4

Also somebody should also just look at package idle power pre- and post- patch.

 2 years ago
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So the OS is able to shut down cache (slices)? But how is it even possible that the impact on the gaming performance is so low? 2MB of 32MB per CCD left? That should normally destroy the frame rates...

I don't know if this is a runtime workload thing, but it simply looked like the cache was in low power mode when it shouldn't have been.

We didn't A/B test but there's some pretty wild differences out there:

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@JirayD
· Oct 26
Brian from @TechYESCity found quite some improvements in HZD with the Windows 11 Patch: https://youtube.com/watch?v=wFJ4x9FiLQI…
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I never heard of AMD talking about dynamically turning off cache. Intel has been doing it since Ivy Bridge (slide from hot chips), but did it by turning off cache ways rather than slices.
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Frame time capturing + analysis, OSD, sensor logging, hardware testing Contact: [email protected]
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