4

Nvidia, NERSC claim Perlmutter is world's fastest AI supercomputer

 3 years ago
source link: https://venturebeat.com/2021/05/27/nvidia-nersc-claim-perlmutter-is-worlds-fastest-ai-supercomputer/
Go to the source link to view the article. You can view the picture content, updated content and better typesetting reading experience. If the link is broken, please click the button below to view the snapshot at that time.
neoserver,ios ssh client

Nvidia, NERSC claim Perlmutter is world’s fastest AI supercomputer

AI supercomputer Perlmutter
Perlmutter, the largest NVIDIA A100-powered system in the world.
Image Credit: Nvidia
ADVERTISEMENT

Transform 2021

Elevate your enterprise data technology and strategy.

July 12-16

Register Today

Elevate your enterprise data technology and strategy at Transform 2021.


Nvidia and the National Energy Research Scientific Computing Center (NERSC) on Thursday flipped the “on” switch for Perlmutter, billed as the world’s fastest supercomputer for AI workloads. Named for astrophysicist Saul Perlmutter, the new supercomputer boasts 6,144 NVIDIA A100 Tensor Core GPUs and will be tasked with stitching together the largest ever 3D map of the visible universe, among other projects.

Perlmutter is “the fastest system on the planet” at processing workloads with the 16-bit and 32-bit mixed-precision math used in artificial intelligence (AI) applications, said Nvidia global HPC/AI product marketing lead Dion Harris during a press briefing earlier this week. Later this year, a second phase will add even more AI supercomputing power to Perlmutter, which is housed at NERSC at the Lawrence Berkeley National Laboratory.

How Learning through Play Intersects with Gaming 1

“In one project, the supercomputer will help assemble the largest 3D map of the visible universe to date. It will process data from the Dark Energy Spectroscopic Instrument (DESI), a kind of cosmic camera that can capture as many as 5,000 galaxies in a single exposure,” Harris wrote in a blog post announcing the news.

“Researchers need the speed of Perlmutter’s GPUs to capture dozens of exposures from one night to know where to point DESI the next night. Preparing a year’s worth of the data for publication would take weeks or months on prior systems, but Perlmutter should help them accomplish the task in as little as a few days,” he wrote.

Supercharging HPC with AI and machine learning

Firing up an AI-optimized supercomputer “represents a very real milestone,” said Wahid Bhimji, acting lead for NERSC’s data and analytics services group.

“AI for science is a growth area at the U.S. Department of Energy, where proof of concepts are moving into production use cases in areas like particle physics, materials science, and bioenergy,” he said.

“People are exploring larger and larger neural-network models and there’s a demand for access to more powerful resources, so Perlmutter with its A100 GPUs, all-flash file system, and streaming data capabilities is well timed to meet this need for AI,” Bhimji added.

Perlmutter will give NERSC’s approximately 7,000 supported researchers access to four exaflops of mixed-precision computing performance for AI-assisted scientific projects. In addition to the DESI mapping project, researchers are teeing up time with the supercomputer for work in fields like climate science, where Perlmutter will assist in probing subatomic interactions to discover green energy sources.

That project, which will generate simulations of atoms interacting, requires the special blend of AI and high-performance computing (HPC) that Perlmutter delivers, Harris said.

“Traditional supercomputers can barely handle the math required to generate simulations of a few atoms over a few nanoseconds with programs such as Quantum Espresso. But by combining their highly accurate simulations with machine learning, scientists can study more atoms over longer stretches of time,” he said.

The ability to leverage AI in supercomputing also has researchers optimistic about the DESI project. In addition to mapping the known universe, the project “aims to shed light on dark energy, the mysterious physics behind the accelerating expansion of the universe,” NERSC data architect Rollin Thomas said. System namesake Saul Perlmutter, who remains a working astrophysicist at Berkeley Lab, was awarded the 2011 Nobel Prize for Physics for his contributions to the discovery of dark energy.

“To me, Saul is an example of what people can do with the right combination of insatiable curiosity and a commitment to optimism,” Thomas said.

He added that in preparatory work with researchers to get code ready for Perlmutter supercomputer workloads, NERSC was already seeing 20x faster GPU processing performance than in previously available systems.

VentureBeat

VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative technology and transact.

Our site delivers essential information on data technologies and strategies to guide you as you lead your organizations. We invite you to become a member of our community, to access:

  • up-to-date information on the subjects of interest to you
  • our newsletters
  • gated thought-leader content and discounted access to our prized events, such as Transform 2021: Learn More
  • networking features, and more
Become a member
VB Event

Why rewarded video is overtaking IAP for mobile developers 

VB StaffJanuary 26, 2021 10:50 AM

Run your own branded in-game store

Start transforming your game’s economy and increase your bottom line. Get the free guide now.

