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Testing mobile games: a step-by-step guide

 2 years ago
source link: https://ceoworld.biz/2021/10/29/testing-mobile-games-a-step-by-step-guide/
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Testing mobile games: a step-by-step guide

For the average person, a mobile game is a program in which they enjoy the gameplay. So, what value does a game hold for the developer?

A mobile game (from a programmer’s point of view) is a complex, labor-intensive process with inaccuracies that are constantly changing throughout development. Mobile testing is one of the most actively developing areas due to the rapidly growing mobile application market. Due to this, any QA company that offers mobile app testing services is struggling with an impressive number of competitors. Let’s analyze what you need to pay attention to when testing mobile applications and which types of game testing you can use.

Types of game testing

Functional testing: Usefulness QA analyzers search for typical issues in a game or its UI and designs, for example, game mechanics issues, steadiness issues, and the respectability of game resources, checking colors and background, menu structure, screen orientation and screen resolution, font size, alignment errors, usability, system navigation such as load times, timeouts and display, sorting, confirmation messages, sequences, animations and audio elements, aspects games, instructions and dialog messages.

Compatibility testing: Compatibility testing is of the greatest significance with regards to portable application testing. The objective of a portable application similarity test is typically to ensure that vital elements of the application work appropriately on a specific gadget. Similarity itself should just require a couple of moments and can be arranged ahead of time. Choosing which cell phone similarity tests to perform is definitely not a simple undertaking (since testing with all current gadgets is basically impractical). In this way, it is important to set up a test framework with every conceivable mix and focus on it for the customer.

Performance testing: It is a bunch of testing types that plan to decide the presentation, solidness, asset utilization, and other quality credits of an application under various use situations and jobs. Execution testing helps with finding likely shortcomings and weaknesses in the system to hinder their badly designed ramifications for the application execution underutilization conditions.  The required system performance parameters in a particular environment can be tested using:

  • Determining the working number of users of the application.
  • Determining the allowable limits of program performance at different load levels.
  • Determining the performance of the application at different load levels.
  • Measuring the execution time of various system operations.

Compliance testing: Compliance testing isn’t only an administrative necessity; it is led to confirm that the item fulfills certain guidelines created for execution. This is normally performed by outside associations, which can be an outer overseeing body to guarantee framework consistency. Commercial center consistency (for example Apple App Store strategy), Enterprise consistency (for example denied content. Consistence may similarly imply regulatory bodies like PEGI(Pan European Game Information) and ESRB(Entertainment Software Rating Board). The game is revolved around a specific substance rating. In case there is an undesirable substance that doesn’t adjust to the ideal rating, then, at that point, they are recognized and announced. Indeed, even a solitary infringement in the accommodation for permit endorsement might bring about the game being dismissed, causing extra expenses for additional testing and re-accommodation.

Testing localization

So, localization testing will be trying the substance of an application or site for etymological, social, and nation or district explicit prerequisites.

Localization is the process of adapting the interface of the software for different regions, cultures, languages. Let’s move from the general to the particular: Localization in games is its translation into different languages and adaptation to the culture in everything the user sees, namely:

  • Textures
  • Sound
  • Game events and story

Soak testing: It’s a type of non-functional testing that measures the performance of a system under a huge amount of load over an extended period. The purpose of Soak testing is to determine if the system can withstand a very high volume of usage and to see what happens beyond its design expectations.

Recovery testing: A testing methodology that assesses how well a system recovers from failures, hardware failures, or other catastrophic problems. This is performed by test commands. Example: While running a game application, unexpectedly restart the game console and verify that the data is correct

Security testing: There are a lot of automated analysis tools (such as Static Code Analysis) that allow you to check code for threats rather quickly. The advantage of this method of checking is the speed – especially the time it takes to check the code can be spent on something more useful. Nevertheless, this system doesn’t guarantee 100% security. That’s why the best way to do it is to combine automatic and manual testing.

Game testing is a confounded, yet intriguing interaction that requires great readiness before its execution. We trust that this article has assisted you with understanding a considerable lot of the focuses and idiosyncrasies identified with this space of testing.

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