4
Also somebody should also just look at package idle power pre- and post- patch.
source link: https://twitter.com/andreif7/status/1455223457478754305
Go to the source link to view the article. You can view the picture content, updated content and better typesetting reading experience. If the link is broken, please click the button below to view the snapshot at that time.
Don’t miss what’s happening
People on Twitter are the first to know.
Tweet
See new Tweets
Conversation
So the OS is able to shut down cache (slices)? But how is it even possible that the impact on the gaming performance is so low? 2MB of 32MB per CCD left? That should normally destroy the frame rates...
I don't know if this is a runtime workload thing, but it simply looked like the cache was in low power mode when it shouldn't have been.
We didn't A/B test but there's some pretty wild differences out there:
Quote Tweet
The good Hunter
@JirayD
· Oct 26
Brian from @TechYESCity found quite some improvements in HZD with the Windows 11 Patch:
https://youtube.com/watch?v=wFJ4x9FiLQI…
Show this thread
I never heard of AMD talking about dynamically turning off cache. Intel has been doing it since Ivy Bridge (slide from hot chips), but did it by turning off cache ways rather than slices.
New to Twitter?
Sign up now to get your own personalized timeline!
Sign up with Apple
Relevant people
Follow
Frame time capturing + analysis, OSD, sensor logging, hardware testing
Contact: [email protected]
Follow
Gamer who analyzes tech too much
Software engineer at Microsoft, opinions here are my own
Recommend
About Joyk
Aggregate valuable and interesting links.
Joyk means Joy of geeK