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Eye of the Beholder: C64 Port

 1 year ago
source link: https://bitbucket.org/JackAsser/eye-of-the-beholder-c64/src/master/
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eye-of-the-beholder-c64 — Bitbucket

This is a full port of the game Eye of the Beholder, ported from DOS. Consider this as fan art.

Filter files
NameSizeLast commitMessage
audio2022-01-20New samples
converters2022-09-03Updated the bricks decorations
docs2019-02-26Added docs in a separate folder
dolphin2022-10-31Added Dolphin DOS testes.
eapi2020-07-08Added support for automatic handling of both ordinary EF and EF(cr)
ending2022-09-05Fixed calculations of save game time slot during directory read
intro2022-08-15Fixed Throne Room scene for TheC64 Maxi
releases2020-09-17Created v1.00 rc1
resources2020-09-17Updated with final music
tools2022-09-03Updated the bricks decorations
.gitignore368 B2022-02-16Added FAQ page to the help screen
LICENCE1.27 KB11 hours agoClarified LICENCE
Makefile8.78 KB2 hours agoJiffyDOS removed. Forgive my ignorance.
TODO13.8 KB11 hours agoFixed New outfit for Help, Bestiary and FAQ screens
audio2.s11.2 KB2022-05-01Ingame music removed
automap.s35.4 KB11 hours agoFixed New outfit for Help, Bestiary and FAQ screens
benchmark.s2.46 KB2022-05-04Optimized the showFramebuffer routine alot
bestiary.s17.5 KB11 hours agoFixed New outfit for Help, Bestiary and FAQ screens
bitbucket-pipelines.yml421 B2022-05-04Realised how composer caching works, ditching it for now since source and target directories are currently the same.
blue_doors.s3.31 KB2022-02-16Fixed door rendering to not require 000 alignment
boot.s1.51 KB2021-03-31Renamed startup to boot and cleaned the code a bit.
brick0_doors.s3.32 KB2022-02-16Updated brick wallset
brick1_doors.s3.32 KB2022-02-16Updated brick wallset
build.sh926 B2021-09-14Make the build system compatible with the docker build environment
button_renderer.s2 KB2021-11-04Updated buttons graphics
camp.s67.62 KB2022-11-02Updated the main menu and implemented support to create a default game
cartman.js15.01 KB2021-04-07Fixed bugs in the build system
chargen.s58.34 KB2022-11-02Updated the main menu and implemented support to create a default game
clearspr.s1.8 KB2019-04-10Further renderspeed optimisations
deathanim.s2.87 KB2020-07-08Sliding glass door after Xanathar's death fixed
deathanim_renderer.s698 B2020-07-08Sliding glass door after Xanathar's death fixed
dec_renderer.s5.03 KB2020-08-03Fixed bug not updating the trigger rect on flipped decorations.
decorations.txt2.88 KB2019-04-30c64_ef: Added automap rendering
decruncher.s3.18 KB2020-06-23Fixed a bug caused by ca65 making scoped zp variabled to be 16 bit sometimes.
detect.s2.8 KB2022-08-24Fixed VDC bugs and altered VDC color scheme to avoid white balance problems.
doorTimerHandler.s1.45 KB2020-07-08Fixed door sound bugs
door_renderer.s805 B2018-05-16c64ef: Refactored zp usage to a proper segment which allows exporting of those symbols. Clean up java generics to use auto-inferred types.
drow_doors.s3.31 KB2022-02-16Updated drow wallset
eobsave.d64170.75 KB2020-03-22c64_ef: Added old save games.
eobsave2.d64170.75 KB2020-03-22c64_ef: Added old save games.
explosion.s22.84 KB2019-07-11c64_ef: Fixed. Cone of cold causes a crash.
faq.txt1.09 KB2022-10-31Updated the UI for help and faq
finale.s1.19 KB2020-08-03Ending not triggered when killing Xanathar 'manually' fixed
foodTimerHandler.s873 B2020-08-04Fixed two ring related bugs
framebuffer.s27.94 KB2022-05-04Optimized the showFramebuffer routine alot
gamestate.s109.62 KB2022-09-06Fixed Global healing glimmer is wrong for the top/left character
generate_help.cpp1.02 KB2022-02-16Added FAQ page to the help screen
glimmer_renderer.s7.91 KB2018-10-06c64ef: Optimized rendering and memory consumption of the big glimmer effect.
global.inc17.83 KB5 hours agoV1.00 released
green_doors.s3.31 KB2022-02-16Updated green wallset
gui.s96.32 KB11 hours agoFixed New outfit for Help, Bestiary and FAQ screens
