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Unity插件研究院之自动保存场景
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原文: http://wiki.unity3d.com/index.php?title=AutoSave
最近发现Unity老有自动崩溃的BUG。 每次崩溃的时候由于项目没有保存所以Hierarchy视图游戏对象与游戏资源的关系就会丢失。所以想到自动保存场景。 本来想自己写一个这样的脚本,但是发现维基百科上已经有了。。。
using UnityEngine;
using UnityEditor;
using System;
public class AutoSave : EditorWindow {
private bool autoSaveScene = true;
private bool showMessage = true;
private bool isStarted = false;
private int intervalScene;
private DateTime lastSaveTimeScene = DateTime.Now;
private string projectPath = Application.dataPath;
private string scenePath;
[MenuItem ("Window/AutoSave")]
static void Init () {
AutoSave saveWindow = (AutoSave)EditorWindow.GetWindow (typeof (AutoSave));
saveWindow.Show();
void OnGUI () {
GUILayout.Label ("Info:", EditorStyles.boldLabel);
EditorGUILayout.LabelField ("Saving to:", ""+projectPath);
EditorGUILayout.LabelField ("Saving scene:", ""+scenePath);
GUILayout.Label ("Options:", EditorStyles.boldLabel);
autoSaveScene = EditorGUILayout.BeginToggleGroup ("Auto save", autoSaveScene);
intervalScene = EditorGUILayout.IntSlider ("Interval (minutes)", intervalScene, 1, 10);
if(isStarted) {
EditorGUILayout.LabelField ("Last save:", ""+lastSaveTimeScene);
EditorGUILayout.EndToggleGroup();
showMessage = EditorGUILayout.BeginToggleGroup ("Show Message", showMessage);
EditorGUILayout.EndToggleGroup ();
void Update(){
scenePath = EditorApplication.currentScene;
if(autoSaveScene) {
if(DateTime.Now.Minute >= (lastSaveTimeScene.Minute+intervalScene) || DateTime.Now.Minute == 59 && DateTime.Now.Second == 59){
saveScene();
} else {
isStarted = false;
void saveScene() {
EditorApplication.SaveScene(scenePath);
lastSaveTimeScene = DateTime.Now;
isStarted = true;
if(showMessage){
Debug.Log("AutoSave saved: "+scenePath+" on "+lastSaveTimeScene);
AutoSave repaintSaveWindow = (AutoSave)EditorWindow.GetWindow (typeof (AutoSave));
repaintSaveWindow.Repaint();
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