Ask HN: What Technologies Are Used for Google Doodle Champion Island Games?
source link: https://news.ycombinator.com/item?id=27943485
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What technologies could be used to create that JRPG game in a browser?
Is it fundamentally very different from other frontend web development?
Still not sure how it is all pieced together; I was under the impression that cannon was used in 3d. Would be great to hear more detail on this!
edit: a link to one of the JS files running it, seems to have references to all the in-game text, characters, animation states, ect. : https://www.google.com/logos/2020/kitsune/rc6/kitsune20.js
0]https://schteppe.github.io/cannon.js/ 1]https://createjs.com/
Might be Haxe, since it's kind of a successor to Flash like Animate is, and there's a Haxe library to support the Adobe Animate texture atlas format. Haxe games also tend to have retro pixel art styles.
https://www.youtube.com/watch?v=hy7tHQUR3TM
The video is pretty interesting and has a lot of concept art and storyboarding in it, btw, I recommend checking it out.
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