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Android View绘制的三大流程

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View的工作流程主要是指measure、layout、draw这三大流程,即测量、布局和绘制,其中measure确定View的测量宽高,layout根据测量的宽高确定View在其父View中的四个顶点的位置,而draw则将View绘制到屏幕上,这样通过ViewGroup的递归遍历,一个View树就展现在屏幕上了。说的简单,下面带大家一步一步从源码中分析:

Android的View是树形结构的:
1.png

在介绍View的三大流程之前,我们必须先介绍一些基本的概念,才能更好地理解这整个过程。

Window的概念

Window表示的是一个窗口的概念,它是站在WindowManagerService角度上的一个抽象的概念,Android中所有的视图都是通过Window来呈现的,不管是Activity、Dialog还是Toast,只要有View的地方就一定有Window。

这里需要注意的是,这个抽象的Window概念和PhoneWindow这个类并不是同一个东西,PhoneWindow表示的是手机屏幕的抽象,它充当Activity和DecorView之间的媒介,就算没有PhoneWindow也是可以展示View的。

抛开一切,仅站在WindowManagerService的角度上,Android的界面就是由一个个Window层叠展现的,而Window又是一个抽象的概念,它并不是实际存在的,它是以View的形式存在,这个View就是DecorView。

关于Window这方面的内容,我们这里先了解一个大概

DecorView的概念

DecorView是整个Window界面的最顶层View,View的测量、布局、绘制、事件分发都是由DecorView往下遍历这个View树。DecorView作为顶级View,一般情况下它内部会包含一个竖直方向的LinearLayout,在这个LinearLayout里面有上下两个部分(具体情况和Android的版本及主题有关),上面是【标题栏】,下面是【内容栏】。在Activity中我们通过setContentView所设置的布局文件其实就是被加载到【内容栏】中的,而内容栏的id是content,因此指定布局的方法叫setContent().

2.png

ViewRoot的概念

ViewRoot对应于ViewRootImpl类,它是连接WindowManager和DecorView的纽带,View的三大流程均是通过ViewRoot来完成的。在ActivityThread中,当Activity对象被创建完之后,会讲DecorView添加到Window中,同时会创建对应的ViewRootImpl,并将ViewRootImpl和DecorView建立关联,并保存到WindowManagerGlobal对象中。

WindowManagerGlobal.java

root = new ViewRootImpl(view.getContext(), display);  
root.setView(view, wparams, panelParentView);

View的绘制流程是从ViewRoot的performTraversals方法开始的,它经过measure、layout和draw三个过程才能最终将一个View绘制出来,大致流程如下图:

Measure测量

为了更好地理解View的测量过程,我们还需要理解MeasureSpec,它是View的一个内部类,它表示对View的测量规格。MeasureSpec代表一个32位int值,高2位代表SpecMode(测量模式),低30位代表SpecSize(测量大小),我们可以看看它的具体实现:

MeasureSpec.java

public static class MeasureSpec {  
        private static final int MODE_SHIFT = 30;
        private static final int MODE_MASK  = 0x3 << MODE_SHIFT;

        /**
          * UNSPECIFIED 模式:
          * 父View不对子View有任何限制,子View需要多大就多大
          */ 
        public static final int UNSPECIFIED = 0 << MODE_SHIFT;

        /**
          * EXACTYLY 模式:
          * 父View已经测量出子Viwe所需要的精确大小,这时候View的最终大小
          * 就是SpecSize所指定的值。对应于match_parent和精确数值这两种模式
          */ 
        public static final int EXACTLY     = 1 << MODE_SHIFT;

        /**
          * AT_MOST 模式:
          * 子View的最终大小是父View指定的SpecSize值,并且子View的大小不能大于这个值,
          * 即对应wrap_content这种模式
          */ 
        public static final int AT_MOST     = 2 << MODE_SHIFT;

        //将size和mode打包成一个32位的int型数值
        //高2位表示SpecMode,测量模式,低30位表示SpecSize,某种测量模式下的规格大小
        public static int makeMeasureSpec(int size, int mode) {
            if (sUseBrokenMakeMeasureSpec) {
                return size + mode;
            } else {
                return (size & ~MODE_MASK) | (mode & MODE_MASK);
            }
        }

        //将32位的MeasureSpec解包,返回SpecMode,测量模式
        public static int getMode(int measureSpec) {
            return (measureSpec & MODE_MASK);
        }

