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6 UX Lessons I Learned from Steve Jobs

 3 years ago
source link: https://uxplanet.org/6-ux-lessons-i-learned-from-steve-jobs-ae197b7b061
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6 UX Lessons I Learned from Steve Jobs

Design for the Users — Steve Jobs

User Experience or UX is one of the things Steve Jobs cared about a lot, as per his interviews and launch speech I found that Steve cares about the user first and then focuses on making the product that actually helps the users.

there is the famous quote from Steve Jobs which explains the above thing and it goes like this..

You’ve got to start with the customer experience and work backwards to the technology. You can’t start with the technology and try to figure out where can I sell it.

— Steve Jobs

And he forces his employees and teams to work on making the product better for the user which eventually leads him to make better smartphones, tablets, computers, etc.

In this article, I’m going to tell you the lessons I learned from the most revolutionary person on the planet earth — steve jobs, in the simplest way as possible with only 6 lessons every designer should know about.

1. Make Things Simple

this is one of my favorites, making things is apple’s core principle and in UX design it fits perfectly, we as users want something that works great and easy without doing any more hustle.

When Steve was the CEO of the apple company the products they are making are so simple to use that the user buy them just because of their simplicity.

The swipe to unlock thing got so popular when the first iPhone launched, and for the users, there is nothing so better than the product which is easy to use.

As per the popular Law of the UX design, Hick’s Law the “The time it takes to make a decision increases with the number and complexity of choices.” which basically explains that, if the task the user has to deal with is complex then the user will take a lot of time and can eventually feel confused and stressed which is the last thing we ever wanted from our users.

so follow the mantra of simplicity.

2. Chew It, not Swallow It

many UX designers just copy things and paste them without knowing things at their basics, “why this is actually there” “why do we need this” etc.

Steve Jons focuses on chewing things to their way of melting down or mixing inside the mind, instead of just swallowing things.

to follow this you basically have to question everything, on the way to making things better for the user and eventually, you’ll come to know what your users are actually wanting instead of just copying what others are doing.

4. Make Products for Users

To support the above point, there is one. Make product for the users — not the other way around. if you make a product first and then find the user you’re going to be screwed up as there will going to be very high chances of failing into something it’s better to make things for the users.

you can’t wait until the end of a project to see if you’ve met user requirements.

you have to research first before going to make the product and this is the most important part of the user experience “understand the users”

If the users love the feedbacks when you click the button make them there, if users love to see the rounded corners make them, don’t make something without doing the research and this is what UX designers are born for basically “User Researching” and finding the best for the users.

3. Design is Really How It Works

Aesthetics matters, in the first place but when users start using the product all the users want is usability and which is what the UX designers should always focus on. Building a product with better usability makes the product incredible in itself and the user wants that procust.

Design is really how it works and we should need to focus more on making the best usable product with yes.. great looks.

Looks are necessary because they are part of the UX design and if you make the looks awesome the design outshines, and for me, it explains like..

design attract, usability attach.

5. Turn Thing Into The Best Possible Version

the best product is always about solving problems and to make the product the best version you have to identify every single problem your users are facing and then you have to solve them for your users.

6. Accept Your Mistakes, and Improve.

Improvement is the key lesson here, Steve Jobs focus on accepting your mistake if you have done so as soon as your identify them and then start working on improving them. instead of arguing take action.

if the product, the interface design, the connectivity, the speed of the product faces any problem you have to take charge of it and have to make it better.


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