help.s3.3 KB11 hours agoFixed New outfit for Help, Bestiary and FAQ screens
help.txt1.62 KB2022-10-31Updated the UI for help and faq
io.s9.73 KB2022-08-27Fixed directory loading
item_renderer.s1.71 KB2019-04-10Moved to branch renderoptimizations Revert "Optimized rendering significantly" This reverts commit adce0116ec83cba188b3f18dcc4d8ecc63b60d96.
items.s34.81 KB2020-08-03Fixed Convert item pointers to incides and back when loading and saving to handle change of segment location
keyboard.s14.63 KB2019-11-09c64_ef: Fixed ntsc a bit. Added system detect string on main menu.
levels.s25.27 KB2021-11-04Added VDC auto mapping
main.s3.89 KB2022-11-02Updated the main menu and implemented support to create a default game
mon_renderer.s1003 B2018-05-16c64ef: Refactored zp usage to a proper segment which allows exporting of those symbols. Clean up java generics to use auto-inferred types.
monster.s6.65 KB2019-05-01c64_ef: Reworked memory layout to handle loading and saveing of visited tiles. In the process also found several bugs with overwritten memory by the IRQ.
monsterTimerHandler.s29.16 KB2022-09-09Fixed: Wrong sound on Xanathar
mouse.s6.42 KB2020-03-23c64_ef: RMB on char gen stats to increase by ten
mouse_1351.inc1.08 KB2019-12-16c64_ef: Fixed mouse pointer visibility for all cases.
mouse_acc.c490 B2018-08-16c64_ef: Revisited the mouse driver and fixed issues on the real thing.
mouse_joy.inc685 B2019-04-18c64_ef: Filtered out mouse button events on 1->0 transitions.
mouse_none.inc229 B2019-12-16c64_ef: Fixed mouse pointer visibility for all cases.
npc.s26.68 KB2022-09-02Fixed resurrection bugs. Fixed Beohram to be a paladin.
outtake_renderer.s840 B2018-06-27c64ef: Got new flind. Started implementing NPC.
partyMemberTimerHandler.s9.08 KB2020-03-26c64_ef: fixed not possible to wait out paralysis
pcdata.tgz5.7 MB2021-09-14Fixed mixed case problems
portal.s6.11 KB2022-08-15Slowed the portal animations a bit
prelink.js9.76 KB2022-05-01Ingame music removed
readme.md889 B2022-09-03Updated readme
render_door.s3.29 KB2022-02-16Fixed door rendering to not require 000 alignment
renderer.s51.23 KB2022-04-20Sprite overlay glitches after casting turn undead fixed.
save.bin.real1 MB2020-03-22c64_ef: Added old save games.
save.bins1 MB2022-08-20Default savegame
save.d64170.75 KB2019-05-03c64_ef: Alot of minor bugs fixed.
savegame.s2.53 KB2020-03-22c64_ef: Fixed build system to handle initial checkout
scan.txt340 B2019-04-30c64_ef: Added automap rendering
screenmode.s3.53 KB2022-01-20Fixed a severe race condition bug in the screen mode switch code
screenmode_game.s7.65 KB11 hours agoFixed New outfit for Help, Bestiary and FAQ screens
scriptparser.s46.54 KB2022-10-31Fixed a damage releated potential bug in the script parser
spells.s49.13 KB2022-09-03Clarified spell casting code and fixed a suspicious looking return statement,
sprite_icons.s641 B2018-05-16c64ef: Refactored zp usage to a proper segment which allows exporting of those symbols. Clean up java generics to use auto-inferred types.
start.s7.16 KB2022-10-31Updated the UI for help and faq
swappingMemberTimerHandler.s238 B2019-04-10Fixed character swapping
teleport_renderer.s2.2 KB2018-06-11c64ef: Added teleport rendering.
test.s2.28 KB2018-08-16c64_ef: Revisited the mouse driver and fixed issues on the real thing.
text.s14.59 KB2022-11-02Updated the main menu and implemented support to create a default game
text_resources.s209 B2018-06-27c64ef: Got new flind. Started implementing NPC.
thrownTimerHandler.s9.98 KB2019-07-20c64_ef: Fixed launched item able to push buttons.
timer.s4.08 KB2019-05-01c64_ef: Reworked memory layout to handle loading and saveing of visited tiles. In the process also found several bugs with overwritten memory by the IRQ.
vdc.inc4.17 KB2022-10-31VDC center fix
wallset_renderer.s860 B2021-04-23Skip rendering of empty wallsets. Saved 3kb
xanatha_doors.s3.33 KB2022-02-16Fixed door rendering to not require 000 alignment
zp.s7.52 KB2022-09-05Fixed calculations of save game time slot during directory read
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