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Software product planning platform Productboard raises $72M

 3 years ago
source link: https://venturebeat.com/2021/04/22/software-product-planning-platform-productboard-raises-72m/
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Software product planning platform Productboard raises $72M

Productboard
Image Credit: Productboard
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Productboard, a startup developing a DevOps orchestration system for enterprises, today announced that it raised $72 million in a series C round. The company says that the funds will be put toward expanding its team and customer base while supporting product research and development.

An estimated 19% to 23% of software development projects fail, with that statistic holding steady for the past couple of decades, according to data compiled by Ask Wonder. Standish Group found that “challenged” projects — i.e., those that fail to meet scope, time, or budget expectations — account for about 52% of software projects. Often, a lack of user involvement, executive support, and clear requirements are to blame for missed benchmarks.

The Evolution of Bots and Future Predictions 2

Productboard was founded in 2014 by Hubert Palan and Daniel Hejl, who sought to build a service that could tackle some of the most common DevOps challenges. The platform enables companies to create single product feedback repositories and prioritize what to build next, ostensibly helping to mitigate bottlenecks in the creation process.

“Product teams often use an assortment of PowerPoint, email, Post-It notes, Slack, and other generic task management and engineering tools,” Palan told VentureBeat via email. “While a lot of these tools are free, they fall short when it comes to delivering the structure, best practices, and flexibility provided by tools built specifically for product management. There are a few other roadmapping tools out there in the market, but they don’t offer a full-fledged, customer-centric product management platform. Productboard is the first enterprise-ready, customer-centric product management platform that organizes the product development process around customer insights, creates alignment between product, and go-to-market teams.”

Optimizing product planning

With Productboard, companies can consolidate support tickets, Slack messages, and sales conversations in a single dashboard.  Moreover, they can categorize product ideas, requests, and feedback to route back to product teams for resurfacing down the road. Insights can be highlighted in each piece of user research or feedback and linked to a related feature idea. Once approved by a manager, developers can indicate the importance of these features, rating them on a 0-3 scale.

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Productboard also lets teams share product roadmaps to which they can add features and custom filters. Each roadmap can be tailored to different audiences with leadership-, company-, delivery-, and customer-focused views. And roadmaps can be integrated with existing workflows in Trello, GitHub, Jira, and other DevOps platforms.

Productboard

Above: Productboard’s interface.

Image Credit: Productboard

Productboard’s other headlining feature is its product portal, which lets companies show which features are planned, what’s been launched, and user feedback. Product boards hosted by Productboard can surface top-requested features and update customers about features that they requested, or serve as an internal brainstorming board for developers.

“Productboard uses its own product … to showcase planned features and receive feedback from customers and prospects, which includes ways the company is incorporating AI and machine learning into the product,” Palan said. “For example, Productboard is currently working on machine learning algorithms to auto-suggest existing features relevant to the customer feedback a user is processing within the platform. The keywords found in the features’ names and descriptions or in other insights and notes already linked to these features can drive these suggestions and the algorithm is constantly trained by product managers using the platform and users submitting structured feedback via the customer portal.”

Productboard, which employs over 200 people, has indirect competition in a number of startups vying for a slice of the more than $3.42 billion DevOps tools market. For example, there’s Tasktop, which recently nabbed $100 million to turn DevOps metrics into visualizations at scale. Meanwhile, Harness coordinates DevOps and cloud spending across multiple platforms. But Productboard claims to have over 4,000 customers including Zoom, Microsoft, UiPath, and 1-800 Contacts.

“In today’s incredibly fast-paced world, companies are in a race to bring their customers the best products possible. Yet, most product teams still don’t have a system of record that brings together customer insights to inform and drive their product strategy, prioritization, and roadmapping process,” Palan continued. “Productboard is building the first customer-centric product management platform and working to help companies worldwide deliver better digital product experiences.”

Tiger Global Management led Productboard’s latest funding round with participation from existing investors Sequoia Capital, Kleiner Perkins, Index Ventures, and Bessemer Venture Partners. It brings the San Francisco-based company’s total raised to date to over $137 million.

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Making friends in the metaverse

Lauren Bigelow, Together LabsMarch 16, 2021 06:10 AM
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“We can’t put the genie back in the bottle,” I recently said at the GamesBeat Summit in January 2021 during the “Making Friends in the Metaverse” panel.

As the metaverse — the computer-generated environment where we represent ourselves and persistently interact with each other — builds up around us, it’s crucial that more of us keep looking forward with the question: “What can we do now to ensure that this new virtual world is not only as good as our ‘real world’ but possibly even better?”

And if that “better future” doesn’t include intentionally programming for better relationships, then we’re missing the greatest human need: connection. Countless studies reinforce that we’re happier, healthier, and even live longer when we have better relationships, feel supported, and believe we belong. Loneliness, on the other hand, decreases our empathy, increases our stress, damages our body, and wears on our mental health.

In an era where books have titles such as “The Lonely Century” and research reveals that over 60% of us feel lonely on a regular basis, and where documentaries such as “The Social Dilemma” highlight the challenges our industry faces, we have an awesome responsibility to intentionally approach product design with the purpose of helping to foster authentic human connections and relationships.

The metaverse must focus on connection

Nearly every game and social media platform is dependent upon people interacting, but we know only too well that just as we can be lonely in a crowd, participation next to each other isn’t the same as connection. As Shasta Nelson, a friendship expert and author who moderated our recent panel said, “Belonging doesn’t just come by sticking a lot of people in the same place — in-person or virtually. That bond can be, and must be, developed.”

