5

The x86-64 processor (aka amd64, x64): Whirlwind tour

 2 years ago
source link: https://devblogs.microsoft.com/oldnewthing/20220831-00/?p=107077
Go to the source link to view the article. You can view the picture content, updated content and better typesetting reading experience. If the link is broken, please click the button below to view the snapshot at that time.
neoserver,ios ssh client

The x86-64 processor (aka amd64, x64): Whirlwind tour

RaymondChen_5in-150x150.jpg

Raymond Chen

August 31st, 20225 0

I figure I’d tidy up the processor overview series by covering the last¹ processor on my list of “processors Windows has supported in its history,” namely, the x86-64. Other names for this architecture are amd64 (because AMD invented it) and x64 (which is super-confusing because it doesn’t correspond with x86, a common nickname for the x86-32).

This is going to be a quick overview because the x86-64 is a natural extension of the i386, which we covered some time ago. I’ll just highlight the differences.

Each existing 32-bit general-purpose register has been extended from 32 bits to 64. The name of the 64-bit register is based on the name of the 32-bit register, but with the leading e changed to a leading r. Eight new 64-bit registers were introduced, bring the total to 16. Instead of giving quirky names to the new registers, they are just numbered: r8 through r15. To match the existing classic registers, the new registers also have aliases for referring to partial registers, and partial register aliases were invented for some of the classic registers that lacked them.

Register Aliases Preserved? Notes
Bits 31:0 Bits 15:0 Bits 15:8 Bits 7:0
rax eax ax ah al No Return value
rbx ebx bx bh bl Yes  
rcx ecx cx ch cl No Parameter 1
rdx edx dx dh dl No Parameter 2 and upper 64 bits of return value
rsi esi si   sil Yes  
rdi edi di   dil Yes  
rsp esp sp   spl Yes Stack pointer
rbp ebp bp   bpl Yes Frame pointer
r8 r8d r8w   r8b No Parameter 3
r9 r9d r9w   r9b No Parameter 4
r10 r10d r10w   r10b No  
r11 r11d r11w   r11b No  
r12 r12d r12w   r12b Yes  
r13 r13d r13w   r13b Yes  
r14 r14d r14w   r14b Yes  
r15 r15d r15w   r15b Yes  

The eip and eflags registers are correspondingly expanded to 64-bit registers rip and rflags.

Additional restrictions have been imposed on the use of the ah, bh, ch, and dh registers. The details aren’t important for reading code, so I won’t bother digging into them.

Windows requires that the stack be 16-byte aligned at function call boundaries, and there is no red zone. Calling a function pushes the 8-byte return address onto the stack, so on entry to a function, the stack is misaligned. Functions typically realign the stack in their prologue.

The old 8087-based floating point registers are not used.² Instead, the SIMD XMM registers are used for floating point calculations. These registers are 128 bits wide and can be viewed as four single-precision floating point values or as two double-precision floating point values. When used to pass parameters or return floating point values, only the bottom lane is used.

Eight more XMM registers have been added, bringing the total to 16.

Register Preserved? Notes
XMM0 No Parameter 1 and return value
XMM1 No Parameter 2 and second return value
XMM2 No Parameter 3
XMM3 No Parameter 4
XMM4 No  
XMM5 No  
XMM6 Yes  
XMM7 Yes  
XMM8 Yes  
XMM9 Yes  
XMM10 Yes  
XMM11 Yes  
XMM12 Yes  
XMM13 Yes  
XMM14 Yes  
XMM15 Yes  

Calling convention

The calling convention is register-based for the first four parameters, with remaining parameters on the stack. In practice, the stack-based parameters are not push‘d, but rather the values are mov‘d into the preallocated stack space.

For register-based parameters, integer parameters go into the general-purpose registers and floating point parameters go into the floating point registers. When a register is used to hold a parameter, its counterpart register goes unused. For example, a function that takes an integer and a double will pass the integer in rcx and the double in xmm1.

There are always 4 × 8 = 32 bytes of home space for the register-based parameters, even if the function has fewer than four formal parameters. (If this bothers you, then you can reinterpret the home space as a 32-byte red zone that resides above the return address.)

Integer return values up to 64 bits go into rax If the return value is a 128-bit value, then the rdx register holds the upper 64 bits. Floating point return values are returned in xmm0.

The caller is responsible for cleaning the stack. In practice, the caller does not clean the stack after every call, but rather preallocates the stack space in the prologue, reuses the stack space for multiple calls, and then cleans it all up in the epilogue.

Exception handling is done by unwind tables, not by threading exception handlers through the stack at runtime.

Partial registers

When a 32-bit partial register is the destination of an operation, the upper 32 bits are set to zero. For example, consider

    add     eax, ecx

On the 32-bit 80386, this adds the value of ecx to eax and puts the result back into eax. On x86-64, this performs the same calculation, but since the destination is the 32-bit partial register eax, the operation also zeroes out the upper 32 bits of rax.

Another way of looking at this is that writes to 32-bit partial registers are zero-extended to 64-bit values.³

Note, however, that operations on 16-bit and 8-bit partial registers leave the unused bits unchanged.

Addressing modes

The 32-bit addressing modes carry over to 64-bit, with these exceptions:

  • Absolute addressing mode has been removed.
  • There is a new rip-relative addressing mode.

The offsets in the memory addressing modes are 32-bit signed values, for a reach of ±2GB.

