GStreamer Vulkan - GStreamer conferences
source link: https://gstconf.ubicast.tv/videos/gstreamer-vulkan/
Go to the source link to view the article. You can view the picture content, updated content and better typesetting reading experience. If the link is broken, please click the button below to view the snapshot at that time.
Description
There are a number of new graphics APIs (Vulkan, Metal, DirectX 12) that aim to increase the performance of using the GPU over previous generation APIs (OpenGL, DirectX 11 and earlier). This talk will include a short overview of each API and then narrow in on the Vulkan API with the challenges faced when integrating with a pipeline-based media framework like GStreamer. Matthew Waters is the principal maintainer of the OpenGL integration with GStreamer from the start of GStreamer 1.x and has integrated GStreamer's OpenGL library with many other decoding, encoding and rendering technologies. He's also played around extensively with Vulkan, a new high-performance, cross-platform 3D graphics API. Lately he's been working on a new WebRTC stack for GStreamer. Matthew is a Multimedia and Graphics developer for Centricular Ltd, an Open Source consultancy focusing on GStreamer, embedded systems and cross-platform multimedia and graphics.
Recommend
About Joyk
Aggregate valuable and interesting links.
Joyk means Joy of geeK