This 'hand-drawn' logo was designed by an algorithm
source link: https://www.fastcompany.com/90738772/this-experimental-logo-was-designed-by-an-algorithm?ref=refind
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This logo constantly redraws itself
Designer Talia Cotton wanted to create an unbiased logo, so she put an algorithm to work. But that raised all kinds of thorny questions about whether design can ever really be neutral.
Bias exists everywhere in design, from the Eurocentric standards of what we label “good design” to the oft-prejudiced code hiding just beneath the surface of a website.
But is it even possible to design something without bias? That’s the exact question with which Talia Cotton wrestles in the new brand identity she built for Guilty by Association (GBA)—an arts organization created to promote underrepresented artists and “empower the creative unseen.” Her new logo is not one logo, but code that generates a limitless number of permutations, mirroring the limitless variety of artists supported by GBA.
[Image: courtesy GBA]It began as a series of sketches, which Cotton then codified into software. “It’s a hand-drawn logo, but it’s infinite,” Cotton says. “It represents all hand drawings ever.”Cotton, who teaches interaction design at Parsons School of Design in New York City and leads data-driven and algorithmic brand identities at Pentagram, completed the work as part of her own practice. And you can make your own version of the logo by playing with GBA’s public tool. One moment, it’s a pencil-thin “GBA” as if drawn by a New Yorker cartoonist. The next, it almost drips like graffiti sprayed onto the side of the train. The next, it glows with the strokes of a highlighter. The next, it’s drawn and redrawn 30 times on top of itself with an ink pen—and for whatever reason, my mind drifts to Basquiat.
[Image: courtesy GBA]“[We] know this from the wave of generative logos a few years ago: The most successful brands aren’t generative. They have a stamp they can use on everything, and it’s easy,” Cotton says, pointing to the fact that the most important part of any successful brand is mere repetition. “What I’m personally astonished by is that even though the variation of this logo is so vast and different, it still fits in that realm of recognizable.”
To create the logo, Cotton drew out the letters GBA 10 times. “Every time I drew them,” she says, “I tried to make [the letters] as different as possible . . . to stretch to the most dramatic changes but still make the logo legible.” Then she began to deconstruct her own work, identifying the digital Bezier curves and anchor points hiding within her analog logic. “I had to manually almost understand the rules in which these letterforms are written by a human so I could define it in the algorithm, and have the computer follow that algorithm,” Cotton says.
While that’s good for making the logo recognizable, it also falls short of her original goal. Despite trying to create a bias-free design, her own viewpoint is still thoroughly baked into each letter. “That’s the flaw,” Cotton says. “At the end of the day, I was the one who drew this. I was trying to stretch it as far as I could, but ultimately I decided the initial stencil from which all of these [permutations] are being written.”
[Image: courtesy GBA]The asterisk attached to the project demonstrates just how biased design really is. Even when controlling for so many factors, a designer’s viewpoint is inherently at the heart of their work. Otherwise, there is no work.Inviting more hands to draw the logo is almost a solution, but of course Cotton’s viewpoint will still be lurking in the code. The difference will be that her decisions around letter positioning and treatment will be applied to other people’s handwriting rather than her own. You could call these decisions “bias,” or you could call them the studied determinations of a professional designer. Both labels can fit with the right amount of spirited debate, which is precisely why GBA’s brand evolution will be notable to study—even for Cotton herself.
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