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Here are the five coolest tech innovations of 2020

 3 years ago
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To me only the Apple Silicon and Game Pass count as innovations, in the sense that they will bring change to the industry. the Lenovo and the LG wing come off as gimmicks while the consoles are basically faster versions of what we had before.

To me only the Apple Silicon and Game Pass count as innovations, in the sense that they will bring change to the industry. the Lenovo and the LG wing come off as gimmicks while the consoles are basically faster versions of what we had before.

Co-sign.

To me only the Apple Silicon and Game Pass count as innovations, in the sense that they will bring change to the industry. the Lenovo and the LG wing come off as gimmicks while the consoles are basically faster versions of what we had before.

I agree regarding the consoles, which is why I chose the Playstation 5 with the reasons I provided.

I strongly disagree about the ThinkPad X1 and LG Wing, those are my two favorite things. They're super fun and interesting products even if they might not be the future.

To me only the Apple Silicon and Game Pass count as innovations, in the sense that they will bring change to the industry. the Lenovo and the LG wing come off as gimmicks while the consoles are basically faster versions of what we had before.

Disagree on the PS5. Mainly because you could easily have also said the only innovation from PC gaming is faster speeds for basically a couple decades. VR is just a gimmick. We still playing things on mouse and keyboard.

Not to say the Dualsense will ever amount to anything, but it could bring something new if the developers try to bring something new. A lot of Techtubers crapped on Sony for it, I initially was skeptical, but after playing it, I definitely see the potential. I am a sucker for anything that changes to status quo, I loved what Wii and Switch brought to the table.

On the other hand, I have the most gigantic yawn with the new Xbox and their lack of new anything. If PS5 kept the old boring Dualshock, then yeah, the new consoles are just faster consoles and that would had also got a gigantic yawn from me.

But it is hope rather than fact that the Dualsense will be anything cool in the future, as in the LG Wing and Lenovo too.

To me only the Apple Silicon and Game Pass count as innovations, in the sense that they will bring change to the industry. the Lenovo and the LG wing come off as gimmicks while the consoles are basically faster versions of what we had before.

I will politely disagree with you on the X1 Fold and the LG wing. These crazy form factors may be just a year or so old but foldable phones and multi screen devices are going to be the future (whether you are on board this trend or not). In that sense, both products are revolutionary.

In case of Lenovo, it has brought the ideology of foldable design to the PC world and executed it well (although not perfect). Foldable devices exist, but this is the best one yet that makes people sit up and take notice. This is actually similar to what Apple has done with its silicon. ARM PCs exist, but this is the best one yet that makes people sit up and take notice.

LG, OTOH, has turned the concept of multi screen devices on its head (pun intended) in genuinely useful ways. True multitasking on mobile phones is still wonky at best. We need 2 screens to give equal attention to 2 apps simultaneously and tasks involving the use of 1 primary app and 1 secondary app simultaneously is a compromise to both app experiences (see split screen, floating windows, chat heads, actions on the notification shade). This device is a solution for that problem. Additionally, holding the phone in landscape mode with a single hand isn't ergonomic. Even though people want larger screens, they prefer to hold something small and easy in their hands (See the prevalence of vertical videos, kickstands, pop sockets that rotate phones, gimbals and selfie sticks). This phone definitely isn't perfect but is a revolutionary step in the right direction.

"starring Sony's PlayStation 5 and Microsoft's Xbox Series X|S. While each console has slightly different strengths and weaknesses, both brought very similar innovations, including being some of the first pieces of hardware to pack RDNA2-based GPUs"

PS5, sure, but you might want to at least fact check the reasons you give.

1) The PS5's GPU does NOT have full RDNA2 hardware. See AMD. See Microsoft. The Xbox Series S/X developer tools didn't turn on RDNA2 until a couple of months ago, where Sony's development toolkit was fully optimized for the RDNA1 + Ray Tracing added to the shader pipeline. It is not RDNA2.

Microsoft, just like AMD, doesn't even have a fully optimized driver path or development framework for the Xbox series graphics. Sony does, you know why? Sony's hardware is only RDNA1 + their ray tracing implementation.

