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Discord Experiments.js
source link: https://gist.github.com/MeguminSama/2cae24c9e4c335c661fa94e72235d4c4
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Allows you to enable experiments in the latest discord builds
Very useful! Thanks!
I'll start deleting dumb comments from now on. Let me make a small FAQ.
Q: "I enabled an experiment but cant use it!!!!"
A: Discord locks many experiments on the API. Enabling it on the client does not bypass this.
Q: "omg ur gonna steal my details"
A: Read the code. It literally just changes a zero to a one (false -> true).
Q: "How to I disable this?"
A: Press CTRL+R to refresh the client, or fully close it from the taskbar and restart it.
Q: "It didn't work!!!"
A: Good for you. I'm not your support agent.
nobody:
code nobs: omg they change 0 to 1 thats crazy it can steal my password i
nobody:
code nobs: omg they change 0 to 1 thats crazy it can steal my password i
Other code nubs like me be: Oh its gonna heck my pass? Let it try.
Also other code nubs like me be: Oh random guy on internet who claims to be a dev says it works. I'll trust my privacy to him.
....
A few moments later
....
You will have to pay the IRS 5000 Dollars or Police will raid your house in 59:59
Friendly reminder that it literally changes false
to true
, and even if you aren't a "techy" person, you can clearly see that it makes no external requests
Discord literally even tells you that if you are uncomfortable with pasting stuff, then don't do it.
thanks pal, I loved that QA disclaimer
thanks
As @MeguminSama stated,
Discord has learned from past mistakes to now hide experiments behind their API.
You'll be 403'd for a lot of the experiments
https://discord.com/api/v8/science
@RossMdevs I don't know what you mean, those are build overrides, not experiments?
@RossMdevs I don't know what you mean, those are build overrides, not experiments?
It’s an example of 1 of many 403’s you can get when enabling discord experiments.
XxUnkn0wnxX commented 2 days ago •
Current working code: Credits to HypedDomi#1711 | AAGaming#9395 (BetterDiscord Community)
let wpRequire;
window.webpackChunkdiscord_app.push([[ Math.random() ], {}, (req) => { wpRequire = req; }]);
mod = Object.values(wpRequire.c).find(x => typeof x?.exports?.default?.isDeveloper !== "undefined")
usermod = Object.values(wpRequire.c).find(x => x?.exports?.default?.getUsers)
nodes = Object.values(mod.exports.default._dispatcher._dependencyGraph.nodes)
try {
nodes.find(x => x.name == "ExperimentStore").actionHandler["CONNECTION_OPEN"]({user: {flags: 1}, type: "CONNECTION_OPEN"})
} catch (e) {}
oldGetUser = usermod.exports.default.__proto__.getCurrentUser;
usermod.exports.default.__proto__.getCurrentUser = () => ({hasFlag: () => true})
nodes.find(x => x.name == "DeveloperExperimentStore").actionHandler["CONNECTION_OPEN"]()
usermod.exports.default.__proto__.getCurrentUser = oldGetUser
Author
MeguminSama commented 2 days ago
Thanks @XxUnkn0wnxX
I'm going to try finding a cleaner way of doing this. But this seems like the best thing to do for now :/
thanks
Current working code: Credits to HypedDomi#1711 | AAGaming#9395 (BetterDiscord Community)
@XxUnkn0wnxX Thank you for sharing this, when discord opens, do you have to paste this everytime in the debug console?
Current working code: Credits to HypedDomi#1711 | AAGaming#9395 (BetterDiscord Community)
@XxUnkn0wnxX Thank you for sharing this, when discord opens, do you have to paste this everytime in the debug console?
yes, every time you start or refresh discord you have to inject the code into your client.
also, quick question: when will the one currently displayed stop working, as i see someone has posted a new one, but the one on display still works on even the latest canary windows desktop client?
let wpRequire; window.webpackChunkdiscord_app.push([[ Math.random() ], {}, (req) => { wpRequire = req; }]); mod = Object.values(wpRequire.c).find(x => typeof x?.exports?.default?.isDeveloper !== "undefined") usermod = Object.values(wpRequire.c).find(x => x?.exports?.default?.getUsers) nodes = Object.values(mod.exports.default._dispatcher._dependencyGraph.nodes) try { nodes.find(x => x.name == "ExperimentStore").actionHandler["CONNECTION_OPEN"]({user: {flags: 1}, type: "CONNECTION_OPEN"}) } catch (e) {} oldGetUser = usermod.exports.default.__proto__.getCurrentUser; usermod.exports.default.__proto__.getCurrentUser = () => ({hasFlag: () => true}) nodes.find(x => x.name == "DeveloperExperimentStore").actionHandler["CONNECTION_OPEN"]() usermod.exports.default.__proto__.getCurrentUser = oldGetUser
Thanks a lot!
how do i keep the experimental feature on?
is there a code to auto paste it on start?
kotx commented 6 hours ago
how do i keep the experimental feature on? is there a code to auto paste it on start?
Powercord has a setting to always show the experiments tab.
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