        //将32位的MeasureSpec解包,返回SpecSize,某种测量模式下的规格大小
        public static int getSize(int measureSpec) {
            return (measureSpec & ~MODE_MASK);
        }
        //...
    }

MeasureSpec通过将SpecMode和SpecSize打包成一个int值来避免过多的对象内存分配,并提供了打包和解包的方法。

SpecMode有三种类型,每一类都表示特殊的含义:
UNSPECIFIED
父容器不对View有任何限制,要多大就给多大,这种情况一般用于系统内部,表示一种测量的状态;
EXACTLY
父容器已经检测出View所需的精确大小,这个时候View的最终打消就是SpecSize所指定的值。它对应于LayoutParams中的match_parent和具体数值这两种模式。
AT_MOST
父容器指定了一个可用大小即SpecSize,View的大小不能大于这个值,具体是什么值要看不同View的具体实现。它对应于LayoutParams中wrap_content。

View的MeasureSpec是由父容器的MeasureSpec和自己的LayoutParams决定的,但是对于DecorView来说有点不同,因为它没有父类。在ViewRootImpl中的measureHierarchy方法中有如下一段代码展示了DecorView的MeasureSpec的创建过程,其中desiredWindowWidth和desireWindowHeight是屏幕的尺寸大小:

ViewGroup的measure
childWidthMeasureSpec = getRootMeasureSpec(desiredWindowWidth, lp.width);  
childHeightMeasureSpec = getRootMeasureSpec(desiredWindowHeight, lp.height);  
performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);  

再看看getRootMeasureSpec方法:

    private static int getRootMeasureSpec(int windowSize, int rootDimension) {
        int measureSpec;
        switch (rootDimension) {

        case ViewGroup.LayoutParams.MATCH_PARENT:
            // Window can't resize. Force root view to be windowSize.
            measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.EXACTLY);
            break;
        case ViewGroup.LayoutParams.WRAP_CONTENT:
            // Window can resize. Set max size for root view.
            measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.AT_MOST);
            break;
        default:
            // Window wants to be an exact size. Force root view to be that size.
            measureSpec = MeasureSpec.makeMeasureSpec(rootDimension, MeasureSpec.EXACTLY);
            break;
        }
        return measureSpec;
    }

通过以上代码,DecorView的MeasureSpec的产生过程就很明确了,因为DecorView是FrameLyaout的子类,属于ViewGroup,对于ViewGroup来说,除了完成自己的measure过程外,还会遍历去调用所有子元素的measure方法,各个子元素再递归去执行这个过程。和View不同的是,ViewGroup是一个抽象类,他没有重写View的onMeasure方法,这里很好理解,因为每个具体的ViewGroup实现类的功能是不同的,如何测量应该让它自己决定,比如LinearLayout和RelativeLayout。

因此在具体的ViewGroup中需要遍历去测量子View,这里我们看看ViewGroup中提供的测量子View的measureChildWithMargins方法:

    protected void measureChildWithMargins(View child,
            int parentWidthMeasureSpec, int widthUsed,
            int parentHeightMeasureSpec, int heightUsed) {
        final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();

        final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
                mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
                        + widthUsed, lp.width);
        final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
                mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin
                        + heightUsed, lp.height);

        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
    }

上述方法会对子元素进行measure,在调用子元素的measure方法之前会先通过getChildMeasureSpec方法来得到子元素的MeasureSpec。从代码上看,子元素的MeasureSpec的创建与父容器的MeasureSpec和本身的LayoutParams有关,此外和View的margin和父类的padding有关,现在看看getChildMeasureSpec的具体实现:

ViewGroup.java

public static int getChildMeasureSpec(int spec, int padding, int childDimension) {  
    int specMode = MeasureSpec.getMode(spec);
    int specSize = MeasureSpec.getSize(spec);

    int size = Math.max(0, specSize - padding);

    int resultSize = 0;
    int resultMode = 0;

    switch (specMode) {
    // Parent has imposed an exact size on us
    case MeasureSpec.EXACTLY:
        if (childDimension >= 0) {
            resultSize = childDimension;
            resultMode = MeasureSpec.EXACTLY;
        } else if (childDimension == LayoutParams.MATCH_PARENT) {
            // Child wants to be our size. So be it.
            resultSize = size;
            resultMode = MeasureSpec.EXACTLY;
        } else if (childDimension == LayoutParams.WRAP_CONTENT) {
            // Child wants to determine its own size. It can't be
            // bigger than us.
            resultSize = size;
            resultMode = MeasureSpec.AT_MOST;
        }
        break;