This is why, that PS5, being 25% slower than the Xbox series X, with the current development tools, is about the same speed as the Xbox series X in some games, as they are not optimized for RDNA2 or even using those technologies.

The Microsoft and AMD GPU drivers are still not even optimized for RDNA2. The AMD 6xxx GPUs will get faster as the drivers are optimized, and developers actually implement the newer technologies without a semi emulation layer that is optimized for Nvidia RTX hardware. (Now NVidia may keep the lead, as their hardware as specific ML processing, where AMD is doing the ML/Ai work in the existing shader pipeline.)

Sony opted for faster uptick of development for current generation gaming, as things from the existing PC and console generations, translate easily to the PS5 RDNA, but is significantly limited in features & technologies that come from RDNA2 hardware.

Sony cannot have RDNA2 hardware, as Microsoft helped AMD develop it, and Sony's silicon was finalized long before the RDNA2 silicon and features were implemented.

2) 3D Audio - The Xbox Series has MORE 3D audio technologies than the PS5, with the new 3D spatial hardware and engine, and it also outputs and translates to non-proprietary technologies like DTS and Dolby Atmos - specifically things the PS5 does not do because it is using a Sony only audio output format, that is effectively worthless right now.

The tempest engine is interesting, but offers NOTHING that is not in the Xbox - as it does full 360 degree output, supporting up to like 64-128 speaker locations. 3D space is 3D space, there is no additional direction that the tempest is offering.

Let me be clear here, as binaural in ear 3D audio is NOT NEW, and is fully supported on the Xbox Series. Except, the Xbox can output and reproduce it on SPEAKERS - something the PS5 CANNOT DO, as the 3D audio does not support speakers the PS5.

Users expecting a speaker based 3D audio experience, will not currently get it with the PS5.

The PS5's 3D audio is currently only Headphone only and limited to Sony's implementation, where the Xbox series supports DTS, Atmos, speakers and headphones, and can map to the user's ear shape, something that may be coming to the PS5 for headphone.

------

The PS5 is a great console, and has some good strengths, but it has no feature that is above the Xbox Series or PC technologies, and it also is not as full featured or as fast.

Picking features that some bad tech reviews promoted as being PS5 'only' and saying these are the reason to buy a PS5 is just not accurate.

Instead, talk about the dual shock (as you have) VR experiences, the UI and in game UI features that are unique, etc. (It is ok to prefer the PS5, but don't give people bad information to justify why.)

"starring Sony's PlayStation 5 and Microsoft's Xbox Series X|S. While each console has slightly different strengths and weaknesses, both brought very similar innovations, including being some of the first pieces of hardware to pack RDNA2-based GPUs"

PS5, sure, but you might want to at least fact check the reasons you give.

1) The PS5's GPU does NOT have full RDNA2 hardware. See AMD. See Microsoft. The Xbox Series S/X developer tools didn't turn on RDNA2 until a couple of months ago, where Sony's development toolkit was fully optimized for the RDNA1 + Ray Tracing added to the shader pipeline. It is not RDNA2.

Microsoft, just like AMD, doesn't even have a fully optimized driver path or development framework for the Xbox series graphics. Sony does, you know why? Sony's hardware is only RDNA1 + their ray tracing implementation.

This is why, that PS5, being 25% slower than the Xbox series X, with the current development tools, is about the same speed as the Xbox series X in some games, as they are not optimized for RDNA2 or even using those technologies.

The Microsoft and AMD GPU drivers are still not even optimized for RDNA2. The AMD 6xxx GPUs will get faster as the drivers are optimized, and developers actually implement the newer technologies without a semi emulation layer that is optimized for Nvidia RTX hardware. (Now NVidia may keep the lead, as their hardware as specific ML processing, where AMD is doing the ML/Ai work in the existing shader pipeline.)

Sony opted for faster uptick of development for current generation gaming, as things from the existing PC and console generations, translate easily to the PS5 RDNA, but is significantly limited in features & technologies that come from RDNA2 hardware.

Sony cannot have RDNA2 hardware, as Microsoft helped AMD develop it, and Sony's silicon was finalized long before the RDNA2 silicon and features were implemented.

