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AI that reads and explains complex code naturally, like a human
Denigma explains code in conversational English.
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Sample explanations
void I2C_Reset(void)
{
// Release SCL and SDA lines and re-enable module
//
TWCR = 0;
SetBit(TWCR, TWEA);
SetBit(TWCR, TWEN);
}
Show explanation
- The function is called "I2C_Reset" which means it resets the I2C bus.
- The first line of code sets the value of a register to zero.
- This register is named "TWCR".
- It's important to note that this register has two bits: one for setting the clock rate (TWEA), and one for enabling/disabling the module (TWEEN).
- After these two lines are executed, both bits will be set to zero.
- The code sets the TWCR register to 0, which disables the module.
- The code then releases the SCL and SDA lines of the I2C bus, re-enabling it.
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Tips for best explanations
- Crop code to help Denigma focus on the important parts. Sometimes, less code can lead to a better explanation.
- Rename misleading variable names or replace them with "foo" or "bar".
- Remove superfluous comments.
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95% accuracy on many types of code, and 75% on unrecognized code.
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Conceptual Context
Navigate confidently in unfamiliar territory
-
static bool smp_start_ap(uint32_t lapic_id, struct gdtr *gdtr,
-
bool longmode, bool lv5, uint32_t pagemap,
-
bool x2apic) {
-
size_t trampoline_size = (size_t)_binary_smp_trampoline_bin_end
-
- (size_t)_binary_smp_trampoline_bin_start;
-
// Prepare the trampoline
-
static void *trampoline = NULL;
-
if (trampoline == NULL) {
-
trampoline = conv_mem_alloc(trampoline_size);
-
memcpy(trampoline, _binary_smp_trampoline_bin_start, trampoline_size);
-
}
-
static struct trampoline_passed_info *passed_info = NULL;
-
if (passed_info == NULL) {
-
passed_info = (void *)(((uintptr_t)trampoline + trampoline_size)
-
- sizeof(struct trampoline_passed_info));
-
}
-
passed_info->smp_tpl_info_struct = (uint32_t)(uintptr_t)info_struct;
-
passed_info->smp_tpl_booted_flag = 0;
-
passed_info->smp_tpl_pagemap = pagemap;
-
passed_info->smp_tpl_target_mode = ((uint32_t)x2apic << 2)
-
| ((uint32_t)lv5 << 1)
-
passed_info->smp_tpl_gdt
-
asm volatile ("" ::: "memory");
-
// Send the INIT IPI
-
if (x2apic) { x2apic_write(LAPIC_REG_ICR0, ((uint64_t)lapic_id << 32) | 0x4500);
-
} else {
-
lapic_write(LAPIC_REG_ICR1, lapic_id << 24);
-
lapic_write(LAPIC_REG_ICR0, 0x4500);
-
}
-
delay(5000);
void AttackSystem::update(core::World &world, core::Time &time)
{
auto attackers = world.entities().view<:position>();,>
attackers.each([&](entt::entity attacker, base::Position &attacker_position, game::Attack &attacker_attack) {
attacker_attack.cooldown -= time.elapsed();
int damages = attacker_attack.base_damages + world.getDifficulty();
auto victims = world.entities().view<:position>();,>
if (attacker_attack.attacking && attacker_attack.cooldown < 0)
{
victims.each([&](entt::entity victim, base::Position &victim_position, game::Health &victim_health, base::Sprite &victim_sprite) {
if (attacker == victim)
{
return;
}
if (attacker_position().distance_to(victim_position()) <= attacker_attack.range * core::Tile::SIZE)
{
attacker_attack.cooldown = 0.8;
victim_sprite.flash = 0.1;
victim_health.current -= damages;
if (world.entities().has<:player>(victim))
{
auto &player = world.entities().get<:player>(victim);
auto &camera = world.players()[player.player_index].camera();
camera.trauma(0.1);
}
}
});
}
attacker_attack.attacking = false;
});
}
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