The specifics of how people meet or what they say or do is infinitely varied, but the basics of how healthy relationships form is not. Nelson, who has a TEDx talk titled “Frientimacy: The 3 Requirements of All Healthy Friendships,” compiled the social science and concluded that there are three factors that must be present for connecting in meaningful, safe, and enjoyable ways.

At Together Labs, we have taken this framework as a way to not only assess what we’ve already developed with IMVU, VCOIN, and WithMe, but to also brainstorm where we might better create more powerful connections in the future.

We must develop for positivity

The first requirement is positivity. Nelson clarifies, “Ultimately, we want relationships that make us feel happy, or that increase our positive emotions.” She quotes science that shows we need a 5:1 positive to negative experience ratio to keep our relationships healthy.

Indeed, we know that even if somebody is a long tenure user and is very engaged, if they have enough negative experiences, they just leave, so how do we architect a space where we’re strategically thinking through how to reduce any negative emotions such as confusion, judgment, and failure, while also designing a world where we encourage more positive emotions?

While our industry has long understood the value of positivity when it comes to users feeling excited by storylines, feeling accomplished receiving rewards, and feeling celebrated by leaderboards, we have a long way to go when thinking about how we can expand our positivity lexicon by developing storylines, features, and experiences that foster kindness, empathy, acceptance, collaboration, gratitude, and affirmation.

To that end, at IMVU, we have 25,000 greeters who help new users to connect by friending them and introducing them to others. It’s a positivity win:win as the new user feels welcomed and accepted and the volunteer feels helpful and generous.

We must develop for consistency

We all want our users to have a good time — for their sake, but also because we know that’s what leads to them coming back for more. Which leads to the second requirement: consistency.

“Building a bond is not a one-time experience, but rather is developed by ongoing interactions and shared experiences,” Nelson iterates. “It is with repetition that we form a pattern that leads to us feeling safe because we know what to expect and what we can count on.”

Most of us might call this retention. We’ve long known that we need to keep them coming back — whether that’s through cliff-hangers and surprises in our stories, familiarity in how to play the game so they can master it, and ongoing levels to challenge them. Now, our greatest challenge is to figure out how to not only entice our users to be consistent on our platforms, but to provide them opportunities to build that familiarity with each other.

Jessica Freeman, head of marketing at Minecraft, agrees. As a fellow panelist at our “Making Friends in the Metaverse” event, she said, “It’s that shared experience that I think people are craving. It used to be that kids would meet on the playground after school. But as that’s not possible now, they’re meeting up in Minecraft to connect socially and to catch up. It has become this kind of virtual recess that they need.”

She shared some powerful stories of all ages — college students building their campuses in Minecraft so they could have online graduations, people meeting in the game and eventually marrying, and grandmothers bonding with their grandchildren by playing together across the country from each other. The platforms that will win in the future will be those that provide opportunities for people to gather and meet virtually, to bond through shared experiences together, and that provide new experiences to deepen existing relationships.

We must develop for vulnerability

Lastly, for a relationship to feel meaningful, we eventually need to believe we know each other as a result of those shared experiences and repetitive interactions, which leads to the third requirement of relationships: vulnerability. This happens as you start to trust each other and disclose more about yourself.

As Shasta shares, “What we want most from each other is to feel accepted and valued, which only happens when we feel like [people] know us. We need to ultimately feel seen by each other.” Of course, in a close friendship that could mean unfiltered self-disclosure, but she says that even in a brief interaction, we want to feel noticed for who we are.

Vulnerability isn’t something we often talk about in our industry, and yet all of us who create, and provide the resources for others to create, are doing just that. Creativity — whether it’s through allowing our users to create their avatars or design new worlds — is one of the most vulnerable acts of humanity. Plus, it allows for self-expression, the very beginning of revealing who we are to others, how we want to be seen.

Imagine a metaverse where we can all be seen in safe ways. Meaghan Fitzgerald, Head of Experiences Product Marketing at Facebook Reality Labs cast the vision for our industry in our panel when she said, “There’s so much work to do so that everyone — women, minorities, people from all walks of life, and however they choose to express themselves — feels like they can be themselves.”

It has to be more than simply giving people options of how they want to be seen. She reminds us that it’s our responsibility as the makers of these worlds to practice diversity in our teams, to decrease toxicity on our platforms, and to improve the safety and reporting mechanisms that ensure we have the opportunities to be seen in ways that feel good to everyone.

At a time in our world where positivity is running low, and fear, division, and judgment are high; where routines have been disrupted and there is less consistency; where too many people say they can’t be vulnerable because they don’t feel safe being themselves or feel valued for their uniqueness — those of us who know how to create new worlds have a huge opportunity to develop exactly what we know people most need.

Technology is too-often blamed for being the cause of our disconnection and loneliness, but I’d like to believe we can also be the solution.

How can we create virtual spaces that bring people together? What is it that bonds people in real life that we can replicate? What gets in the way with developing our in-person interactions that we can possibly solve to help and not hinder us?

Indeed, the genie is out of the bottle. Now, we get to decide what it is we want to wish for. I, for one, am here to say, “I want to create a world where people feel more connected than they do now.”

The conversation “Making Friends in the Metaverse” is happening next at SXSW on March 16, 2021 with Megan Fitzgerald of Facebook Reality Labs, Jessica Freeman of Minecraft, Lauren Bigelow of Together Labs, and friendship expert, Shasta Nelson. Join us at sxsw.com.

Lauren Bigelow is Chief of Product at Together Labs.


Sponsored articles are content produced by a company that is either paying for the post or has a business relationship with VentureBeat, and they’re always clearly marked. Content produced by our editorial team is never influenced by advertisers or sponsors in any way. For more information, contact [email protected].


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