2) 3D Audio - The Xbox Series has MORE 3D audio technologies than the PS5, with the new 3D spatial hardware and engine, and it also outputs and translates to non-proprietary technologies like DTS and Dolby Atmos - specifically things the PS5 does not do because it is using a Sony only audio output format, that is effectively worthless right now.

The tempest engine is interesting, but offers NOTHING that is not in the Xbox - as it does full 360 degree output, supporting up to like 64-128 speaker locations. 3D space is 3D space, there is no additional direction that the tempest is offering.

Let me be clear here, as binaural in ear 3D audio is NOT NEW, and is fully supported on the Xbox Series. Except, the Xbox can output and reproduce it on SPEAKERS - something the PS5 CANNOT DO, as the 3D audio does not support speakers the PS5.

Users expecting a speaker based 3D audio experience, will not currently get it with the PS5.

The PS5's 3D audio is currently only Headphone only and limited to Sony's implementation, where the Xbox series supports DTS, Atmos, speakers and headphones, and can map to the user's ear shape, something that may be coming to the PS5 for headphone.

------

The PS5 is a great console, and has some good strengths, but it has no feature that is above the Xbox Series or PC technologies, and it also is not as full featured or as fast.

Picking features that some bad tech reviews promoted as being PS5 'only' and saying these are the reason to buy a PS5 is just not accurate.

Instead, talk about the dual shock (as you have) VR experiences, the UI and in game UI features that are unique, etc. (It is ok to prefer the PS5, but don't give people bad information to justify why.)

Yeah I thought the reasons were a bit odd... plus it was also about “new experiences” but no mention of Microsoft buying Zenimax. That’s a whole boat load of new experiences coming Microsoft’s way and not on PS.

"starring Sony's PlayStation 5 and Microsoft's Xbox Series X|S. While each console has slightly different strengths and weaknesses, both brought very similar innovations, including being some of the first pieces of hardware to pack RDNA2-based GPUs"

PS5, sure, but you might want to at least fact check the reasons you give.

1) The PS5's GPU does NOT have full RDNA2 hardware. See AMD. See Microsoft. The Xbox Series S/X developer tools didn't turn on RDNA2 until a couple of months ago, where Sony's development toolkit was fully optimized for the RDNA1 + Ray Tracing added to the shader pipeline. It is not RDNA2.

Microsoft, just like AMD, doesn't even have a fully optimized driver path or development framework for the Xbox series graphics. Sony does, you know why? Sony's hardware is only RDNA1 + their ray tracing implementation.

This is why, that PS5, being 25% slower than the Xbox series X, with the current development tools, is about the same speed as the Xbox series X in some games, as they are not optimized for RDNA2 or even using those technologies.

The Microsoft and AMD GPU drivers are still not even optimized for RDNA2. The AMD 6xxx GPUs will get faster as the drivers are optimized, and developers actually implement the newer technologies without a semi emulation layer that is optimized for Nvidia RTX hardware. (Now NVidia may keep the lead, as their hardware as specific ML processing, where AMD is doing the ML/Ai work in the existing shader pipeline.)

Sony opted for faster uptick of development for current generation gaming, as things from the existing PC and console generations, translate easily to the PS5 RDNA, but is significantly limited in features & technologies that come from RDNA2 hardware.

Sony cannot have RDNA2 hardware, as Microsoft helped AMD develop it, and Sony's silicon was finalized long before the RDNA2 silicon and features were implemented.

2) 3D Audio - The Xbox Series has MORE 3D audio technologies than the PS5, with the new 3D spatial hardware and engine, and it also outputs and translates to non-proprietary technologies like DTS and Dolby Atmos - specifically things the PS5 does not do because it is using a Sony only audio output format, that is effectively worthless right now.

The tempest engine is interesting, but offers NOTHING that is not in the Xbox - as it does full 360 degree output, supporting up to like 64-128 speaker locations. 3D space is 3D space, there is no additional direction that the tempest is offering.

Let me be clear here, as binaural in ear 3D audio is NOT NEW, and is fully supported on the Xbox Series. Except, the Xbox can output and reproduce it on SPEAKERS - something the PS5 CANNOT DO, as the 3D audio does not support speakers the PS5.