The rip-relative addressing mode greatly reduces the number of fixups required to relocate a module. The enormous ±2GB reach means that any reasonably-sized module can use it to access all of its static data, be it a read-only table embedded in the code segment or read-write data in the data segment.

The disassembler automatically performs the necessary calculations to convert the rip-relative address to an absolute one at disassembly time, so you are unlikely even to realize that anything has changed.

Immediates

In general, immediates are capped at 32 bits. The exception is that you can use a 64-bit immediate in the mov reg, imm64 instruction.

Segments

Segmentation is architecturally dead. The processor is always in flat mode. The fs and gs selectors have been repurposed as two additional registers that add an operating-system-defined value to the effective address.

    mov   rax, qword ptr gs:[rcx*8+1480h]

The base address assigned to the gs register is added to the effective address rcx * 8 + 0x1480, producing a final address that is the target of the memory operation.

Windows sets the gs register’s base address to a block of per-thread data. During context switches, the base address of the gs register is updated to point to the per-thread data of the incoming thread. The fs register has not yet been assigned a meaning and should not be used.⁴ The Windows ABI forbids modifying either of these segment registers.

Instruction set changes

Some rarely-used instructions have been removed, primarily the binary-coded decimal instructions, BOUND, and PUSHAD/POPAD instructions.

New instructions for dealing with 64-bit registers:

    ; sign-extend 32-bit to 64-bit
    movsxd  r64, r32/m32

There is no need for a zero-extend instruction because operations on 32-bit registers automatically zero-extend to 64-bit values, so if the value was the result of a calculation, you probably got the zero-extended value anyeway. If you want to wipe out the top 32 bits of an existing 64-bit value, you could do

    ; zero-extend 32-bit to 64-bit
    mov     r32, r32

This can result in some odd-looking instructions like

    mov     eax, eax        ; zero-extend eax to rax

On its face, the instruction looks pointless, but we’re performing for the zero-extending side effect.⁵

There are also specialized instruction for certain sign-extending scenarios:

    cwqe                    ; sign-extend eax to rax
    cqd                     ; sign-extend rax to rdx:rax

Lightweight leaf functions and exception handling

A lightweight leaf function is one which can perform all of its work using only non-preserved registers, the inbound parameter home space, and stack space occupied by stack-based inbound parameters (if any). Preserved registers and the stack pointer must remain unchanged for the entire lifetime of the function, and the return address must remain at the top of the stack.

The inability to move the stack pointer means that the stack pointer is not at a multiple of 16 for the lifetime of a lightweight leaf function.

The x86-64 ABI abandons the stack-based exception handling model of its 32-bit older brother and joins the RISC crowd by using table-based exception handling. With the exception of lightweight leaf functions, all functions must declare unwind codes that allow the exception unwinder to restore registers from the stack and find the return address. Any function that does not have unwind codes is assumed to be a lightweight leaf function.

Annotated disassembly

I’ll defer to the existing documentation (which I wrote).

Encoding notes

Instructions that operate on the classic 32-bit or 8-bit registers tend to have the most compact encodings. Using any of the new registers (r8 through r15, or xmm8 through xmm15, or the new aliases sil, dil, spl or bpl) typically requires a one-byte prefix. An instruction that operates on word-sized data typically incurs an additional byte encoding. And fancy addressing modes (involving scaling or multiple registers contributing to the effective address) also require yet another byte for the encoding.

I’m not sure how aggressively the compiler allocates registers and chooses instructions which have compact encodings. It certainly didn’t stand out to me.

Bonus reading: x64 software conventions.

Bonus chatter: Now that I’ve exhausted my list of processors that Windows has supported over the years, I’ll have to start branching out into other processors. I’m open to suggestions. Though I probably won’t be as detailed as these processor overviews have been, since the original goal of these overviews was to give you enough information to get started debugging on Windows. For other processors, I’ll probably just focus on the one or two things that make them interesting, like SPARC register windows, or 68000’s separate data and address registers.

¹ Early versions of Windows CE allegedly supported the StrongARM and possibly even M32R and other architectures, but I can’t find any binaries for those versions, so I have nothing to investigate.

² They are still physically present and usable, but in practice, nobody uses them, and they are not part of the calling convention. The legacy floating point registers are overlaid on top of the SIMD registers, and switching between legacy mode and SIMD mode requires the use of the very slow EMMS instruction.

³ I strongly suspect this design decision was made to avoid introduce spurious register dependencies due to partial register operations.

⁴ On x86-32, the fs register is used to access the per-thread data. Why did Windows switch to using gs on x86-64? One theory is that there is a special instruction on x86-64 called SWAPGS that lets the kernel exchange the gs base address with another internal register. This instruction is used on transitions to and from user mode, so the kernel can quickly switch from user-mode thread data to kernel-mode thread data on entry and to switch it back on exit. No such courtesy instruction exists for the fs register. Another theory is that fs is reserved for the 32-bit emulation layer.

⁵ It also means that the x86-32 pun of interpreting nop as xchg eax, eax does not work in x86-64. The self-exchange zeroes out the high 32 bits as a side effect. The Windows debugger doesn’t realize this, and if you ask it to assemble xchg eax, eax, it encodes it as 90, using the one-byte encoding of xchg eax, r32, unaware that this doesn’t work if the other register is also eax. The correct encoding of xchg eax, eax is 87 c0, using the larger two-byte encoding.


About Joyk


Aggregate valuable and interesting links.
Joyk means Joy of geeK