022-10-31 | Updated the UI for help and faq |
swappingMemberTimerHandler.s | 238 B | 2019-04-10 | Fixed character swapping |
teleport_renderer.s | 2.2 KB | 2018-06-11 | c64ef: Added teleport rendering. |
test.s | 2.28 KB | 2018-08-16 | c64_ef: Revisited the mouse driver and fixed issues on the real thing. |
text.s | 14.59 KB | 2022-11-02 | Updated the main menu and implemented support to create a default game |
text_resources.s | 209 B | 2018-06-27 | c64ef: Got new flind. Started implementing NPC. |
thrownTimerHandler.s | 9.98 KB | 2019-07-20 | c64_ef: Fixed launched item able to push buttons. |
timer.s | 4.08 KB | 2019-05-01 | c64_ef: Reworked memory layout to handle loading and saveing of visited tiles. In the process also found several bugs with overwritten memory by the IRQ. |
vdc.inc | 4.17 KB | 2022-10-31 | VDC center fix |
wallset_renderer.s | 860 B | 2021-04-23 | Skip rendering of empty wallsets. Saved 3kb |
xanatha_doors.s | 3.33 KB | 2022-02-16 | Fixed door rendering to not require 000 alignment |
zp.s | 7.52 KB | 2022-09-05 | Fixed calculations of save game time slot during directory read |
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