Users expecting a speaker based 3D audio experience, will not currently get it with the PS5.

The PS5's 3D audio is currently only Headphone only and limited to Sony's implementation, where the Xbox series supports DTS, Atmos, speakers and headphones, and can map to the user's ear shape, something that may be coming to the PS5 for headphone.

------

The PS5 is a great console, and has some good strengths, but it has no feature that is above the Xbox Series or PC technologies, and it also is not as full featured or as fast.

Picking features that some bad tech reviews promoted as being PS5 'only' and saying these are the reason to buy a PS5 is just not accurate.

Instead, talk about the dual shock (as you have) VR experiences, the UI and in game UI features that are unique, etc. (It is ok to prefer the PS5, but don't give people bad information to justify why.)

Yeah I thought the reasons were a bit odd... plus it was also about “new experiences” but no mention of Microsoft buying Zenimax. That’s a whole boat load of new experiences coming Microsoft’s way and not on PS.

Mobius - Thank you for the information, though parts of your comment paint the wrong picture of what I said. I didn't use RDNA2 as a distinctive feature of either console, but the PlayStation 5 is still using technology based on RDNA 2, whether it may or not be taking advantage of all the improvements of that architecture. The graphics weren't meant to be a point of comparison between the two consoles.

You also suggest that I mention the DualSense controller as the distinctive feature, which, like you said, I already do. But to be clearer, I say the PlayStation 5 takes the win "mostly" because of the controller, so I am giving credit where you want me to. I will admit I don't know the full extent of Sony's 3D audio capabilities and how their marketing translates to real-life features, so I believe you when you say I'm wrong about that. I stand by my choice, though, because the controller was always my biggest focus.

Finally, I appreciate your tolerance for different opinions, but this article isn't a reflection of my personal preference in terms of what I would want to own. I would much sooner get an Xbox than a PlayStation, for what that's worth, though if you've followed us for a while, you'll know I'm really a Nintendo guy.

ZipZapRap - "New experiences" doesn't include experiences that already existed now being exclusive to a specific product. ZeniMax already made games, and to add to that, most of them were already on Xbox, too. The only new thing is the potential for them to not appear on future PlayStation hardware.

"starring Sony's PlayStation 5 and Microsoft's Xbox Series X|S. While each console has slightly different strengths and weaknesses, both brought very similar innovations, including being some of the first pieces of hardware to pack RDNA2-based GPUs"

PS5, sure, but you might want to at least fact check the reasons you give.

1) The PS5's GPU does NOT have full RDNA2 hardware. See AMD. See Microsoft. The Xbox Series S/X developer tools didn't turn on RDNA2 until a couple of months ago, where Sony's development toolkit was fully optimized for the RDNA1 + Ray Tracing added to the shader pipeline. It is not RDNA2.

Microsoft, just like AMD, doesn't even have a fully optimized driver path or development framework for the Xbox series graphics. Sony does, you know why? Sony's hardware is only RDNA1 + their ray tracing implementation.

This is why, that PS5, being 25% slower than the Xbox series X, with the current development tools, is about the same speed as the Xbox series X in some games, as they are not optimized for RDNA2 or even using those technologies.

The Microsoft and AMD GPU drivers are still not even optimized for RDNA2. The AMD 6xxx GPUs will get faster as the drivers are optimized, and developers actually implement the newer technologies without a semi emulation layer that is optimized for Nvidia RTX hardware. (Now NVidia may keep the lead, as their hardware as specific ML processing, where AMD is doing the ML/Ai work in the existing shader pipeline.)

Sony opted for faster uptick of development for current generation gaming, as things from the existing PC and console generations, translate easily to the PS5 RDNA, but is significantly limited in features & technologies that come from RDNA2 hardware.

Sony cannot have RDNA2 hardware, as Microsoft helped AMD develop it, and Sony's silicon was finalized long before the RDNA2 silicon and features were implemented.