    // Parent has imposed a maximum size on us
    case MeasureSpec.AT_MOST:
        if (childDimension >= 0) {
            // Child wants a specific size... so be it
            resultSize = childDimension;
            resultMode = MeasureSpec.EXACTLY;
        } else if (childDimension == LayoutParams.MATCH_PARENT) {
            // Child wants to be our size, but our size is not fixed.
            // Constrain child to not be bigger than us.
            resultSize = size;
            resultMode = MeasureSpec.AT_MOST;
        } else if (childDimension == LayoutParams.WRAP_CONTENT) {
            // Child wants to determine its own size. It can't be
            // bigger than us.
            resultSize = size;
            resultMode = MeasureSpec.AT_MOST;
        }
        break;

    // Parent asked to see how big we want to be
    case MeasureSpec.UNSPECIFIED:
        if (childDimension >= 0) {
            // Child wants a specific size... let him have it
            resultSize = childDimension;
            resultMode = MeasureSpec.EXACTLY;
        } else if (childDimension == LayoutParams.MATCH_PARENT) {
            // Child wants to be our size... find out how big it should
            // be
            resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
            resultMode = MeasureSpec.UNSPECIFIED;
        } else if (childDimension == LayoutParams.WRAP_CONTENT) {
            // Child wants to determine its own size.... find out how
            // big it should be
            resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
            resultMode = MeasureSpec.UNSPECIFIED;
        }
        break;
    }
    //noinspection ResourceType
    return MeasureSpec.makeMeasureSpec(resultSize, resultMode);
}

上述代码根据父类的MeasureSpec和自身的LayoutParams创建子元素的MeasureSpec,具体过程同学们自行分析,最终的创建规则如下表:

ViewGroup在遍历完子View后,需要根据子元素的测量结果来决定自己最终的测量大小,并调用setMeasuredDimension方法保存测量宽高值。

setMeasuredDimension(resolveSizeAndState(maxWidth, widthMeasureSpec, childState),heightSizeAndState);  

这里调用了resolveSizeAndState来确定最终的大小,主要是保证测量的大小不能超过父容器的最大剩余空间maxWidth,这里我们看看它里面的实现:

    public static int resolveSizeAndState(int size, int measureSpec, int childMeasuredState) {
        final int specMode = MeasureSpec.getMode(measureSpec);
        final int specSize = MeasureSpec.getSize(measureSpec);
        final int result;
        switch (specMode) {
            case MeasureSpec.AT_MOST:
                if (specSize < size) {
                    result = specSize | MEASURED_STATE_TOO_SMALL;
                } else {
                    result = size;
                }
                break;
            case MeasureSpec.EXACTLY:
                result = specSize;
                break;
            case MeasureSpec.UNSPECIFIED:
            default:
                result = size;
        }
        return result | (childMeasuredState & MEASURED_STATE_MASK);
    }

关于具体ViewGroup的onMeasure过程这里不做分析,由于每种布局的测量方式不一样,不可能逐个分析,但在它们的onMeasure里面的步骤是有一定规律的:

1.根据各自的测量规则遍历Children元素,调用getChildMeasureSpec方法得到Child的measureSpec;
2.调用Child的measure方法;
3.调用setMeasuredDimension确定最终的大小。

View的measure

View的measure过程由其measure方法来完成,measure方法是一个final类型的方法,这意味着子类不能重写此方法,在View的measure方法里面会去调用onMeasure方法,我们这里只要看onMeasure的实现即可,如下:

View.java

    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
                getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
    }

代码很简单,我们继续看看getDefaultSize方法的实现:

View.java

    public static int getDefaultSize(int size, int measureSpec) {
        int result = size;
        int specMode = MeasureSpec.getMode(measureSpec);
        int specSize = MeasureSpec.getSize(measureSpec);

        switch (specMode) {
        case MeasureSpec.UNSPECIFIED:
            result = size;
            break;
        case MeasureSpec.AT_MOST:
        case MeasureSpec.EXACTLY:
            result = specSize;
            break;
        }
        return result;
    }

从上述代码可以得出,View的宽/高由specSize决定,直接继承View的自定义控件需要重写onMeasure方法并设置wrap_content时的自身大小,否则在布局中使用wrap_content就相当于使用match_parent

上述就是View的measure大致过程,在measure完成之后,通过getMeasuredWidth/Height方法就可以获得测量后的宽高,这个宽高一般情况下就等于View的最终宽高了,因为View的layout布局的时候就是根据measureWidth/Height来设置宽高的,除非在layout中修改了measure值。

