3.3 LTS
source link: https://www.blender.org/download/releases/3-3/
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Built to last.
Blender Foundation and the online developers community are proud to present the first long-term support release of the 3.x series.
Released September 7th, 2022
GEOMETRY NODES
PROCEDURAL
UV UNWRAPPING
The new UV Unwrap and Pack UV Islands nodes open the possibility of creating and adjusting UV maps procedurally using Geometry Nodes.
PATH TO
SUCCESS
Three new Geometry Nodes have landed for path-finding across mesh edges.
Create impossible mazes, lightning, growing vegetation, and so much more.
Finds the best path along edges from every vertex to a set of end vertices.
This node generates a separate curve for every edge path from a set of start vertices.
Generates an edge selection that includes every edge that is part of an edge path.
PLUS THESE NEW NODES AND GOODIES
Allows sampling a field in a dense bounding box to create an arbitrary volume grid.
Creates any number of point cloud points, with position and radius defined by fields.
Same functionality as the existing mesh modifier, now also available as node.
These two new nodes provide access to instance transformations.
Allows evaluating a field on a different domain inside of another field, avoiding the need for a “Capture Attribute” node.
The Mesh Boolean node now has an output field that gives just the intersecting edges.
EVEN MORE GEOMETRY NODES
GREASE PENCIL LINE ART
LIGHT & SHADOW
CONTOUR
The Line Art modifier is now able to calculate accurate cast shadow and light/shadow separation line given a light source reference object.
INTERSECTION
PRIORITY
Specify different intersection priority levels for different objects, then intersection lines would be automatically selected with the object who has the higher intersection priority.
GREAT
SILHOUETTE
Draw silhouette around selected collection, or around individual objects in that collection. LineArt is also able to identify intersecting and overlapping silhouette geometries.
ANIMATION
GREASE PENCIL
EVERYWHERE
The Dopesheet and Timeline editors now show Grease Pencil keyframes alongside other objects and properties.
Visibility of all object types can be adjusted with filters. The Grease Pencil sub-mode is still available for a more focused experience.
PERFORMANCE
FAST LINE ART
Loading time for Line Art objects has been greatly reduced, while calculation of the modifier is now multi-threaded leading to much improved performance.
AND MORE
CYCLES
INTEL
INSIDE
Support for rendering on the latest Intel GPUs has been added using oneAPI.
This requires an Intel® Arc™ GPU. The implementation is primarily focused on this architecture and future Intel GPUs.
CYCLES
AMD
VEGA
AMD GPU Rendering for Vega generation graphics cards has been enabled, on Windows and Linux. Both discrete GPUs and APUs are supported.
This includes GPUs such as Radeon VII, Radeon RX Vega Series and Radeon Pro WX 9100.
PIPELINE
LIBRARY OVERRIDES
Blender 3.3 LTS takes a major leap in usability around Library Overrides, the backbone of a Blender production.
OUTLINER
IT’S IN THE
DETAILS
The Outliner’s Library Overrides mode now displays all overridden properties in hierarchy, using their labels and icons where applicable.
See and edit all overrides at a glance.
Easily toggle between an editable and non-editable override with Shift+Click.
The new Library Override context menu in the Outliner, right at your fingertips.
MOTION TRACKING
IMAGE
PLANE MARKER
Create or update an image from the pixels behind the plane marker.
This allows to create an unwarped texture from a billboard from footage, to allow external editing and re-projecting it back to the footage.
GET THE ARTWORK
Blender splash artwork source files are available for you to play with, not only for Blender 3.3 version but for previous versions as well.
CREDITS
List of developers that contributed to Blender 3.3 LTS
Splash artwork by Piotr Krynski
Labyrinth demo by Simon Thommes. Geometry Nodes UV Unwrap demo by Amal Kumar. Image Plane Marker demo by Sebastian Koenig. Line Art demo by Yiming Wu. Hair sculpt demo by Blender Studio. Page design and layout by Pablo Vazquez.
Additional help by Blender Institute and the Blender community.
Huge thanks to everyone involved ♥
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