2) 3D Audio - The Xbox Series has MORE 3D audio technologies than the PS5, with the new 3D spatial hardware and engine, and it also outputs and translates to non-proprietary technologies like DTS and Dolby Atmos - specifically things the PS5 does not do because it is using a Sony only audio output format, that is effectively worthless right now.

The tempest engine is interesting, but offers NOTHING that is not in the Xbox - as it does full 360 degree output, supporting up to like 64-128 speaker locations. 3D space is 3D space, there is no additional direction that the tempest is offering.

Let me be clear here, as binaural in ear 3D audio is NOT NEW, and is fully supported on the Xbox Series. Except, the Xbox can output and reproduce it on SPEAKERS - something the PS5 CANNOT DO, as the 3D audio does not support speakers the PS5.

Users expecting a speaker based 3D audio experience, will not currently get it with the PS5.

The PS5's 3D audio is currently only Headphone only and limited to Sony's implementation, where the Xbox series supports DTS, Atmos, speakers and headphones, and can map to the user's ear shape, something that may be coming to the PS5 for headphone.

------

The PS5 is a great console, and has some good strengths, but it has no feature that is above the Xbox Series or PC technologies, and it also is not as full featured or as fast.

Picking features that some bad tech reviews promoted as being PS5 'only' and saying these are the reason to buy a PS5 is just not accurate.

Instead, talk about the dual shock (as you have) VR experiences, the UI and in game UI features that are unique, etc. (It is ok to prefer the PS5, but don't give people bad information to justify why.)

Yeah I thought the reasons were a bit odd... plus it was also about “new experiences” but no mention of Microsoft buying Zenimax. That’s a whole boat load of new experiences coming Microsoft’s way and not on PS.

...The only new thing is the potential for them to not appear on future PlayStation hardware.

Let's be clear.. that's exactly what is going to happen.

"starring Sony's PlayStation 5 and Microsoft's Xbox Series X|S. While each console has slightly different strengths and weaknesses, both brought very similar innovations, including being some of the first pieces of hardware to pack RDNA2-based GPUs"

PS5, sure, but you might want to at least fact check the reasons you give.

1) The PS5's GPU does NOT have full RDNA2 hardware. See AMD. See Microsoft. The Xbox Series S/X developer tools didn't turn on RDNA2 until a couple of months ago, where Sony's development toolkit was fully optimized for the RDNA1 + Ray Tracing added to the shader pipeline. It is not RDNA2.

Microsoft, just like AMD, doesn't even have a fully optimized driver path or development framework for the Xbox series graphics. Sony does, you know why? Sony's hardware is only RDNA1 + their ray tracing implementation.

This is why, that PS5, being 25% slower than the Xbox series X, with the current development tools, is about the same speed as the Xbox series X in some games, as they are not optimized for RDNA2 or even using those technologies.

The Microsoft and AMD GPU drivers are still not even optimized for RDNA2. The AMD 6xxx GPUs will get faster as the drivers are optimized, and developers actually implement the newer technologies without a semi emulation layer that is optimized for Nvidia RTX hardware. (Now NVidia may keep the lead, as their hardware as specific ML processing, where AMD is doing the ML/Ai work in the existing shader pipeline.)

Sony opted for faster uptick of development for current generation gaming, as things from the existing PC and console generations, translate easily to the PS5 RDNA, but is significantly limited in features & technologies that come from RDNA2 hardware.

Sony cannot have RDNA2 hardware, as Microsoft helped AMD develop it, and Sony's silicon was finalized long before the RDNA2 silicon and features were implemented.

2) 3D Audio - The Xbox Series has MORE 3D audio technologies than the PS5, with the new 3D spatial hardware and engine, and it also outputs and translates to non-proprietary technologies like DTS and Dolby Atmos - specifically things the PS5 does not do because it is using a Sony only audio output format, that is effectively worthless right now.

The tempest engine is interesting, but offers NOTHING that is not in the Xbox - as it does full 360 degree output, supporting up to like 64-128 speaker locations. 3D space is 3D space, there is no additional direction that the tempest is offering.

Let me be clear here, as binaural in ear 3D audio is NOT NEW, and is fully supported on the Xbox Series. Except, the Xbox can output and reproduce it on SPEAKERS - something the PS5 CANNOT DO, as the 3D audio does not support speakers the PS5.

