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VIVE Pro 2 Overview | VIVE Canada

 2 years ago
source link: https://www.vive.com/ca/product/vive-pro2/overview/
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VIVE Pro 2 Overview

Sharp. Precise. Immersive.
VIVE Pro 2 Headset Sharp. Precise. Immersive.
**2-month Viveport Infinity membership included.
$1,079.00
***VIVE Pro 2 Headset does not include controllers, base stations or VIVE wireless adapter.
Dassault Systèmes, the 3DEXPERIENCE company, provides software solutions to sketch, design, simulate, manufacture and market almost any product. Our customers have been using HTC’s VIVE Pro for several years to let their teams, and their own customers, experience their design at life size. Now, with HTC’s new high resolution VIVE Pro 2 and CATIA, designers can visualise detailed materials such as carbon fiber or leather, real time, while modifying their design.
David Nahon, Immersive Experience Innovation Director, Dassault Systemes
ENSCAPE software is used by many architects across the world to quickly transform their projects from architecture or CAD software into very realistic visual simulations. This helps to accelerate product design phases and involve many different stakeholders on the customer side and reduce late changes. With HTC’s new generation of high resolution VR headsets, VIVE Pro 2 and VIVE Focus 3, the level of photorealism is boosted to a completely new level which will greatly help to make the right decisions during project reviews.
Christian Lang, CEO, ENSCAPE
With real-time tool Twinmotion, architecture firms—regardless of their size—can transform their BIM or CAD model into a compelling VR walkthrough experience. Virtual reality tools help immerse customers by making them feel physically present in a non-physical world. A growing number of our customers are using virtual reality, and HTC's new generation of high-resolution VR headsets such as the VIVE Pro 2 and VIVE Focus 3 bring the level of realism in Twinmotion to a completely new level. This will greatly help architects to involve their customers deeper in the many decisions made during the life of a project.
Raphaël Pierrat, Senior Product Manager, Twinmotion
Substance by Adobe is extensively used by designers, architects and creative artists to create very realistic materials and textures in the digital world and we are thrilled with HTC’s new generation of VR headsets bringing high resolution and colour fidelity to the wider enterprise market. With HTC’s new VIVE Pro 2 and VIVE Focus 3, you will get a real sense of details in VR, such as leather grain, carbon fibers, wood texture and we are looking forward to promoting these new possibilities together with HTC.
Pierre Maheut, Head of Strategic Initiatives & Partnerships, Adobe 3D & Immersive - Substance
Creators who value outstanding visuals, fast iteration, and superior precision choose Unreal Engine for their workflows. Virtual reality at scale is integral to real-time production, whether you're storytelling with virtual film sets, designing locations that don't yet exist, or training for unpredictable real-life scenarios. HTC's new VIVE Pro 2 and VIVE Focus 3 introduce new levels of fidelity that artists and designers will be able to embrace to deliver even more inventive content using our tools.
Marc Petit, VP and General Manager, Unreal Engine, Epic Games.
Dassault Systèmes, the 3DEXPERIENCE company, provides software solutions to sketch, design, simulate, manufacture and market almost any product. Our customers have been using HTC’s VIVE Pro for several years to let their teams, and their own customers, experience their design at life size. Now, with HTC’s new high resolution VIVE Pro 2 and CATIA, designers can visualise detailed materials such as carbon fiber or leather, real time, while modifying their design.
David Nahon, Immersive Experience Innovation Director, Dassault Systemes
ENSCAPE software is used by many architects across the world to quickly transform their projects from architecture or CAD software into very realistic visual simulations. This helps to accelerate product design phases and involve many different stakeholders on the customer side and reduce late changes. With HTC’s new generation of high resolution VR headsets, VIVE Pro 2 and VIVE Focus 3, the level of photorealism is boosted to a completely new level which will greatly help to make the right decisions during project reviews.
Christian Lang, CEO, ENSCAPE
With real-time tool Twinmotion, architecture firms—regardless of their size—can transform their BIM or CAD model into a compelling VR walkthrough experience. Virtual reality tools help immerse customers by making them feel physically present in a non-physical world. A growing number of our customers are using virtual reality, and HTC's new generation of high-resolution VR headsets such as the VIVE Pro 2 and VIVE Focus 3 bring the level of realism in Twinmotion to a completely new level. This will greatly help architects to involve their customers deeper in the many decisions made during the life of a project.
Raphaël Pierrat, Senior Product Manager, Twinmotion
Substance by Adobe is extensively used by designers, architects and creative artists to create very realistic materials and textures in the digital world and we are thrilled with HTC’s new generation of VR headsets bringing high resolution and colour fidelity to the wider enterprise market. With HTC’s new VIVE Pro 2 and VIVE Focus 3, you will get a real sense of details in VR, such as leather grain, carbon fibers, wood texture and we are looking forward to promoting these new possibilities together with HTC.
Pierre Maheut, Head of Strategic Initiatives & Partnerships, Adobe 3D & Immersive - Substance
Creators who value outstanding visuals, fast iteration, and superior precision choose Unreal Engine for their workflows. Virtual reality at scale is integral to real-time production, whether you're storytelling with virtual film sets, designing locations that don't yet exist, or training for unpredictable real-life scenarios. HTC's new VIVE Pro 2 and VIVE Focus 3 introduce new levels of fidelity that artists and designers will be able to embrace to deliver even more inventive content using our tools.
Marc Petit, VP and General Manager, Unreal Engine, Epic Games.

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