Layout布局

Layout的作用是ViewGroup用来确定子元素的位置,当ViewGroup的位置被确定后,它在onLayout中会遍历所有的子元素并调用其layout方法。简单的来说就是,layout方法确定View本身的位置,而onLayout方法则会确定所有子元素的位置。

先看看View的layout方法:

    public void layout(int l, int t, int r, int b) {
        if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
            onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
            mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
        }

        int oldL = mLeft;
        int oldT = mTop;
        int oldB = mBottom;
        int oldR = mRight;

        boolean changed = isLayoutModeOptical(mParent) ?
                setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);

        if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
            onLayout(changed, l, t, r, b);

            if (shouldDrawRoundScrollbar()) {
                if(mRoundScrollbarRenderer == null) {
                    mRoundScrollbarRenderer = new RoundScrollbarRenderer(this);
                }
            } else {
                mRoundScrollbarRenderer = null;
            }

            mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;

            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnLayoutChangeListeners != null) {
                ArrayList<OnLayoutChangeListener> listenersCopy =
                        (ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
                int numListeners = listenersCopy.size();
                for (int i = 0; i < numListeners; ++i) {
                    listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
                }
            }
        }

        mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
        mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;
    }

主要看到这里:

boolean changed = isLayoutModeOptical(mParent) ?setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);  

isLayoutModeOptical方法判断是否显示边界布局(这个东西不知道是啥,暂时不理会),setOpticalFrame方法内部最终也是调用setFrame方法,这里我们看setFrame方法就可以了:

    protected boolean setFrame(int left, int top, int right, int bottom) {
       boolean changed = false;

       if (DBG) {
         Log.d("View", this + " View.setFrame(" + left + "," + top + ","
       + right + "," + bottom + ")");
       }
       //1、如果有一个值发生了改变,那么就需要重新调用onLayout方法了,后面会分析到
       if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
         changed = true;

         // Remember our drawn bit
         int drawn = mPrivateFlags & PFLAG_DRAWN;

         //2、保存旧的宽和高
         int oldWidth = mRight - mLeft;
         int oldHeight = mBottom - mTop;
         //计算新的宽和高
         int newWidth = right - left;
         int newHeight = bottom - top;
         //3、判断宽高是否有分生变化
         boolean sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight);

         //Invalidate our old position
         //4、如果大小变化了,在已绘制了的情况下就请求重新绘制
         invalidate(sizeChanged);

         //5、存储新的值
         mLeft = left;
         mTop = top;
         mRight = right;
         mBottom = bottom;
         mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom);

         mPrivateFlags |= PFLAG_HAS_BOUNDS;

         if (sizeChanged) {
          //6、大小变化时进行处理
          sizeChange(newWidth, newHeight, oldWidth, oldHeight);
          }

         if ((mViewFlags & VISIBILITY_MASK) == VISIBLE || mGhostView != null) {
           //7、如果此时View是可见状态下,立即执行绘制操作
            invalidate(sizeChanged);

          }

          mPrivateFlags |= drawn;

         mBackgroundSizeChanged = true;
         if (mForegroundInfo != null) {
          mForegroundInfo.mBoundsChanged = true;
           }

         notifySubtreeAccessibilityStateChangedIfNeeded();
       }
        return changed;
    }
  • 首先判断四个顶点的位置是否有变化;
  • 判断宽高是否有变化,如果变化了则请求重新绘制;
  • 保存新的值TOP、LEFT、BOTTOM、RIGHT。

可以看到changed的值只与四个点是否发生了变化有关。同时,我们还发现,在setframe方法后,就可以获得某个view的top、left、right、bottom的值了。

回到layout方法中,继续执行会调用onLayout方法,我们看看其代码:

protected void onLayout(boolean changed, int left, int top, int right, int bottom) {}  

可以看到这是一个空实现,和onMeasure方法类似,onLayout的实现和具体的布局有关,具体ViewGroup的子类需要重写onLayout方法,并根据具体布局规则遍历调用Children的layout方法。

通过上面的分析,可以得到两个结论:

  • View通过layout方法来确认自己在父容器中的位置
  • ViewGroup通过onLayout 方法来确定View在容器中的位置

接下来我们看看FrameLayout的onLayout方法是怎么实现的:

    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        layoutChildren(left, top, right, bottom, false /* no force left gravity */);
    }

    void layoutChildren(int left, int top, int right, int bottom, boolean forceLeftGravity) {
        final int count = getChildCount();

        final int parentLeft = getPaddingLeftWithForeground();
        final int parentRight = right - left - getPaddingRightWithForeground();

        final int parentTop = getPaddingTopWithForeground();
        final int parentBottom = bottom - top - getPaddingBottomWithForeground();

        for (int i = 0; i < count; i++) {
            final View child = getChildAt(i);
            if (child.getVisibility() != GONE) {
                final LayoutParams lp = (LayoutParams) child.getLayoutParams();

                final int width = child.getMeasuredWidth();
                final int height = child.getMeasuredHeight();

                int childLeft;
                int childTop;

                int gravity = lp.gravity;
                if (gravity == -1) {
                    gravity = DEFAULT_CHILD_GRAVITY;
                }

                final int layoutDirection = getLayoutDirection();
                final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
                final int verticalGravity = gravity & Gravity.VERTICAL_GRAVITY_MASK;

                switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
                    case Gravity.CENTER_HORIZONTAL:
                        childLeft = parentLeft + (parentRight - parentLeft - width) / 2 +
                        lp.leftMargin - lp.rightMargin;
                        break;
                    case Gravity.RIGHT:
                        if (!forceLeftGravity) {
                            childLeft = parentRight - width - lp.rightMargin;
                            break;
                        }
                    case Gravity.LEFT:
                    default:
                        childLeft = parentLeft + lp.leftMargin;
                }

                switch (verticalGravity) {
                    case Gravity.TOP:
                        childTop = parentTop + lp.topMargin;
                        break;
                    case Gravity.CENTER_VERTICAL:
                        childTop = parentTop + (parentBottom - parentTop - height) / 2 +
                        lp.topMargin - lp.bottomMargin;
                        break;
                    case Gravity.BOTTOM:
                        childTop = parentBottom - height - lp.bottomMargin;
                        break;
                    default:
                        childTop = parentTop + lp.topMargin;
                }

                child.layout(childLeft, childTop, childLeft + width, childTop + height);
            }
        }
    }

1、获取父View的内边距padding的值
2、遍历子View,处理子View的layout_gravity属性、根据View测量后的宽和高、父View的padding值、来确定子View的布局参数,
3、调用child.layout方法,对子View进行布局

draw绘制

Draw过程就比较简单了,它的作用是将View绘制到屏幕上面。View的绘制过程遵循如下几部:

  • 绘制背景background.draw(canvas);
  • 绘制自己onDraw;
  • 绘制children:dispatchDraw;
  • 绘制装饰onDrawForeground;

这里我们看看draw方法:

    public void draw(Canvas canvas) {
        final int privateFlags = mPrivateFlags;
        final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
                (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
        mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;

        /*
         * Draw traversal performs several drawing steps which must be executed
         * in the appropriate order:
         *
         *      1. Draw the background
         *      2. If necessary, save the canvas' layers to prepare for fading
         *      3. Draw view's content
         *      4. Draw children
         *      5. If necessary, draw the fading edges and restore layers
         *      6. Draw decorations (scrollbars for instance)
         */

        // Step 1, draw the background, if needed
        int saveCount;

        if (!dirtyOpaque) {
            drawBackground(canvas);
        }

        // skip step 2 & 5 if possible (common case)
        final int viewFlags = mViewFlags;
        boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
        boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
        if (!verticalEdges && !horizontalEdges) {
            // Step 3, draw the content
            if (!dirtyOpaque) onDraw(canvas);

            // Step 4, draw the children
            dispatchDraw(canvas);

            // Overlay is part of the content and draws beneath Foreground
            if (mOverlay != null && !mOverlay.isEmpty()) {
                mOverlay.getOverlayView().dispatchDraw(canvas);
            }

            // Step 6, draw decorations (foreground, scrollbars)
            onDrawForeground(canvas);

            // we're done...
            return;
        }

         ... ...

    }

View的绘制过程的传递是通过dispatchDraw来实现的,dispatchDraw会遍历调用所有子元素的draw方法,如此draw事件就一层层地传递了下去。

到这里,View的measure、layout、draw三大流程就说完了,这里做一下总结:

  • 如果是自定义ViewGroup的话,需要重写onMeasure方法,在onMeasure方法里面遍历测量子元素,同理onLayout方法也是一样,最后实现onDraw方法绘制自己;
  • 如果自定义View的话,则需要从写onMeasure方法,处理wrap_content的情况,不需要处理onLayout,最后实现onDraw方法绘制自己;

转载请注明:Android开发中文站 » Android View绘制的三大流程


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