Users expecting a speaker based 3D audio experience, will not currently get it with the PS5.

The PS5's 3D audio is currently only Headphone only and limited to Sony's implementation, where the Xbox series supports DTS, Atmos, speakers and headphones, and can map to the user's ear shape, something that may be coming to the PS5 for headphone.

------

The PS5 is a great console, and has some good strengths, but it has no feature that is above the Xbox Series or PC technologies, and it also is not as full featured or as fast.

Picking features that some bad tech reviews promoted as being PS5 'only' and saying these are the reason to buy a PS5 is just not accurate.

Instead, talk about the dual shock (as you have) VR experiences, the UI and in game UI features that are unique, etc. (It is ok to prefer the PS5, but don't give people bad information to justify why.)

I remember when the PS4 touch pad was supposed to be "the big deal" but back then the PS4 was more powerful graphics wise... yeah the controller didnt matter jack, graphics did...

I do like that you respond at least Indo.

"starring Sony's PlayStation 5 and Microsoft's Xbox Series X|S. While each console has slightly different strengths and weaknesses, both brought very similar innovations, including being some of the first pieces of hardware to pack RDNA2-based GPUs"

PS5, sure, but you might want to at least fact check the reasons you give.

1) The PS5's GPU does NOT have full RDNA2 hardware. See AMD. See Microsoft. The Xbox Series S/X developer tools didn't turn on RDNA2 until a couple of months ago, where Sony's development toolkit was fully optimized for the RDNA1 + Ray Tracing added to the shader pipeline. It is not RDNA2.

Microsoft, just like AMD, doesn't even have a fully optimized driver path or development framework for the Xbox series graphics. Sony does, you know why? Sony's hardware is only RDNA1 + their ray tracing implementation.

This is why, that PS5, being 25% slower than the Xbox series X, with the current development tools, is about the same speed as the Xbox series X in some games, as they are not optimized for RDNA2 or even using those technologies.

The Microsoft and AMD GPU drivers are still not even optimized for RDNA2. The AMD 6xxx GPUs will get faster as the drivers are optimized, and developers actually implement the newer technologies without a semi emulation layer that is optimized for Nvidia RTX hardware. (Now NVidia may keep the lead, as their hardware as specific ML processing, where AMD is doing the ML/Ai work in the existing shader pipeline.)

Sony opted for faster uptick of development for current generation gaming, as things from the existing PC and console generations, translate easily to the PS5 RDNA, but is significantly limited in features & technologies that come from RDNA2 hardware.

Sony cannot have RDNA2 hardware, as Microsoft helped AMD develop it, and Sony's silicon was finalized long before the RDNA2 silicon and features were implemented.

2) 3D Audio - The Xbox Series has MORE 3D audio technologies than the PS5, with the new 3D spatial hardware and engine, and it also outputs and translates to non-proprietary technologies like DTS and Dolby Atmos - specifically things the PS5 does not do because it is using a Sony only audio output format, that is effectively worthless right now.

The tempest engine is interesting, but offers NOTHING that is not in the Xbox - as it does full 360 degree output, supporting up to like 64-128 speaker locations. 3D space is 3D space, there is no additional direction that the tempest is offering.

Let me be clear here, as binaural in ear 3D audio is NOT NEW, and is fully supported on the Xbox Series. Except, the Xbox can output and reproduce it on SPEAKERS - something the PS5 CANNOT DO, as the 3D audio does not support speakers the PS5.

Users expecting a speaker based 3D audio experience, will not currently get it with the PS5.

The PS5's 3D audio is currently only Headphone only and limited to Sony's implementation, where the Xbox series supports DTS, Atmos, speakers and headphones, and can map to the user's ear shape, something that may be coming to the PS5 for headphone.

------

The PS5 is a great console, and has some good strengths, but it has no feature that is above the Xbox Series or PC technologies, and it also is not as full featured or as fast.

Picking features that some bad tech reviews promoted as being PS5 'only' and saying these are the reason to buy a PS5 is just not accurate.

