Initialize 2D Array of Custom Objects
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Initialize 2D Array of Custom Objects
I've a question about initializing a 2D Array of custom objects.
I have 2 Objects : a CellEntity
, and a MapEntity
who contains:
private final ICellEntity[][] cellMap;
I've initialized cellmap
in the MapEntity
's constructor
cellMap = new CellEntity[width][length];
but every CellEntity
is null
.
I want to know if there's a solution to invoke (to force) a method in CellEntity
class in order to init each CellEntity
in the cellMap
?
I dont want to modify the cellMap it's the reason why cellMap is final
Since you want to make it final. You can set it's value via the constructor:
class MapEntity
{
private final ICellEntity[][] cellMap;
public MapEntity(ICellEntity[][] cellMap){
this.cellMap = cellMap;
}
}
You can create an initialized cellMap array first, then pass it via the constructor to set the cellMap's value within MapEntity.
//Initialize your cellMap else where first
ICellEntity[][] cellMap = new CellEntity[width][length];
for(int x=0; x<width; x++)
for(int y=0; y<length; y++)
cellMap[x][y] = new CellEntity();
//Pass in the initialized cellMap via the constructor
MapEntity mapEntity = new MapEntity(cellMap);
I want to know if there's a solution to invoke (to force) a method in CellEntity class in order to init each CellEntity in the cellMap?
Well, if your cellMap
was declared as final, there is no way you can set it via a method (accessor), other than probably using reflection (which I don't think you will like it very much).
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