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Apple Looking to Make Its AR/VR Headsets More Immersive With Sharper Displays
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Apple Looking to Make Its AR/VR Headsets More Immersive With Sharper Displays
Apr 12, 2001
58,019
21,049
Apple is looking to make its future generation AR/VR headsets more immersive by increasing the sharpness and quality of the displays used in the products, according to a report from The Elec.
According to the report, Apple is asking Samsung Display and LG Display to produce displays with 3500ppi (pixels-per-inch), an increase from the previous ask of 2800ppi, for the displays built into the headsets. Displays from LG Display and Samsung Display aren't expected to be used in Apple's first generation AR/VR product that's rumored to be announced in January 2023, but will be used in future models already under development.
The displays that will be used in Apple's headsets are rumored to be OLEDoS, a type of display technology that uses silicon instead of glass and is designed specifically for AR/VR products.
The report claims that the increase in display sharpness is part of Apple's efforts to "increase the immersion consumers feel" when using its headsets. Apple's first AR/VR headset, rumored to be called "Reality Pro," is expected to be a high-end product that serves as an entry for Apple into the competitive AR/VR space with a price tag north of $2,000.
Article Link: Apple Looking to Make Its AR/VR Headsets More Immersive With Sharper Displays
The displays that will be used in Apple's headsets are rumored to be OLEDoS, a type of display technology that uses silicon instead of glass and is designed specifically for AR/VR products.
The report claims that the increase in display sharpness is part of Apple's efforts to "increase the immersion consumers feel" when using its headsets. Apple's first AR/VR headset, rumored to be called "Reality Pro," is expected to be a high-end product that serves as an entry for Apple into the competitive AR/VR space with a price tag north of $2,000.
Article Link: Apple Looking to Make Its AR/VR Headsets More Immersive With Sharper Displays
till
macrumors regular
Dec 3, 2007
New York or Berlin
This is a big issue with VR, you need a really high resolution if you want to have something like a virtual workstation covering your whole field of view, not just games which can tolerate lower resolutions.
But if anyone can do it, it's Apple with their power-efficient GPUs.
But if anyone can do it, it's Apple with their power-efficient GPUs.
Tovenaar
macrumors regular
Oct 21, 2008
If the rumor is they'll cost $2,000, that means they're actually going to cost $1,000. These prices rumors are Apple's way of making people feel like they got a good deal. They did it with the original iPad, and most recently with the Apple Watch Ultra.
senttoschool
macrumors 68000
Nov 2, 2017
1,561
2,931
First generation is going to fail so hard.
We're at least 10 years away from a mass market VR headset.
Apple stock analysts who think the VR headset is going to contribute to Apple's bottom line in the next few years are dreaming.
We're at least 10 years away from a mass market VR headset.
Apple stock analysts who think the VR headset is going to contribute to Apple's bottom line in the next few years are dreaming.
krspkbl
macrumors 6502a
Jul 20, 2012
1,710
cool so just wait for 2nd, 3rd, or 4th gen hardware?
Reactions:
erikkfi
t that pixel density you need some gpu power...that cannot be fitted into slim/light AR glasses but only in VR headsets
Reactions:
klasma and krspkbl
First iphone, airpods, mac , ipad , apple watch didnt failed...they made Apple a lot of moneyFirst generation is going to fail so hard.
We're at least 10 years away from a mass market VR headset.
Apple stock analysts who think the VR headset is going to contribute to Apple's bottom line in the next few years are dreaming.
neeh, just 2-3 years from the first gen release...the others will get the idea like they did with the airpods
so in 2025 we will have mass market for these (mass market for this type and price for a product of course)
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singhs.apps, jeffirl, KurtWilde and 2 others
krspkbl
macrumors 6502a
Jul 20, 2012
1,710
i dont think it matters if it's AR or VR. maybe more so VR but still... to fit that GPU power into a headset you're gonna need some powerful efficient tech in there. probably need M3/M4 plus some battery tech improvements.t that pixel density you need some gpu power...that cannot be fitted into slim/light AR glasses but only in VR headsets
Reactions:
singhs.apps
apparatchik
macrumors 6502a
Mar 6, 2008
2,088
I agree a device like this, for it to get developer traction and general adoption, can’t be north of 2K + taxes, unless it is geared towards businesses, i.e. a Hololens ($3K) competitor.