Instead, talk about the dual shock (as you have) VR experiences, the UI and in game UI features that are unique, etc. (It is ok to prefer the PS5, but don't give people bad information to justify why.)

Both consoles are on 1st gen Navi with some things from 2nd gen Navi. They are a hybrid. If I had to categorize their GPUs I would call then RX 6700

"starring Sony's PlayStation 5 and Microsoft's Xbox Series X|S. While each console has slightly different strengths and weaknesses, both brought very similar innovations, including being some of the first pieces of hardware to pack RDNA2-based GPUs"

PS5, sure, but you might want to at least fact check the reasons you give.

1) The PS5's GPU does NOT have full RDNA2 hardware. See AMD. See Microsoft. The Xbox Series S/X developer tools didn't turn on RDNA2 until a couple of months ago, where Sony's development toolkit was fully optimized for the RDNA1 + Ray Tracing added to the shader pipeline. It is not RDNA2.

Microsoft, just like AMD, doesn't even have a fully optimized driver path or development framework for the Xbox series graphics. Sony does, you know why? Sony's hardware is only RDNA1 + their ray tracing implementation.

This is why, that PS5, being 25% slower than the Xbox series X, with the current development tools, is about the same speed as the Xbox series X in some games, as they are not optimized for RDNA2 or even using those technologies.

The Microsoft and AMD GPU drivers are still not even optimized for RDNA2. The AMD 6xxx GPUs will get faster as the drivers are optimized, and developers actually implement the newer technologies without a semi emulation layer that is optimized for Nvidia RTX hardware. (Now NVidia may keep the lead, as their hardware as specific ML processing, where AMD is doing the ML/Ai work in the existing shader pipeline.)

Sony opted for faster uptick of development for current generation gaming, as things from the existing PC and console generations, translate easily to the PS5 RDNA, but is significantly limited in features & technologies that come from RDNA2 hardware.

Sony cannot have RDNA2 hardware, as Microsoft helped AMD develop it, and Sony's silicon was finalized long before the RDNA2 silicon and features were implemented.

2) 3D Audio - The Xbox Series has MORE 3D audio technologies than the PS5, with the new 3D spatial hardware and engine, and it also outputs and translates to non-proprietary technologies like DTS and Dolby Atmos - specifically things the PS5 does not do because it is using a Sony only audio output format, that is effectively worthless right now.

The tempest engine is interesting, but offers NOTHING that is not in the Xbox - as it does full 360 degree output, supporting up to like 64-128 speaker locations. 3D space is 3D space, there is no additional direction that the tempest is offering.

Let me be clear here, as binaural in ear 3D audio is NOT NEW, and is fully supported on the Xbox Series. Except, the Xbox can output and reproduce it on SPEAKERS - something the PS5 CANNOT DO, as the 3D audio does not support speakers the PS5.

Users expecting a speaker based 3D audio experience, will not currently get it with the PS5.

The PS5's 3D audio is currently only Headphone only and limited to Sony's implementation, where the Xbox series supports DTS, Atmos, speakers and headphones, and can map to the user's ear shape, something that may be coming to the PS5 for headphone.

------

The PS5 is a great console, and has some good strengths, but it has no feature that is above the Xbox Series or PC technologies, and it also is not as full featured or as fast.

Picking features that some bad tech reviews promoted as being PS5 'only' and saying these are the reason to buy a PS5 is just not accurate.

Instead, talk about the dual shock (as you have) VR experiences, the UI and in game UI features that are unique, etc. (It is ok to prefer the PS5, but don't give people bad information to justify why.)

Yeah I thought the reasons were a bit odd... plus it was also about “new experiences” but no mention of Microsoft buying Zenimax. That’s a whole boat load of new experiences coming Microsoft’s way and not on PS.

Mobius - Thank you for the information, though parts of your comment paint the wrong picture of what I said. I didn't use RDNA2 as a distinctive feature of either console, but the PlayStation 5 is still using technology based on RDNA 2, whether it may or not be taking advantage of all the improvements of that architecture. The graphics weren't meant to be a point of comparison between the two consoles.

