Software Engineer - Graphics / Physics (Zurich)
source link: https://www.facebook.com/careers/v2/jobs/276802947182704/
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Software Engineer - Graphics / Physics (Zurich)
The FRL organization at Facebook is helping more people around the world come together and connect through world-class Augmented and Virtual reality (AR/VR) products. With global departments dedicated to research and development in computer vision, machine learning, haptics, social interaction, and more, AR/VR is committed to driving the state of the art forward through relentless innovation. The potential to change the world is immense - and we’re just getting started.
Augmented and Virtual reality will transform the way people come together to work and play. By developing new hardware and software products capable of understanding human appearance, movement and expression, we aim to make it possible for people to feel like they are directly in front of each other, despite being separated by vast distances.
As a Software Engineer in Facebook Reality Lab in London, you will lead 0 to 1 development of our flagship AR and VR products. You will work across organizations, threading together newly developed technologies to create intuitive experiences that enhance people’s experience of the world around them. With multiple groundbreaking teams here in Zurich, the ideal candidate is a software engineer who has built 3D / AR / VR / MR products using physics simulation or computer graphics technologies.. We are looking for those with the ability to bridge the gap between delightful design and technology (specific to 3D interactive applications and games) and a passion for virtual / augmented reality and rapid iterative product development. There are lots of exciting and challenging unsolved problems in computer vision and computer graphics / physics for AR/VR. It is early days and we're looking for you to usher in the next era of human-human and human-computer interaction by solving these problems together with us.
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