Complex UX prototypes solved: responsive, interactive & free
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Antetype
Complex UX prototypes solved: responsive, interactive & free
Hi Hunters, nice to finally meet you guys! I'm Chris from Antetype's Marketing.
We believe that design should make the world a better place. And we want to help you do that, even if your project or app is more complex than a flappy bird clone.
To reach that goal, Antetype helps you with 5 key features:
• Layouts are truly responsive and fit your content automatically, according to your rules. You can even use breakpoints for different screen sizes.
• Widgets automatically sync changes to every element of the same type. So you don't have to do it manually. (Of course you can keep some properties and content individual!)
• Interactions and animations can be as micro or as powerful as you need them – and you won't need to build and link 100 art boards for that. It's all done on the same screen.
• Editable and working text input. Finally use input fields to really test live user behavior – don't be satisfied by pre-defined texts you hard code into the prototype.
• Plus, Antetype generates pure HTML + CSS + JavaScript prototypes. It's 100 % open web technology. Yes, that also means you can extend it to render 3D models or animated graphs. Build literally anything you can imagine!
It's our goal to help designers around the world create great user experiences. And as good designers listen, we would love to hear your opinion on it! (And I'd love to see the prototypes you build 😁)
Let me know what you think, Chris
I work with Antetype for five years. Since then it made some decent steps towards a grown-up prototyping tool. Nowadays it serves me well on certain projects. Whenever I need to prototype for web, Antetype is my favorite choice due to the excellent layouting capabilities and the flexibility to use custom CSS/JS/HTML. I also really like the new cloud features as this will speed up my workflow. No more need to put a zipped webexport to Confluence.
I also heavily work with Protopie, which ticks some more boxes for me on mobile projects. Making use of the phone camera, gyroscope etc allows here an even higher degree of fidelity.
For exploring and creating design ideas I will stick to canvas based tools such as Sketch. But this is of course personal preference ;-)
Wish you all the best for the future and I'm eager to see what's coming next.
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