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What’s new in Flutter 2.5. Performance improvements, DevTools… | by Chris Sells...

 3 years ago
source link: https://medium.com/flutter/whats-new-in-flutter-2-5-6f080c3f3dc
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What’s new in Flutter 2.5

Performance improvements, DevTools updates, new Material You support, a new app template, and more!

Hello and welcome to Flutter 2.5! This is a big release, with the 2nd highest stats in the history of Flutter releases: 4600 issues closed and 3932 PRs merged from 252 contributors with 216 reviewers. If we look back over the last year, we see a huge 21,072 PRs created by 1337 contributors, of which 15,172 of them were merged. While the “what’s new in Flutter” blog posts focuses on new features, our #1 job with Flutter is always making sure you have the features you need at the highest possible quality level.

And in fact, this release continues a number of important performance and tooling improvements to track down performance problems in your own app. At the same time, there are a number of new features, including full screen support for Android, more Material You (also called v3) support, updated text editing to support switchable keyboard shortcuts, a new, more detailed look at your widgets in the Widget Inspector, new support for adding dependencies in your Visual Studio Code projects, new support for getting coverage information from your test runs in IntelliJ/Android Studio and a whole new app template to serve as a better foundation for your real-world Flutter apps. This release is jam-packed with exciting new updates, so let’s get started.

Performance: iOS shader warmup, async tasks, GC & message passing

This release comes with several performance improvements. First on this list is a PR to wire up Metal shader precompilation from offline training runs (#25644), which (as our benchmarks show) cuts worst case frame rasterization times by 2/3s, and the 99th percentile frame by half. We continue to make progress on reducing iOS jank and this is another step along that path. Shader warmup is but one source of jank, however. Previously, processing asynchronous events from the network, filesystem, plugins, or other isolates could interrupt animations, another source of jank. Following improvements to scheduling policies (#25789) on the UI isolate’s event loop in this release, frame processing now takes priority over processing other asynchronous events, eliminating jank from this source in our testing.

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Frame lag due to processing asynchronous event results before and after

Another cause of jank is when the garbage collector (GC)pauses the UI thread to reclaim memory. Previously, memory for some images would only be reclaimed lazily in response to GC performed by the Dart VM. As a workaround in earlier releases, the Flutter Engine would hint to the Dart VM that image memory could be reclaimed by a GC, which in theory could lead to more timely memory reclamation. Unfortunately, in practice this led to too many major GCs, and the memory would still sometimes not be reclaimed quickly enough to avoid low-memory situations on memory constrained devices. In this release, memory for unused images is reclaimed eagerly (#26219, #82883, #84740), reducing GCs considerably.

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GCs before and after adding the fix to eagerly reclaim unused large image memory

For example, in one of our tests, playing a 20 second animated GIF went from needing 400+ GCs to needing just 4. Fewer major GCs means that animations involving images appearing and disappearing will have less jank, and consume less CPU and power.

Another performance improvement in Flutter 2.5 is the latency when sending messages between Dart and Objective-C/Swift (iOS) or Dart and Java/Kotlin (Android). As part of tuning-up message channels generally, removing unnecessary copies from messaging codecs reduced latencies by up to 50% depending on message size and device (#25988, #26331).

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iOS message latencies before and after

You can read more about the details of this work in the Improving Platform Channel Performance in Flutter blog post by Aaron Clarke.

One final performance update if you’re targeting iOS: In this release, Flutter apps built on on Apple Silicon M1 Macs run natively on ARM iOS simulators (#pull/85642). This means there’s no Rosetta translation between the Intel x86_64 instructions and ARM, which increases performance during your iOS app testing and allows you to avoid some subtle Rosetta issues (#74970, #79641). This is another step along the path for full support in Flutter for Apple Silicon. Stay tuned for more.

Dart 2.14: formatting, language features, pub & linting out-of-the-box

Of course, Flutter isn’t Flutter without the Dart language and runtime on which it builds. This release of Flutter comes with Dart 2.14. The new release of Dart comes with new formatting to make cascades more clear, new pub support for ignoring files, and new language features, including the return of the legendary triple shift operator. In addition, and one of the best things about Dart 2.14, is that this release has created a standard set of lints shared between new Dart and Flutter projects that come right out of the box.


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