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Super Mario Land 2B

 2 years ago
source link: https://hackaday.io/project/7511-super-mario-land-2b
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Project Logs Collapse

  • Project on pause

    Rory Renton • 5 hours ago • 0 comments

    If anyone can help by building it in Windows and updating the Github so others can, as I only use Linux, also then I can then offer an ".exe" for people to use that would be great! :D.

    I have too much work to catch up on, so I need to pause this project. But now it's alpha, anyone can try it and contribute with pull requests on the github page. I will reply within a day :).

  • completed alpha version!

    Rory Renton • 04/22/2021 at 12:23 • 0 comments

    the alpha version of moojelly now views SML2 and SML3 completely! I am now publishing the source code to github, and welcome people to contribute.

    The big delay was dealing with SML3 having multiple tile-sets per level, so now it automatically switches tile-sets by understanding the level and warps.

    Although currently the new re-write of moojelly only views levels, I have previously made them edit levels with no problems, so I know adding level editing isn't a big job.

    this image shows a complete SML3 level, automatically switching 3 different tile-sets and sprites!

  • Auto tilesets!

    Rory Renton • 01/17/2021 at 17:36 • 0 comments

    The biggest hurdle on supporting SML3 has been completed; auto tile-set (and sprite) changing.

    SML3 added that each level can have multiple tile-sets that change when you go through doorways, to support this I added that it simulates playing the level and figures out where you can go, then changes the tile-sets accordingly. It works almost perfectly!

    I haven't yet got it changing the sprites too, although I have the data.

    the colours are different paths being traced in debug mode.

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