Reactions:
krspkbl
Mighty powerful CPU/GPU will require mighty powerful batteries…
krspkbl
macrumors 6502a
Jul 20, 2012
1,710
i don't think it can be aimed towards businesses. absolutely needs to be consumer focused.I agree a device like this, for it to get developer traction and general adoption, can’t be north of 2K + taxes, unless it is geared towards businesses, i.e. a Hololens ($3K) competitor.
that **** is going to be expensive. i'm not sure how Apple is going to sell this. maybe after a few years they'll release a Pro/Ultra/Max version and then an SE/Mini version. it's going to take years for this to take off.
Reactions:
james2538
senttoschool
macrumors 68000
Nov 2, 2017
1,561
2,931
We also have Homepods, Airpods Max, Apple TV as counterexamples of Apple products that failed in the mass market.First iphone, airpods, mac , ipad , apple watch didnt failed...they made Apple a lot of money
neeh, just 2-3 years from the first gen release...the others will get the idea like they did with the airpods
so in 2025 we will have mass market for these (mass market for this type and price for a product of course)
SilenceBroken
macrumors newbie
Apr 25, 2022
P0rnhub can only get so sharp with these things.
Reactions:
Seanm87
krspkbl
macrumors 6502a
Jul 20, 2012
1,710
shh. not allowed to speak of them.We also have Homepods, Airpods Max, Apple TV as counterexamples of Apple products that failed in the mass market.
GPU/CPU processing power will likely come from your iPhone; which already has a very capable processor and a high capacity battery to power it.i dont think it matters if it's AR or VR. maybe more so VR but still... to fit that GPU power into a headset you're gonna need some powerful efficient tech in there. probably need M3/M4 plus some battery tech improvements.
Apple is laying the groundwork. First a diving watch. Swimming goggles incoming. Tim has vision.
Reactions:
Ghost31 and lazyrighteye
senttoschool
macrumors 68000
Nov 2, 2017
1,561
2,931
No chance. You need something far more powerful than an iPhone SoC.GPU/CPU processing power will likely come from your iPhone; which already has a very capable processor and a high capacity battery to power it.
Reactions:
singhs.apps
And both will be found in your iPhone.Mighty powerful CPU/GPU will require mighty powerful batteries…
Please let Apple know before it's too late!No chance. You need something far more powerful than an iPhone SoC.
It will be both. Mostly AR for commercial/business applications. And VR for consumers. Though there are loads of AR uses on the consumer side as well. The lines will be blurred on that.i don't think it can be aimed towards businesses. absolutely needs to be consumer focused.
Spaceboi Scaphandre
macrumors 6502a
Jun 8, 2022
1,476
The display isn't what's gonna make it more immersive. Controls are. The Valve Index is a great example as their controllers are covered in haptics and replicate your fingers to a tee, to the point you can feel things you squeeze.
Reactions:
lazyrighteye
15 million Quest headsets have been sold. 6 billion for one headset alone. You are seeing the very beginning.First generation is going to fail so hard.
We're at least 10 years away from a mass market VR headset.
Apple stock analysts who think the VR headset is going to contribute to Apple's bottom line in the next few years are dreaming.
Reactions:
singhs.apps
I was just reading that the PS VR2 has a resolution of 2000x2040 per eye, which is not that much more than the Quest 2 at 1832x1920. The Quest 2 is fairly good in my opinion, but the low resolution is pretty apparent. Bring on dual 8K!
Last edited: Today at 7:36 AM
senttoschool
macrumors 68000
Nov 2, 2017
1,561
2,931
1. Meta is selling each Quest headset at a substantial loss.15 million Quest headsets have been sold. 6 billion for one headset alone. You are seeing the very beginning.
2. Apple's headset is rumored to cost $2,000+ according to the original article.
3. Even at $399, and selling at a substantial loss, Quest VR is nowhere near a mass market product. 15 million is nothing compared to 1.35 billion phones sold in 2020, for example.
4. Meta is losing $10 billion/year trying to make it a mass market device.
MacWorld78
macrumors 6502a
Jul 25, 2012
VR will mess up mental issue for long terms.
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