You also suggest that I mention the DualSense controller as the distinctive feature, which, like you said, I already do. But to be clearer, I say the PlayStation 5 takes the win "mostly" because of the controller, so I am giving credit where you want me to. I will admit I don't know the full extent of Sony's 3D audio capabilities and how their marketing translates to real-life features, so I believe you when you say I'm wrong about that. I stand by my choice, though, because the controller was always my biggest focus.

Finally, I appreciate your tolerance for different opinions, but this article isn't a reflection of my personal preference in terms of what I would want to own. I would much sooner get an Xbox than a PlayStation, for what that's worth, though if you've followed us for a while, you'll know I'm really a Nintendo guy.

ZipZapRap - "New experiences" doesn't include experiences that already existed now being exclusive to a specific product. ZeniMax already made games, and to add to that, most of them were already on Xbox, too. The only new thing is the potential for them to not appear on future PlayStation hardware.

Ok, I'll make this one simple. The Sony SoC in the PS5 does not have RDNA2 hardware.

"PlayStation 5 is still using technology based on RDNA 2"

I think people are conflating 'conceptual' technologies with what RDNA2 actually is, or even what RDNA is. The hardware is optimized RDNA1 with Sony's RT features added to the stream processors. Not much else.

As for your review and choice, I don't actually disagree with you, the PS5 is great and has strengths. I might even have picked it, but I wouldn't have mentioned things it doesn't have. default_smile.png

This also isn't your problem, as Sony tries to let people believe it is using the same GPU technology as AMD's 6xxx and the Xbox series, they don't correct people that make this assumption.

This makes sense, even if it is not true. It is reasonable, as we all thought Sony would use the same generation of architecture and instead they cut development short going for more time to optimize what they had, instead of pushing for the newer hardware technologies being worked on by MS and AMD.

Go over the Wiki page for RNDA2 - it is not correct, and if you see the sources cited, it contradicts itself, by attributing RDNA2 technologies to the PS5 from a Microsoft Xbox Series technology release - which Microsoft did not do.

RDNA2 was to be more of a refresh, than a new generation set of optimizations. However, with DX12 Ultimate features needing a better and more focused hardware implementation. As Microsoft started working with AMD more closely the last couple of years, AMD took their lead to add the newer features to this generation of GPU, just as Microsoft added a huge number of performance improvements to the AMD 4xxx mobile and 5xxx desktop CPUs.

I could go through all the technologies, but it would be better to catch them on an engineer or silicon focused tech site.

However - One example is the on silicon RAM cache from the Xbox One. This allowed Microsoft to use slower system RAM and effectively an additional and concurrent fast chip cache to provide much faster RAM speed boosts. This was 'lampooned' by everyone, and Sony was using faster GDDR RAM was seen as the better option.

However, Microsoft was right, and when they forced the use of the cache in the second post release framework update of the Xbox One dev kits, all games RAM speeds were averaging as fast or faster than the PS4j, because of it being a concurrent and fast cache.

This technology became part of RDNA2, and it is what allows AMD to use slower GDDR6 in the 6xxx video cards compared to NVidia, but often provide the same or faster speeds than the new RAM being used by NVidia. It also allows AMD to use cheaper RAM and put more of it on a card at a better price, which is why the AMD cards 16GB VRAM and NVidia is 10GB on the 3080.

The PS5 is not using this cache and does not have this cache in the silicon and was one of the companies that said Microsoft was stupid to use that design for the Xbox One.

The irony is the PS5 APU implements AMD's L3 cache features in the CPU, which was adapted from and to work from the Infinity CPU on die cache technology from Microsoft.

Anyway, everyone just needs to stop applying the expectations of a technology to a product that does not have the technology. It is like Apple iPhone, people called its glass gorilla glass for years, when it was not, and everyone then thought the phones with real gorilla glass would not be anymore durable. This is where allowing myths to live can harm consumers, as they talk themselves into reason based on bad facts.

Thanks for the response.

No idea why the LG Wing is on this list? It wasn't even a good gimmick. The PS5 over the Xbox X series makes no sense at all. I would buy the PS 5 controller on the list.

I think the only 2 worth being on the list are LG Wing and Apple Silicon.

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