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BufReader in std::io - Rust

 3 years ago
source link: https://doc.rust-lang.org/stable/std/io/struct.BufReader.html
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Struct std::io::BufReader1.0.0[−][src]

pub struct BufReader<R> { /* fields omitted */ }

The BufReader<R> struct adds buffering to any reader.

It can be excessively inefficient to work directly with a Read instance. For example, every call to read on TcpStream results in a system call. A BufReader<R> performs large, infrequent reads on the underlying Read and maintains an in-memory buffer of the results.

BufReader<R> can improve the speed of programs that make small and repeated read calls to the same file or network socket. It does not help when reading very large amounts at once, or reading just one or a few times. It also provides no advantage when reading from a source that is already in memory, like a Vec<u8>.

When the BufReader<R> is dropped, the contents of its buffer will be discarded. Creating multiple instances of a BufReader<R> on the same stream can cause data loss. Reading from the underlying reader after unwrapping the BufReader<R> with BufReader::into_inner can also cause data loss.

Examples

use std::io::prelude::*;
use std::io::BufReader;
use std::fs::File;

fn main() -> std::io::Result<()> {
    let f = File::open("log.txt")?;
    let mut reader = BufReader::new(f);

    let mut line = String::new();
    let len = reader.read_line(&mut line)?;
    println!("First line is {} bytes long", len);
    Ok(())
}
Run

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