Download Here

Elevate your enterprise data technology and strategy at Transform 2021.


How do you become one of the big winners in the booming games industry? The first day of the all-digital GamesBeat Summit, Driving Game Growth,  hosted in partnership between GamesBeat and Facebook, tackled that exact question.

During the session “Winning with Rewarded Video Across Genres,” two leaders in the space, Rose Agozzino from Ludia and Sarah Ketir from Product Madness joined Heath Schindler, strategic partner manager at Facebook Audience Network. They spoke about best practices in rewarded video, why rewarded video works, and why rewarded video is being adopted by mobile gaming developers across verticals.

Mobile in-game ad revenue is a booming business, Schindler said. “According to Omdia, mobile game developers generated $43 billion in revenue in 2020,” he commented. “And despite the upcoming challenges around IDFA, it’s expected to grow 118% percent to be a $94 billion business in 2025.”

That’s a huge opportunity, and it’s growing faster than IAP, he adds. One of the main reasons  developers are investing more in in-app advertising is because users are open to receiving in-game ads. According to a recent study by 2CV, 79% of players are happy with the ad-supported model.

Even though rewarded video is overtaking the IAP model of monetization, some developers weren’t initially on board.

“Because we’re primarily IAP-driven, we were among those skeptics — how is this going to impact IAP?” Agozzino said. “But slowly we’ve added in rewarded video ads and we’re not looking back.”

“If you think about just IAP, you’re missing a huge opportunity,” Ketir said. “More than 90% of users aren’t payers. This is basically where we come from with Product Madness. We’re doing well as a company, but how can we monetize those non-payers?”

When Ketir joined Product Madness, they had just gone live with rewarded video, without much money behind it, just to see if it would work. Her mission was to scale the strategy.

“There were lots of fears, as you can imagine, because for an IAP company, it can be stressful to feel that there could be a cannibalization effect,” Ketir says. “My role was to do lots of A/B testing and see how it goes. Obviously it became a good business.”

They chose rewarded video because as a user-initiated ad unit, it’s less intrusive than interstitials, for example, she said. Also, on top of that, obviously the user can opt in or opt out, and they get an incentive, which is something that helps in terms of engagement and retention within the game.

“When you work in ad monetization and you work closely with product, testing rewarded video is the best and easiest way to start your ad monetization journey,” said Ketir. “It’s less risky, because you can see your engagement rate within the ad.”

At Ludia, developers implemented a rewarded video strategy because they believe it provides a clear benefit for the player’s time.

“It’s important that when we create these placements, and the reward that goes with it, that the players not only understand that there’s an exchange happening, but that they see the value in the exchange,” Agozzino said. “If they don’t find that the reward is worth their time, they’re less likely to come back and repeat engagement with these ads.”

Across their titles, they’ve found that if they change a provider, or make some changes to the waterfall, the support team will start to get emails from players complaining because they don’t have any ads.

“They get mad, because the ads are such an intrinsic part of how they play, so if we take it away from them, they see it as a problem,” she said. “So don’t fear that your players are going to be mad, because a lot of times, once they understand the value, they’re going to build it into how they play.”

Another reason in-app ads continue to grow exponentially is because typically fewer than 5% of players make in-app purchases.

“Depending on that 5% is risky, and more and more publishers are realizing that,” Schindler said. “They’re tired of leaving money on the table, and I don’t blame them.”

Additionally, many publishers have found that after introducing rewarded video, their in-app purchases actually increased. That’s because rewarded video can demonstrate the value of an in-app purchase and give the user a taste of what can happen once they start making purchases.

Some developers still have concerns around IAP cannibalization, but it’s possible to balance IAP and ad monetization, says Agozzino.

“Since we started integrating rewarded video, we made sure that we had limits in place, so players couldn’t go ahead and run through thousands of ads a day and cannibalize the IAP,” she said. “What’s interesting is that once we really started to integrate RV a bit better, we’ve seen some great KPIs.”

For example, in one of their titles, they’ve seen a 4X better retention rate from players who engage in ads versus players who’ve never watched an ad. They’ve also noticed that players who watch ads are six times more likely to make a purchase within 24 hours of the ad watch.

“This lends to the theory that if players get a sample of what it’s like to be a paying user, they’re more likely to become a paying user,” she adds.

“What we need to think about is, even if there is a bit of cannibalization, if overall the revenue coming from ad monetization is above what that cannibalization loses, it’s worth it,” Ketir said.

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.

How will you do that? Membership includes access to:

  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member

About Joyk


Aggregate valuable and interesting links.
Joyk means Joy of geeK